IMPORTANT PATCH - 0.3.4a
Good evening players, 
Today we're releasing a small, but a very important patch to the game - 0.3.4a.
This patch will address 2 main things:
1) We reworked the game save system which now won't be affected by future game updates. Previously a game update would completely reset all game save data. We've seen some people reporting this issue and we hope to resolve it with this patch. Important note: THIS PATCH WILL RESET YOUR SAVE DATA.
2) Some people have had issues with the early access not launching after trying out the demo. Basically, we tried to make it so that the demo and the early access would use the same save data, so you wouldn't have to replay the first night if you completed it in the demo. Unfortunately, this had caused some people to have data conflicts and the early access would not boot up at all. For those who had issues, we highly recommend giving the game another try after updating the game with this patch.
This patch also includes a few small fixes/improvements:
That's it for the Halloween update. Now we’re heading back to work on the 4th night!
Goodnight.
Today we're releasing a small, but a very important patch to the game - 0.3.4a.
This patch will address 2 main things:
1) We reworked the game save system which now won't be affected by future game updates. Previously a game update would completely reset all game save data. We've seen some people reporting this issue and we hope to resolve it with this patch. Important note: THIS PATCH WILL RESET YOUR SAVE DATA.
2) Some people have had issues with the early access not launching after trying out the demo. Basically, we tried to make it so that the demo and the early access would use the same save data, so you wouldn't have to replay the first night if you completed it in the demo. Unfortunately, this had caused some people to have data conflicts and the early access would not boot up at all. For those who had issues, we highly recommend giving the game another try after updating the game with this patch.
This patch also includes a few small fixes/improvements:
-  Improved game performance when rendering high fidelity vegetation.
 -  Fixed Murgs peeking animations.
 -  Fixed Close the Doors minigame screen fade after winning.
 -  Fixed a screen fade and double panting in the 1st dream's ending.
 -  Added an icon which shows how a fuse looks like after interacting with the generator.
 -  Fixed boat occlusion culling.
 -  Improved watchtower climbing - will further improve it in the future.
 -  Performance improvements for the first 2 dream sequences.
 
That's it for the Halloween update. Now we’re heading back to work on the 4th night!
Goodnight.