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Update 1.3.3

Good evening,

Today we're releasing a nice update for the game. It comes with a lot of fixes, improvements and minor performance improvements. To clarify, this update does not include the 4th night. That'll be coming in the next major 1.4 update that's due to release sometime in the future.

Until then, lets see what this update has to offer!
[h2]General - Falling asleep sequences.[/h2]
  • Minor lighting improvements.
  • Minor performance improvements.

[h2]General - Dreaming sequences[/h2]
[h3]New feature - Smooth flashlight and improved readability[/h3]
As a part of this new update, we're implementing a smooth feature for the flashlight. Basically, the flashlight's movement won't we identical to the player's camera movement, but it will drag along as the player looks around. In addition to this, we've improved the color and brightness of the flashlight which improves readability and adds more realism.

[h2]Dream #1[/h2]
  • Eliminated a scenario when the player could get stuck in the wall of the "Close the doors" minigame.
  • Increased the amount of doors needed to be opened to win the "Close the doors" minigame by one.
  • Improved the overall performance in the minigames.
  • Visually improved the "Flee to the Exit" minigmaes.

[h2]Dream #2[/h2]
  • Added missing collision detection for the chairs under the Revivel sign in the main lobby, for the chair at the desk and poles.
  • Added an instructive message for going the wrong way in the lab's hallways.
  • Added blood and better sound effects for the ending scene.
  • Adjusted lighting in the main lobby.

[h2]Dream #3[/h2]
  • Fixed a bug which would allow the player to play the audio recorder, multiple times in a row.
  • Slightly adjusted the placement of the UV signs.
  • Fixed an emission property for a lamp without a light source.
  • Adjusted mouse sensitivity.
  • When player spots BURT for the first time, there is a system that will make sure that the border of the window won't obstract the view.
  • Improved the teaser for the next night when completing the 3rd night.


That's it for today folks! At the moment, we don't have anything more to share about night 4 yet. When the right time will come, we'll be sure to share the new info with you first! There is still a lot of work for us to do. And if you haven't already, be sure to check out the teaser for the 4th night!

Goodnight