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The Void Rains Upon Her Heart News

Voidentines Day Special - Update #96 + Updated Roadmap

[h2]Anniversary[/h2]
Happy 7th Birthday to The Void Rains Upon Her Heart! Seven years and a little bit of scope creep later, and the game is much bigger than I had envisioned at the start. We are currently in the middle of version 8 which is likely to be the largest one, at least in terms of time it takes for me to build it all. Down below I'll be detailing the rest of the plans for Version 8.

For today, I've added 2 new events to the towers. I know I've been saying there would be an event themed around removing a burden effect from yourself, but it somehow turned into something completely different. It's a perfect event for Valentines Day! It involves a lot of garbage and dumpster diving. The event host has a lovely personality too, you'll see.

All the newest monsters added since The Towers were introduced have also gained their Blessings and Burdens now. A lot of their burdens have silly new effects, so good luck with that!

Early Access updated game version to v8.20

[h2]Content Added[/h2]

  • 2 new events for the towers (Total: 61)
  • 4 new dreams to fulfill (Total: 738)
  • 8 new Blessings (Total: 130)
  • 8 new Burdens (Total: 120)

[h2]Updates and tweaks[/h2]

  • Flip Flap's Burden has a new effect
  • Sentinel 0x's Burden has a new effect
  • Added a few more detailed hints for undiscovered gifts in the collection
  • The Attributes page details now explain what happens when crit rates go above 100% better
  • Dot has a new reaction to reaching max mood, and the event will end early if her mood is maxed before time runs out
  • Falling Star and Shooting Star gifts are buffed
  • The Star Shower gift is now unlocked by a dream again
  • Switched around several unlock dreams for some gifts and Syncron's event

[h2]Bug Fixes[/h2]

  • None this time


[h2]Version 8 plans[/h2]

[h3]Monster Events[/h3]
First, I plan to finish all the remaining monster events. There are 9 monsters left to make events for. These are not in order, but I do want to finish them all before moving on to the Tower Bosses. Fortunately for me, most of these will involve variants of minigames that are already finished, so it will be all the dialog writing that takes the most time now.

  • Sandrome
  • Voladrome
  • Shanx
  • Dendrohai
  • Lavalin
  • Chionotoh
  • Ventra
  • Storm Veyeral
  • Blizzard Veyeral


[h3]Quickplay Beta[/h3]
Ever since I updated Endless Stress mode with the Love Power calculator, I realized the same sort of formula could be used in Quickplay mode to help balance it out better. The star system has a lot of flaws and the starting power that each heart has is impossible to balance. I was also very restricted when designing power gifts because of how they would affect Quickplay balancing. A simple example is how I could never make any 1 star gifts that give you a single stock denial shield, because it would instantly invalidate the Denial gift in quickplay. But if every shield filled in the same amount of quickplay power, then this situation could be avoided.

Sometime during the making of all the monster events, there will be a beta for these quickplay changes. There is a possibility that this idea doesn't go well, but if that happens I'll just scrap the idea.

[h3]Tower Bosses[/h3]
I want to release all these bosses close together, so I'll be working on them all consecutively after all the events are done.

  • Shamble Tower Boss
  • Guardian Tower Boss
  • Glyph Tower Boss
  • Zaramech Tower Boss
  • Glass Flora Tower Boss
  • Veyeral Tower Boss


[h3]Endless Towers[/h3]
After all the bosses are done, I'll finally add in the last endless mode. This is also where I'll add the event I had planned for Endless Stress too.

[h3]Minigames Mode[/h3]
If you've ever found yourself wanting to play the all the bonding time minigames outside of story events, then I have good news for you. There will be a sort of quickplay mode for each minigame. It will probably involve earning high scores and medals too.

[h3]Final Adjustments[/h3]
This is where I want to go through all the content in the game and make sure everything is where I want it to be. There's a lot that could go into this section, but most of it is just vague ideas to solve problems I have written down. It's mostly miscellaneous fixes to tiny problems that I've meant to get to for a long time. Basically, I want to clear out the "To Do" checklist right here.

