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Pandora Gameplay Update

Hello Lil Llamas!

It's been a long time since we've given an update, but we have a great update for you all. busy. We promise. And we can show you our update gameplay video!
[previewyoutube][/previewyoutube]

One of the biggest things that have changed in the latest version is the art style. You can see we've chosen brighter colours and strong contrast. We feel it brings out the uniqueness of the world out where the characters can stand out a lot more. Let us know your feedback, we'd love to know what you think!

Over time, we started to realise that making the game in the blueprint was something that wouldn't work long term. Especially for performance. Over the past 6 months, we've been swapping over the old blueprint to code. This has also allowed us to rework some systems, but also to think about the direction of the gameplay. While we've kept most of the gameplay the same, we have introduced some new mechanics and updating the combat to be more interesting. You can see the seeds of this in the video above. Over the next few months we'll be showing more of these systems when they come to life. Some of them are:

Magic
Each magic ability does something different rather then just causing damage.

  • Lighting - Stuns one enemy on the battlefield
  • This goes to all enemies in the area of the target when use the ultimate.
  • Water - Heals Pandora for 30%
  • This % can be increased by skill points on the tree.
  • Using the ultimate would cause for this to expand to other members of the party.


Ultimates on Umbrellas