Voidentines Day Special - Update #108
[h2]Your Controls have been reset to default![/h2][p]My main focus with this update was finally adding a 4th button to menu controls. The main purpose of this button is to be able to check the details of any gift within any event. It's also now the "remove gift" button for equipping stuff in quickplay, so you can actually use "check heart" in that menu now.[/p][p]I've needed to add this button for a looong time, but there was a big reason I procrastinated on it for so long. I couldn't simply add a new button binding, because there is always a chance it would default to a key or button that you're already using. This could lead to a softlock where you can't get to the options menu to fix your buttons! If you've changed any of your menu controls, then your keys had to be reset. You will get a message on the title screen if this applies to you.[/p][p]While I was already adding the 4th button and resetting your controls anyways, I figured I'd go ahead and add 2 more buttons for a heavily requested feature. I've added 2 tab buttons so you can actually cycle through all your monster choices without having to press back every time! This is actually something that was bothering me for a long time, and I'm glad it's finally done.[/p][p]Are new menu controls really enough for an anniversary update? Of course not! I also made 2 new rare special monsters! One for level 9 and one for level 10. Yeah, I know. I can't help myself. It's a sickness. I have to make boss battles every so often or I'll go insane. Preparations weren't quite ready for starting the Family Tower bosses, so here you go![/p][p]One last thing. I made it so bullets will break when they touch you. This was actually a bug that happened by accident, but I kinda liked it, so I wanted to leave it in and see how it feels. If it causes any strange problems, then I might revert this change.[/p][h2]Content Added[/h2]
- [p]2 new monsters to love (Total: 112)[/p]
- [p]4 new dreams to fulfill (Total: 766)[/p]
- [p]Added new buttons for menu navigation![/p]
- [p]Monster bullets now break when they hit you[/p]
- [p]Changed some of the inputs for navigating the boss selection menu[/p]
- [p]You can now use the new tab left and right buttons to cycle between boss choices without having to back out every time[/p]
- [p]You can now check the details of any gift you have selected within every single event[/p]
- [p]Added the ability to Check Heart when choosing soups and chips in certain events[/p]
- [p]Changed the wording on some gift effect details[/p]
- [p]Boiler Helpers now gain 3 fire rate per hit instead of 2[/p]
- [p]Candle and Nightlight now reveal 3 extra monsters instead of 2[/p]
- [p]Slightly adjusted luck values in many game modes and special stages[/p]
- [p]In all monster family towers, the selection of special monsters will now exclude any that can't overlevel up to the stage's base level[/p]
- [p]The previously unnamed effect that makes all monsters always offer at least 2 gifts will now appear as "Super Charming" in the attributes page[/p]
- [p]Having the "Super Charming" effect on the final stage of story mode will now make all bosses offer 2 tetrid bonus gifts, or karma if you've reached the run limit[/p]
- [p]Choosing "Nobody" in the first part of a gift delivery event would result in a bigger selection of gifts than intended[/p]
- [p]Added a missing tracker for battles won on the new Repelling Monsters event[/p]
- [p]In some Bonding Time events, it was possible to get the wrong options by quickly mashing through text during a background transition that cost 0 time units[/p]
- [p]Some text on the Summon Solara screen would be misaligned if you did not have enough karma for the summon[/p]
- [p]Violet's repelling variant used Zap instead of Void element for her danger bubbles[/p]
- [p]Some quick gifts that should not reroll gifts would always reroll any bounty gifts found on special monsters. This is only meant to happen if the monster becoming overleveled results in the bounty score going over the run limit.[/p]
- [p]Final bosses for the 6 family towers[/p]
- [p]A few events for Endless Stress[/p]
- [p]Endless Towers mode[/p]
- [p]A mode for playing event minigames outside of story runs[/p]
- [p]A few more story scenes for Her Heart and Defect in Story and Altered Story modes[/p]