[h3]A Little Bit of Story[/h3]
Finally, I'll be adding a small amount of the missing story. First Defect's fake early access ending will be replaced by the real one. Her Heart and Defect (and their alters) will get their intros and ending scenes for Altered Story mode. There might also be a few extra bits added here and there. This should help me gauge how long it will take to finish all the story in Version 9!

The next update will be on March 7th with another monster event.

Happy Voidentines Day!
ːradiantheartː ːradiantheartː ːradiantheartː

v8.19b

v8.19b - February 2nd, 2024
-Added a few more interactions to the newest event
-Soups will have names generated based on effects they give
-The game will ask you to choose a language at startup if it detects a custom language. This will only happen once.

v8.19a

v8.19a - January 29th, 2024
-Added a new minigame to the newest event
-Added ending dialog and a several other character specific interactions to the new event
-The new minigame character sprites now change based on what character you are
-Soup effects now somewhat scale with karma up to 100, so they are less powerful if you get the event early in a run
-Added "My Notes" for the new event to the collection menu

Birthday Event Recorder - Update #95

[h2]New Event[/h2]

It's my birthday today! So I'm giving you the gift of soup! Find out what that even means in the newest event!

This new event is a little late, and it's ALMOST entirely finished. There are a few parts that are missing or need some polishing up, but I really wanted to get something out today.

Early Access updated game version to v8.19

[h2]Content Added[/h2]

  • Most of 1 new event to discover (Total: 59)
  • 1 new dream to fulfill (Total: 734)

[h2]Updates and tweaks[/h2]

  • The text on all cards is now truly centered, instead of based on the longest line
  • In the No One's Gift and A Key To Love events, the gift no longer leaves the screen if you accept it
  • Kiwi's event will now end early if you manage to get her mood maxed out before time runs out
  • All gift types except Upgrade gifts are now put into a new subgroup in the collection
  • Some dreams and rewards that mention gift types you haven't seen yet will be hidden on new save files
  • The monster dream tutorial now mentions that you can press UP to view dreams
  • For translations into languages that do not separate words with spaces, all text in the game should now add linebreaks correctly
  • Bug Featured! Instead of fixing a bug that makes Lulu and Heliola's events trigger later than normal, they will now have a special reaction to it instead

[h2]Bug Fixes[/h2]

  • Amber could generate a set of obstacles that are impossible to pass
  • Repeating one of Limbo's color phases in the same battle would sometimes fail to play the correct music layer
  • Adjusting the music volume from the pause menu would not adjust the extra music layers from Limbo's battle


[h2]Upcoming Stuff[/h2]

6 more bosses coming up in this order

  • Shamble Tower Boss
  • Guardian Tower Boss
  • Glyph Tower Boss
  • Zaramech Tower Boss
  • Glass Flora Tower Boss
  • Veyeral Tower Boss


12 events (not in order)

  • Sandrome
  • Voladrome
  • Shanx
  • Dendrohai
  • Lavalin
  • Chionotoh
  • Ventra
  • Storm Veyeral
  • Blizzard Veyeral
  • Towers: event similar to free gift event
  • Towers: event where you can choose to remove a burden
  • Endless Stress: shiny battle event


There will be a patch to finish up the missing parts of the newest event within the next week. After that the next one is planned for the game's anniversary on Valentine's Day February 14th!

Thank you for playing!
ːradiantheartː ːradiantheartː ːradiantheartː

v8.18c

Merry Rendmas to all! Rendy brings you a new song! It's the most complicated song in the whole game for reasons that you will get when you hear it in battle.

v8.18c - December 25th, 2024
-Added a new battle song for Limbo
-Rebalanced Limbo's treasure bullets so that more of them come out of her orbs and less from her final phase
-Slightly increased the quickplay medal goals for Limbo
-Slightly changed scene portraits for Defect