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Update 0.4.3 release notes - Achievements & Special NIGHT 5 Teaser

[p]Good evening everyone,[/p][p][/p][p]Hope you're all enjoying and having a great time with this year's Halloween! To make this year's scariest day of the month even more special, we'll be bringing out a nice update along with another small teaser for the upcoming night...[/p][p][/p][h3]Achievements[/h3][p]As many of you have been requesting and patiently waiting, we're adding some of the first achievements to the game! More will come later down the road, but for start, we think these 10 will be a good starting point. Let us know how you like them and if you have a cool idea for an achievement, feel free to share them down bellow! Here's the full list of the newly added achievements:[/p][p][/p][p][/p][h3]Falling asleep segments[/h3]
  • [p]Reworked the into scenes that play after picking a night.[/p]
  • [p]Fixed the blanket cloth's physics clipping through to reveal the mattress underneath.[/p]
  • [p]Adjusted the stress level to become more red when hiding under the blanket. The intent it to communicate to the player, that hiding under the blanket causes the stress to go down at a reduced speed.[/p]
  • [p]Small game difficulty adjustments. [/p]
[h3]Dreaming segments[/h3]
  • [p]Small improvements around the facade of the research building.[/p]
  • [p]Improved audio design with new audio clips for various instances.[/p]
  • [p]Adjusted the 4th dream's climax.[/p]
[p][/p][h3]NIGHT 5 Teaser[/h3][p][/p][p]Looks like there will be some lethal company joining us in the upcoming night! x.x[/p][p][/p][p]Thank you for stopping by and stay tuned for more new from us in the near future ;))[/p][p][/p][p]Good night,[/p][p]AD team[/p]

Patch 0.4.2C

Good evening,

Today we're releasing a small security patch, which includes the following fixes:

  • Addressed a universal security issue reported by Unity.
  • Improved keyboard/gamepad initialization, which should eliminate various smaller/subtle bugs relating to controls.
  • Fixed and issue in the 4th dream that would cause the camera to shake/spin upon opening an closing the inventory too quick.
  • Adjusted the flashlight's running animation to be more in the center.
  • Adjusted the end message text to better reflect the updated plans for the full release.


If you notice any new issues after this update, please let us know down in the comments!

Good night,
AD team

Community Update #11

[p]Good evening players,[/p][p][/p][p]It's been a while since we last posted an info update about the game, so we figured the time was right to do another small community update about the game and tell you how the development is coming along.[/p][p][/p][p]Let's dig in![/p][p][/p][h2]Overall status update progress[/h2][p][/p][p]Balancing full time jobs with the game's development has still been difficult, but we've still managed to make a lot of progres throughout the entire game. Some of our team members ran into some mild health issues and other hiccups, which caused a few additional delays. Thankfully, everyone is now in good health and they're ready to continue their work on the game. [/p][p][/p][h2]Is the full release still on schedule for Q4 2025?[/h2][p][/p][p]Due to these unpredicted delays and other factors, we unfortunately will not be able to release the full game in Q4 2025... [/p][p][/p][h3]HOWEVER[/h3][p]
We believe that we can still release at least Night 5 in Q4 2025, so we don't leave you guys empty handed this year. This will be a better approach for us as well, because it will allow us to better focus on each night separately and give the development process a bit more room to breathe. Along with releasing the 5th night, we also hope to add achievements, night 2 rewrite, as well as other goodies that have been added/polished throughout the game. So rest assured, the update in Q4 2025 will still be a considerably big one.[/p][p]As for night 6 / full release, we're aiming for a release in Q1 2026. Night 6 is shaping up to be the biggest night in the entire game by far. It has also been the most difficult/complex night to develop, so that's also a huge contributor to why we made the decision to split up the night releases. [/p][p][/p][h2]Sneak peaks and additional info[/h2][p][/p][p]Here are some cool new sneak peaks of the upcoming nights![/p][p][/p][p]For the new falling asleep location, we've polished a lot of details and added some cool new elements, like these blurry, semi see-through glass walls. It took a while to properly integrate them and make them look right. Now we'll be able to do some very subtle creepy scares, where you're not completely sure what's lurking in the rehabilitation center corridors. At this point, the new falling asleep location is pretty much complete and will be properly revealed in is full glory closer to Q4 2025 ;)[/p][p]We don't want to spoil too much about what happens in the upcoming night, but in the second screenshot you can clearly see how things are becoming more and more surreal/nightmare like, as we get closer to the finale of the game...[/p][p][/p][h2]Closing words[/h2][p][/p][p]Thank you everyone for your patience and support while the game is nearing it's completion. We're sorry that we won't be able to upkeep the promise we made at the start of this year, but we hope that releasing the last 2 nights separately will be good compromise for everyone. The team is exited about what's in store for the last 2 nights, and we cannot wait to share more details and do big reveals as we get closer to each night's release. Stay tuned for more updates in the not too distant future ;))[/p][p][/p][p]Good night,[/p][p]AD team[/p]

