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Major Update: 1.2 [Skills, New Equipments and More!]

Players now gains skills points to upgrade their character during the game, 3 types of equips that are used during all game and a lot of improvements.



GAMEPLAY

[h2]Skill Tree[/h2]
- Added skill Tree to players, default button is [T] to open. Player unlock skill points when destroying enemies, making Quests and on finishing Ambushes.
- Added 3 different classes of skills: Support, Runner and Fighter. Skills can be upgraded by using multiple skill points.
- Players can gain up to 55 points during the game.



[h2]Equipments[/h2]
- Players now have permanent equipment items that can only be drop by picking up another item of the same type.
- Weapons are now permanent equipment and change between hand and back of the character when pressing [ESPACE].
- While with the weapon not in the back you can click [Left Mouse] to equip the weapon.
- Added 2 new permanent equipment types: Shields and Aura. Players can equips only one Shield and Aura.
- Players now start with a Weapon, Shield and Aura that change based on the vehicle in use.
- All weapons that spawn on modules were removed, now vehicles create ammo for the players over time.
- Equipment items (Weapon, Shield and Aura) are removed from the vehicle when it start to move.
- Equipment drop when destroying enemies, making Quests and on finishing Ambushes. Invaders don't drop weapons anymore.
- Added 46 Weapons, 39 Auras and 46 Shields to the drop pool. Variations of the starting items can drop too.



[h2]Improvements[/h2]
- Changed vehicle's movement system to go to the next event faster.
- Updated tutorial to reflect the gameplay changes.
- Balanced invaders for the new weapon system.
- Added new sounds when picking different types of items.
- Drop box now drop a item for each player plus one, but the price was increased from 10 to 30.
- Added different widget's colors for each player.
- Added colors for the number of bullets in the weapon.
- Reworked camera to be more smooth and slow.

Fixes


- Fixed some camera issues with some effects.
- Fixed Mine exploding because of the goo.
- Fixed start countdown relation with loading time.
- Fixed some weapons not increasing damage.
- Fixed player's speed effect not showing some times.
- Fixed sound feedback of energy goin back playing at the start of the game.
- Fixed more blind spot in group camera.
- Fixed radiation goo been to bright.
- Fixed jumping goo effecting invaders.
- Fixed problems with vehicle moving and the goo's effect.
- Fixed mask effect not effecting the player.
- Fixed some upgrades descriptions.
- Fixed some small vehicle interactions.
- Fixed door not open properly some times.
- Fixed beam gun laser position.