A look ahead into the Future
Good evening,
Well, it’s finally here - after months of anticipation and many delays later, Night 4 has finally been added to the game. It feels a little surreal, but at the same time our small dev team feels really proud of the work that we’ve put into this level. So much love, care and detail was put into every aspect of this update, and to finally hand it over to you, the players and fans, is admittedly a little scary, but also very, very satisfying. We hope that you’ll enjoy this new night as much as we enjoyed making it!
And so, what’s next for “Try to Fall Asleep”? What are our short and long term plans for the game? Well, that’s what we’re here to answer!
If you’ve already completed night 4 and have seen our message at the end, you’ll probably already have a general idea for our future plans, but to further expand upon what we’ve already written there, we'll share more details in this post.
Currently, we’ve planned 2 big updates for the game. Neither of them have a release date yet, but we’ll be working hard to release these asap and as soon as we're ready, we’ll be sure to announce the dates.
[h2]The next update[/h2]
While it’s important to move forward and move on to the last 2 nights, it’s also important to make sure that the first 4 nights are consistent in quality and features. That’s why after releasing night 4 we feel that we should take the opportunity to revisit the first 4 nights and give them a nice polish as well as add some great features that will be carried over to the full release.
[h3]Visual improvements[/h3]
As a part of this update, we will be revisiting some of our monster/hallucination models and giving them a nice visual refresh as well as improve some of their animations. Copper, the cyborg monster, will be seeing the biggest visual overhaul since he only had a slight texture redo when the game was launching in early access.
And to further improve the visual quality, we’ll be adjusting some of the cutscenes/cinematics/cameras to be more enjoyable and consistent throughout the nights.
[h3]New features[/h3]
Apart from doing some visual improvements, we’d also like to add some much needed and useful features to the game:
These new features will greatly help to carry the game to the full release.
[h3]Overall polish[/h3]
Lastly, but not the least, we also want to do a few adjustments to our code, improve performance and adjust the way some of the main game mechanics work in the game. This is more of a general thing that we plan for this update, but once these things have been worked on and updated, players will appreciate the overall improvement.
So this is everything you can roughly expect from the next major update. Now, let’s talk about the big one...
[h2]Full Release[/h2]
Just like we said in our message, after the QOL and polish update, the last 2 nights will be released together in one big update. When this update will go live, the game will transition from early access into a full release. Here are 2 main key points of this full release update:
These are all the technical aspects of the full release. Once we get more closer to this huge update, we’ll share more details about the content of the last 2 nights.
[h2]Price increase[/h2]
As the game is growing and we’re adding more and more content to the game, it’s value is also increasing and the work that we put into this game also needs to be taken into a consideration.
When we first launched the early access of the game on Steam, we only had 2 out of 6 nights available. Ever since then, we’ve done many great updates and added 2 big nights to the game.
That’s why for the first time since the launch of the Early Access, we feel that it’s the right time to increase the price of the game on Steam from $9.99 to $14.99.
Of course, this price adjustment will genuinely help us to put a lot more work and effort into the game as well as increase its overall scale, budget and quality. We’re really proud of the work that we do and have done for the game so far, and we want to make sure that we’re not underselling it.
But before the price increase, we’re also doing a nice small -15% sale with the old price right now! This sale will last till 23rd of April. After that, the price will be adjusted on the 26th. So, now’s a really good time to buy or gift the game if you haven’t already done it!
And that’s the end of this post! We know that we say this a lot, but we still wanted to say it one more time… Thank you! For your amazing support and feedback, for telling a friend or college about our game, for sticking with us for this whole time and patiently waiting for the next game update. We genuinely couldn’t have gotten this far without you. Even though our dream of making games full time is not quite there yet, we’re still full of passion and excitement in what we do and we’ll continue to move forward with this positivity to the game's full release.
Good night everyone!
The AmberDrop team.
Well, it’s finally here - after months of anticipation and many delays later, Night 4 has finally been added to the game. It feels a little surreal, but at the same time our small dev team feels really proud of the work that we’ve put into this level. So much love, care and detail was put into every aspect of this update, and to finally hand it over to you, the players and fans, is admittedly a little scary, but also very, very satisfying. We hope that you’ll enjoy this new night as much as we enjoyed making it!