New Year Letter from the AmberDrop team

Good evening players,

This is Martin on behalf of the AmberDrop team.

First of all, allow me to wish everyone a happy new year! 2024 has been a very difficult year for many, but we hope that with 2025, things will start to move towards some better things and calmer climates.

The outgoing year was particularly difficult for me, as I had to pick up a full time job in a big, complicated company to make ends meet and raise funds for the completion of TTFA. Although this was the right move financially, it dramatically influenced my ability to work on the game, especially in the first half of the year when I had to get used to my new job. At that time, whenever I found the time to get some progress done for the game, I was always in a state of near complete physical and mental exhaustion. Thankfully, it wasn't all for nothing, and so far I've been able to secure a financial future for the game (to keep its development going) and through these difficulties, I was able to grow and learn a lot about myself and about life in general. There's a popular Latvian saying "one grows through difficulties", which perfectly sums up the past year for me.

That said, I'd like to share my deepest gratitude to everyone, who has been understanding, supportive and most importantly patient during this very difficult period. No matter how small your comment or support may be, it makes us feel like all of this is worthwhile and we're not just putting all our work into a black void. On behalf of all of us - thank you!

In general, things have been improving and moving in a good direction. Lately, I've been more successful at finding more free-quality time for working on the game.

All of this positive movement has brought us here to discuss our plans for 2025...

Since we have made a lot of good progress in the past few weeks, we now feel comfortable and confident in setting a goal for ourselves to release the full version of the game at the 4th quarter of this year!



Currently, we're well into the production of the 6th night, and its levels/scenes (not including gameplay, animation and voiceovers) are about 2/3rds complete! In the upcoming months we'll start to work on the voiceover and animations, which will push the game further to completion. Of course, once the right time comes, there will be a more precise release for the full release and some trailers/teasers along the way. ;))

I've been working on this game since the tail end of 2014, so this is basically the 10th year of the games development. As you can imagine, it makes me feel really, really happy (and a bit anxious) to finally see the game's full release on the horizon(after all, it's been 10 years!). However, there's still some way to go, so in the upcoming months, we'll be laser focused on finishing the game till the end of 2025. During this time, if our online engagement seems slightly low, rest assured that we're very busy on finishing the game.

From all of us here, thank you for supporting this wild dream of ours, and we look forward in experiencing the full release together at the end of this year ;))

Sincerely,
Martin (on behalf of the AD team)


Patch notes - 0.4.2A

Good evening,

Tonight we're releasing a small patch to the game. Here's what's included:

  • Fixed an issue with the settings menus which caused crashes for some players. If crashes still persist, please refer to the "SUPPORT THREAD" and follow the bottom 2 troubleshooting methods.
  • Fixed a glitch where after the hiding phase the player would still hear John's breathing.
  • Fixed some rendering issues for the 3rd dream's jumpscare.
  • Adjusted the position of some UV sign in the 3rd dream.
  • Remixed some of the monster sounds in the 4th dream and added a "notice sound" whenever the player enters the monsters hearing range.
  • Improving the AI stability for the monsters.


And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team