Cardiac Event Recorder - Update #35
Hello Voidettes and Voids!
My name is Moon, and I'll be taking over from Kitty as the one writing the monthly updates.
I might not be the best choice, but I'm Spacer's Choice!
Without further ado, let's get right into the news:
This time our wonderful Veyerals added 3 new monsters to love, bringing the total to 45! The more the merrier!
One of the new monsters is called a Rage Duet! You can see a quick preview of them down below!

Lots of updates this time, including several warning indicators to enemies' attacks, changed hit zone on Scrambla and Boiler, updated card text and changing bullet colors depending on the background.
Full changelog below!
Coldest Wishes,
The Void
My name is Moon, and I'll be taking over from Kitty as the one writing the monthly updates.
I might not be the best choice, but I'm Spacer's Choice!
Without further ado, let's get right into the news:
This time our wonderful Veyerals added 3 new monsters to love, bringing the total to 45! The more the merrier!
One of the new monsters is called a Rage Duet! You can see a quick preview of them down below!

Lots of updates this time, including several warning indicators to enemies' attacks, changed hit zone on Scrambla and Boiler, updated card text and changing bullet colors depending on the background.
Full changelog below!
Content Added -
- 3 new monsters to love! (Total: 45)
- Added an option to show the score related karma progress in Story mode and Endless mode
Updates and tweaks -
- Some enemy bullet colors change to alternate versions against certain backgrounds to improve visibility
- Spike attacks show a warning zone before they strike
- Quick gifts in the equipping menu have a rainbow effect to show if they are radiated
- Hematoren: Max level extended up to 7 (The new level 7 battle is about the same as the previous level 6)
- Roundsaw: added warning indicators for some attacks
- Null Roundsaw: added warning indicators for some attacks
- Null Roundsaw: lowered the difficulty of several attacks
- Sandrome: added warning indicators for her movement
- Sandrome: Changes to several attacks
- Vitrea: added warning indicators for her charging attack
- Hadesoh: Orbs absorbed in the second phase will shoot bullets
- Monovai: Orbs absorbed in the second phase will shoot bullets, but provide less defense than before
- Sentinel 0X: added a small delay after beam pillar attacks to avoid her jumping into you while some beams still remain
- Scrambla/Boiler: the hit zone on their main body has been reduced so that their spikes do not damage the player
- All final bosses gain a moment of temporary armor when they advance phases (Previously only one of them had this effect)
- Added memory lore text to all Bonus and Quick gifts that were missing it (Element Marks, Element Dyes, Polyps, Prisms)
- The defense bonuses from all element Paint, Mark, and Dye gifts have been increased by 1
- Card text has been changed on several gifts
- Tetrid cost to upgrade Link Synapses has been reduced
Bug Fixes -
- Fixed a bug where Sentinel 0X would jump forward slowly for an entire attack cycle
- Fixed a bug in the Nix Polyp battle where a polyp would not create a safety bubble when deleted by a phase change
- Fixed a bug where Hadesoh's feathers would not show a damage flash when hit
Coming soon -
- Stay tuned for more info!
Coldest Wishes,
The Void