And so, what’s next for “Try to Fall Asleep”? What are our short and long term plans for the game? Well, that’s what we’re here to answer!
If you’ve already completed night 4 and have seen our message at the end, you’ll probably already have a general idea for our future plans, but to further expand upon what we’ve already written there, we'll share more details in this post.
Currently, we’ve planned 2 big updates for the game. Neither of them have a release date yet, but we’ll be working hard to release these asap and as soon as we're ready, we’ll be sure to announce the dates.
[h2]The next update[/h2]
While it’s important to move forward and move on to the last 2 nights, it’s also important to make sure that the first 4 nights are consistent in quality and features. That’s why after releasing night 4 we feel that we should take the opportunity to revisit the first 4 nights and give them a nice polish as well as add some great features that will be carried over to the full release.
[h3]Visual improvements[/h3]
As a part of this update, we will be revisiting some of our monster/hallucination models and giving them a nice visual refresh as well as improve some of their animations. Copper, the cyborg monster, will be seeing the biggest visual overhaul since he only had a slight texture redo when the game was launching in early access.
And to further improve the visual quality, we’ll be adjusting some of the cutscenes/cinematics/cameras to be more enjoyable and consistent throughout the nights.
[h3]New features[/h3]
Apart from doing some visual improvements, we’d also like to add some much needed and useful features to the game:
- Key rebinding (will the the most challenging feature, but we think that we have a good shot at this);
- Official controller support (many players play their games on their TV or just would like to have the option to use a controller);
- Steam cloud saves (if something goes wrong or you switch PCs, you’re saves will be fine);
- Achievements (to add some cool challenges and add some replayability);
These new features will greatly help to carry the game to the full release.
[h3]Overall polish[/h3]
Lastly, but not the least, we also want to do a few adjustments to our code, improve performance and adjust the way some of the main game mechanics work in the game. This is more of a general thing that we plan for this update, but once these things have been worked on and updated, players will appreciate the overall improvement.
So this is everything you can roughly expect from the next major update. Now, let’s talk about the big one...
[h2]Full Release[/h2]
Just like we said in our message, after the QOL and polish update, the last 2 nights will be released together in one big update. When this update will go live, the game will transition from early access into a full release. Here are 2 main key points of this full release update:
- For those who bought the Early Access version of the game, the last 2 nights will cost no money and will come as a free update.
- When the game transitions to a full release, early access buyers won’t have to re-purchase the game. The game will automatically update to a full release in their library.
These are all the technical aspects of the full release. Once we get more closer to this huge update, we’ll share more details about the content of the last 2 nights.
[h2]Price increase[/h2]
As the game is growing and we’re adding more and more content to the game, it’s value is also increasing and the work that we put into this game also needs to be taken into a consideration.
When we first launched the early access of the game on Steam, we only had 2 out of 6 nights available. Ever since then, we’ve done many great updates and added 2 big nights to the game.
That’s why for the first time since the launch of the Early Access, we feel that it’s the right time to increase the price of the game on Steam from $9.99 to $14.99.
Of course, this price adjustment will genuinely help us to put a lot more work and effort into the game as well as increase its overall scale, budget and quality. We’re really proud of the work that we do and have done for the game so far, and we want to make sure that we’re not underselling it.
But before the price increase, we’re also doing a nice small -15% sale with the old price right now! This sale will last till 23rd of April. After that, the price will be adjusted on the 26th. So, now’s a really good time to buy or gift the game if you haven’t already done it!
And that’s the end of this post! We know that we say this a lot, but we still wanted to say it one more time… Thank you! For your amazing support and feedback, for telling a friend or college about our game, for sticking with us for this whole time and patiently waiting for the next game update. We genuinely couldn’t have gotten this far without you. Even though our dream of making games full time is not quite there yet, we’re still full of passion and excitement in what we do and we’ll continue to move forward with this positivity to the game's full release.
Good night everyone!
The AmberDrop team.