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Voidentines Day - Update #81

It's the 6th annual Voidentines Day Valentines Day special! The 6th anniversary of this game! (This post is a little late, but you know what I mean)

This is a bit of a weird update with the main part being 3 new events including one of a brand new type! Two of these events bring over the Blessings and Burdens from The Towers into story mode. This was a lot more work than expected as now these kinds of gifts would have to interact with all the trading events, token shops, and several other edge cases.

This update also introduces a new event type which is going to be my answer to all the "common" monsters that got left out in version 7. The main issue is this new event type took a lot of setup, so I was only able to get a single one done, and it's for Split Veyeral who is very low level monster. Most late game players will hardly ever run into it. This means it'll be a little hard to see where I'm going with this event type right now. That's why I'm going to focus on making a few more for next time. I also made a few preemptive balance adjustments to gifts found in The Garden's Blessing and True Panic. The main difference being that Power Gifts are less common there, but Blessing Gifts can now appear in their place.

Early Access updated game version to v8.5

[h2]Content Added[/h2]

  • 3 new events to discover (Total: 47)
  • 1 new power gift to find (Total: 217)
  • 5 new dreams to fulfill (Total: 702)
  • Added memory text to all remaining bounty gifts

[h2]Updates and tweaks[/h2]

  • There are now a few places where Blessing gifts can be received in story mode, but you must win one battle in The Towers first
  • Adjusted the rewards from The Garden's Blessing and True Panic stages. The chance of getting power gifts has been reduced, but these stages can now give out Blessing gifts
  • All trading events where you can give away gifts have new interactions with blessings and burdens
  • Adjusted the rewards for several dreams especially in quickplay
  • Ambient rain sound now plays in all scenes and events that have rain in the background
  • In Prisma's Duplicator event, Spark Tonic will now only grant 2 power instead of 5
  • In the extremely unlikely case that Sentinel asks you about a monster's quote from before battle, and that run also happened to be your first time ever loving said monster, the correct answer will be "Fear the unknown" instead of their regular quote, as that is what you would have seen
  • A copy of all backup save files is now also saved in the folder that uploads to steam cloud

[h2]Bug Fixes[/h2]

  • The burn scars burden effect could apply past the limit of 7 hp if you also healed at the end of a battle
  • In Quickplay, returning from a battle would always put you in the "All Monsters" category


Coming Soon to Version 8


Just as I did with version 7, I'm going to be including a list of the main remaining content with every update log. Hopefully it gets smaller each time.

These are all the remaining monsters in the likely order that I will make them. This won't be their actual names of course, but if you know what I'm talking about, you will understand the list.

  • The Blue Heart
  • The Orange Heart
  • The Purple Heart
  • The Special Heart
  • A Common Veyeral
  • Shamble Tower Boss
  • Guardian Tower Boss
  • Glyph Tower Boss
  • Zaramech Tower Boss
  • Glass Flora Tower Boss
  • Veyeral Tower Boss


This is everyone who will have an event. None of these will be shiny battles or any kind of battle. I am not adding any battles to the list above this time! Most of these will be the new Bonding Time event type, but one or two might be free gifts or trading. I haven't fully decided everyone's events yet, but I just know I want these all to appear as characters.

  • Sandrome
  • Voladrome
  • Shanx
  • Dedrohai
  • Lavalin
  • Chionotoh
  • Ventra
  • Dot
  • Kiwi
  • Voltage Veyeral
  • Storm Veyeral
  • Molten Veyeral
  • The New Common Veyeral
  • An exclusive tower mode event
  • An exclusive endless stress event

Any monster that is not on this list, is because they already feel special enough as a battle, or they are already important for other reasons like story.

These changes will come last for Version 8 and not be included in every update log. Other than this it's just more gifts that will be added throughout.

  • Defect 2nd story ending scene
  • Altered Story scenes for Her Heart, Alter Heart, Defect, and Alter Defect
  • Endless Tower for endless mode
  • Balance adjustments for very deep Endless Stress (this will likely need a beta branch)


For the next update on March 1st, I will be focused on a few more of the new Bonding Time events as I said way at the top. I need more of them to be in the game to figure out the balance I want for them.

Thank you for playing!
ːradiantheartː ːradiantheartː ːradiantheartː