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Update 1.3.1 - Release notes

Good evening,

Today, we’re happy to announce that the 1.3.1 update is finally launching today and as promised, we’re doing another post to sum up everything that’s included in this update.
So, let’s dive in the release notes!

Big features

[h2]Graphical update for the Pinetree Island[/h2]
The whole island has been updated with new models and textures. There are many new details to explore and enjoy throughout the island. The improved island feels more realistic and immersive than before.

[h2]Checkpoint system[/h2]
Added a simple checkpoint system that works in the background and is made exclusively for the dream levels. For the first and second nights, it skips the intro sequences if the player has seen them already. For the 3rd night it skips the intro sequence and the hiding phase, if the player has completed it already.

For more screenshots of the updated island and more details about the checkpoint system, please visit here.
Bug fixes and extra features

[h2]Falling asleep Sequence[/h2]
  • Fixed and issue, where AB thought you were ignoring him, although you did listen to his entire monologue for the night.
  • Fixed an issue where AB would overlap his voice with another sentence.
  • Improved the look of broken glass.
  • Increased the noise amount after opening eyes.


[h2]Dreaming Sequences[/h2]
[h3]1st dream[/h3]
  • Made most of the scare events to be randomly generated. Now they’ll happen based on a randomly generated probability.
  • Reduced the number of doors required to close in order to win the “Close the doors” mini game. Additionally, every time you close the doors, the doors will open more faster each time.
  • Improved “Reach the end” minigame with better manoeuvrability and easier level design.
  • Turned the player 180 degrees at the start of the dream so it’s a bit less confusing where the player came from. Also, interacting with the main entrance doors will make it clearer where the player needs to go.

[h3]2nd dream[/h3]
  • Improved the overall visual design of the game mechanics to be more consistent with the rest of the game.
  • Made the chasing sequences more challenging with faster enemies.
  • Fine tuned the post-processing effects for the chasing sequence to be more pleasant for the eyes.
  • Added an entity.
  • Added a poster about the Pinetree Island.
  • Fixed some camera issues at the end of the level.
  • Filled the 2 huts near the beach with models. Now they serve a function on the island too! (at least when the island was still a functioning resort).

[h3]3rd dream[/h3]
  • Fixed an issue which caused the player to be stuck or unable to use mouse after watching the first intro sequence.
  • Fixed and issue where the player would be able to move camera during a dialogue after completing the hiding phase.
  • Added a shining effect to the keys and some pickable items to make them easier to spot.
  • Added directions for picking up certain important items.


Now that this update has been released in the wild, we’re now diving deep into the 4th night. It will be another challenge for us, but we’re ready for it and can’t wait to surprise you once again. Additionally, we’re working on bringing one final creature to the game. More details to come when the time is right!


Sweet dreams,
Martin