Sheepyard's First Update
Hello Stormbound! Here we are to present you changes that are mostly already implemented in game, today we're adding some additional tweaks, that are also included on the list below.
Economy Update
QUESTS:
- Tier 1 quests will now grant 100 coins
- Tier 2 quests will now grant 5 rubies
- Tier 3 quests will now grant 150 coins or 2 fusion stones, depending on the quest.
Each quest can still be rerolled once per day, but a tier 1 quest will always grant coins, a tier 2 quest will always grant rubies and a tier 3 quest will either grant coins (6 out of 10 quests) or fusion stones (4 out of 10 quests).
DAILY COIN CAP:
- Coin cap has been increased to coin 400 coins (up from coin 250 coins).
New Legendary Card
ROGUE SHEEP:
7 Mana, 2/3/4/5/7 Base Strength (level 1 - level 5), Movement = 0
Level 1: On death, deal 1 damage to all enemy units and structures. Add 0-1 damage for up to 1 Pirate in hand
Level 2: On death, deal 1 damage to all enemy units and structures. Add 1 damage for up to 2 Pirates in hand
Level 3: On death, deal 2 damage to all enemy units and structures. Add 1 damage for up to 2 Pirates in hand
Level 4: On death, deal 2 damage to all enemy units and structures. Add 1 damage for up to 3 Pirates in hand
Level 5: On death, deal 2 damage to all enemy units and structures. Add 2 damage for up to 3 Pirate in hand
Balance Changes
- Aged Duskbringers have their strength and ability both decreased by 1 at all levels.
- Beards of Crowglyph cost 6 mana at all levels (up from 5).
- Prime Oracle Bragda has its strength decreased by 1 at all levels.
- Blood Ministers have their strength decreased by 2 at all levels.
- Hairy Chestnuts have their strength decreased by 2 at all levels.
- Herald’s Hymn costs 7 mana at all levels (up from 6).
- Queen of Herds costs 7 mana at all levels (up from 6). Additionally, its ability is no longer able to play
a card of rarity higher than rare.
- Bucks of Wasteland have their strength decreased by 1 at all levels.
- Frozen Core has its ability decreased by 1 at all levels.
- Rockworkers have their movement decreased by 1 at all levels.
- Gift of the Wise costs 8 mana at all levels (up from 7) and grants one more mana at all levels.
- Earthfathers have their strength decreased by 1 at all levels and regenerate 3, 3, 3 (down from 4), 4
(down from 5), 4 (down from 6).
- Confinement costs 3 mana at all levels (down from 4 at level 1 to 3) and reduce strength to 5, 4, 3, 2
(down from 3) and 1.
- Execution does 1 more damage at all levels.
- Fluffy Badboxers cost 5 mana at all levels (down from 6).
Mechanic Changes
CONFUSION's new effect:
If confused, a unit has ⅓ chance to move forward, ⅓ chance to move inwards and ⅓ chance to move outwards. If sitting on the edge of the board, the unit has ⅓ chance to move forward and ⅔ chance to move inwards.
Matchmaking Tweaks
We're introducing a base health upper limit based on the current league a player is in. The caps go as follow:
- Diamond: no cap (besides 20 maximum health).
- Platinum: health capped at 17.
- Gold: health capped at 14.
- Silver: health capped at 12.
- Bronze: health capped at 11.
- Iron: health capped at 10.
A lot of UI Improvements and bug fixes
Economy Update
QUESTS:
- Tier 1 quests will now grant 100 coins
- Tier 2 quests will now grant 5 rubies
- Tier 3 quests will now grant 150 coins or 2 fusion stones, depending on the quest.
Each quest can still be rerolled once per day, but a tier 1 quest will always grant coins, a tier 2 quest will always grant rubies and a tier 3 quest will either grant coins (6 out of 10 quests) or fusion stones (4 out of 10 quests).
DAILY COIN CAP:
- Coin cap has been increased to coin 400 coins (up from coin 250 coins).
New Legendary Card
ROGUE SHEEP:
7 Mana, 2/3/4/5/7 Base Strength (level 1 - level 5), Movement = 0
Level 1: On death, deal 1 damage to all enemy units and structures. Add 0-1 damage for up to 1 Pirate in hand
Level 2: On death, deal 1 damage to all enemy units and structures. Add 1 damage for up to 2 Pirates in hand
Level 3: On death, deal 2 damage to all enemy units and structures. Add 1 damage for up to 2 Pirates in hand
Level 4: On death, deal 2 damage to all enemy units and structures. Add 1 damage for up to 3 Pirates in hand
Level 5: On death, deal 2 damage to all enemy units and structures. Add 2 damage for up to 3 Pirate in hand
Balance Changes
- Aged Duskbringers have their strength and ability both decreased by 1 at all levels.
- Beards of Crowglyph cost 6 mana at all levels (up from 5).
- Prime Oracle Bragda has its strength decreased by 1 at all levels.
- Blood Ministers have their strength decreased by 2 at all levels.
- Hairy Chestnuts have their strength decreased by 2 at all levels.
- Herald’s Hymn costs 7 mana at all levels (up from 6).
- Queen of Herds costs 7 mana at all levels (up from 6). Additionally, its ability is no longer able to play
a card of rarity higher than rare.
- Bucks of Wasteland have their strength decreased by 1 at all levels.
- Frozen Core has its ability decreased by 1 at all levels.
- Rockworkers have their movement decreased by 1 at all levels.
- Gift of the Wise costs 8 mana at all levels (up from 7) and grants one more mana at all levels.
- Earthfathers have their strength decreased by 1 at all levels and regenerate 3, 3, 3 (down from 4), 4
(down from 5), 4 (down from 6).
- Confinement costs 3 mana at all levels (down from 4 at level 1 to 3) and reduce strength to 5, 4, 3, 2
(down from 3) and 1.
- Execution does 1 more damage at all levels.
- Fluffy Badboxers cost 5 mana at all levels (down from 6).
Mechanic Changes
CONFUSION's new effect:
If confused, a unit has ⅓ chance to move forward, ⅓ chance to move inwards and ⅓ chance to move outwards. If sitting on the edge of the board, the unit has ⅓ chance to move forward and ⅔ chance to move inwards.
Matchmaking Tweaks
We're introducing a base health upper limit based on the current league a player is in. The caps go as follow:
- Diamond: no cap (besides 20 maximum health).
- Platinum: health capped at 17.
- Gold: health capped at 14.
- Silver: health capped at 12.
- Bronze: health capped at 11.
- Iron: health capped at 10.
A lot of UI Improvements and bug fixes