Update 1.2.2 + Development Progress
Sup players,
Today we're launching another hotfix with a few cool extras!
Falling asleep sequences
Development Update
After this update, we're diving deep into the next levels! Thanks to summer vacation, I'll be able to spend way more time on developing the game than I used to during my studies. You could almost consider this as a fun summer job :))
Because we're moving on to develop the next nights, that does not mean that we'll abandon the first two nights. We do have plans to revisit them at some point before transitioning into a full release. There are still a few tiny things that we'd like to add/improve in those two nights, especially in the second one.
One of our goals for this game is to hire some voice actors who could do some epic voice-over work for our game. That would be a huge plus for the game, of course. Whether or not we'll be able to add it in the next major update, it's really hard to tell... There still needs to be a few dialogues written for the game and ideally it would be better to record everything at once rather than doing a peace one day, then another after a month or two etc.
So by the end of the summer, we're hoping to release two brand new nights or, one at the end of this summer and another one around Halloween. Honestly, we don't know how things might go so please don't consider these statements to be set in stone. It is our main goal though, and we'll try to reach it as best as we can. Of course, we'll do teasers to keep everyone interested and hyped about the project as well as small updates on the development.
So far everything is shaping really nicely! We're quite happy about how things are shaping up and damn, we've got a lot of cool things in store. Can't wait for you all to experience it :))
Martin
Today we're launching another hotfix with a few cool extras!
Falling asleep sequences
- Added a new falling asleep sound effect.
- Night 2 has new lighting.
- Addresed the performance issues after loosing a minigame.
- All the jumpscares are now rendered in real time.
- Fixed an issue where some objects would be brighter than they should be.
- Fixed an issue where the dusk light would preduce bright reflections inside the lab.
Development Update
After this update, we're diving deep into the next levels! Thanks to summer vacation, I'll be able to spend way more time on developing the game than I used to during my studies. You could almost consider this as a fun summer job :))
Because we're moving on to develop the next nights, that does not mean that we'll abandon the first two nights. We do have plans to revisit them at some point before transitioning into a full release. There are still a few tiny things that we'd like to add/improve in those two nights, especially in the second one.
One of our goals for this game is to hire some voice actors who could do some epic voice-over work for our game. That would be a huge plus for the game, of course. Whether or not we'll be able to add it in the next major update, it's really hard to tell... There still needs to be a few dialogues written for the game and ideally it would be better to record everything at once rather than doing a peace one day, then another after a month or two etc.
So by the end of the summer, we're hoping to release two brand new nights or, one at the end of this summer and another one around Halloween. Honestly, we don't know how things might go so please don't consider these statements to be set in stone. It is our main goal though, and we'll try to reach it as best as we can. Of course, we'll do teasers to keep everyone interested and hyped about the project as well as small updates on the development.
So far everything is shaping really nicely! We're quite happy about how things are shaping up and damn, we've got a lot of cool things in store. Can't wait for you all to experience it :))
Martin