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v8.32d

v8.32d - March 9th, 2026
-The game will now make safety quicksaves during the run that can only be loaded if the game crashes
-Added elemental reactions to Split, Burning, Voltage, Venom, and Molten Veyeral
-Adjusted the defense and weakness values for several Veyerals
-Added a new tab in the monster collection to separate the new elemental reactions from other battle tips
-Changed Wisp's bullet sprites
-Bug Fix: Sapphire's bouncy rocks would not wrap around the screen correctly in some cases
-Bug Fix: Some breakable parts would add to your score a few frames after breaking, causing lost score if the break simultaneously ends a phase or battle

I've now implemented the 3rd variant which will be called "Gloomy Battles" into 62 out of 112 battles. More than half way done!

I started on a 4th and final variant that I need specifically for one of the newest monster's burdens coming soon. The 4th variant doesn't really have a name, but you'll understand when it's all ready. I've already got it into 25 of 112 battles.

The first 3 variants (Wrathful, Repelling, and Gloomy) are mutually exclusive, so they can't stack on top of each other. But the 4th variant can stack with any of the other 3! I was originally going to save the 4th variant for later, but I decided it would be easier to add along side the 3rd for this reason.