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Update 1.4 - Village Boat

New Content
- Add new Vehicle: Village Boat
- Village Boat has 3 different weapons and all items are crafted from materials.
- Added new version of the first vehicle: Kaos Spaceship
- Kaos Spaceship has a tesla weapon and generate items at the center of the vehicle. Generated items self-destroy when dropped.
- Add more enemies and invaders variations.
- Added option to change the mode while in the Lobby.
- Vehicle based on the Spaceship now have a fixed amount of Shield that is lost on take damage.
- Added more upgrades to the shop for every vehicle.
- Added new settings tab: Gameplay. The new tab has type of camera and option to not show the item name.

New village boat!

Gameplay
- Increased the time for the enemies' events to reset when all finish.
- Changed modules that don't close, to always be visually open.
- Decreased goo rain's goo size by around 30%.
- Increased invader drop change on death.
- Increased delay for the door to close in Ettar Spaceship.
- Changed position of Cleaner Gun in the Ettar Spaceship to make it easier to see.
- Changed position of all socket upgrades to make it easier to use them.
- Quests and Cargo now have a destiny that is guaranteed to have path.
- Added button to vote to leave the shop.
- Re-balanced all items, upgrades and skills values.
- Nerfed some enemies causing too much damage.
- Buffed invader only enemies to spawn more invaders.
- Burst Mode now drop a big number of items, give EXP at the start.
- Fast mode don't fix all modules when start moving, but revive all players.
- Buffed all start player's weapons.
- Balanced the use of energy of vehicles.
- Balanced some upgrades values to make some upgrades more or less desirable.
- All weapons now have bullets or/and damage variation on drop.
- Player don't get account EXP for killing invaders.
- Items now don't stay inside each other, they will find the nearst position to drop.
- Some modules now can be activated again while still activated.
- Changed all vehicle's self balance based on number of players, making easy to play with 1 or 2 players.
- Secondary damage of weapon now change based on number of players too.
- Changed group camera to show better the players in all vehicles.
- Nerfed last boss damage and some of the events.
- Remaked AI to remove some problems caused in the past.
- Vehicle's bullet booster now give more bullets per boost.
- Added ambush to all levels, type of invaders is based on the level.
- Ambush now drop items and invaders now drop resources.
- Ambush now are harder at the of the game.
- Ambush's events now scale better based on level.
- Decreased the number of level connections.
- Removed all level event during levels (burst and gas).
- Cargo can now be drop at the last level, but quests still can't be complete at last level.

Village boat has a catapult, a ballista and a laser cannon!

Visual
- Changed damage effect of modules to make it more clear.
- Optimized vehicle's damage particle effects.
- Added symbol feedback for modules without energy.
- Dropped resources are now bigger.
- Added new feedback when item or cargo is dropped inside the vehicle.
- Changed default vehicle to the new vehicle: Village Boat
- Updated all skills visual effects and player's shields.
- Added visual effects to all upgrades and skills.
- Added colors to texts, weapons now show the damage increase in green for example.
- Change the create game and lobby interface.
- Loading screen now have updated tips.
- Shield color now use the amount of the shield that was created.
- Added visual feedback when the vehicle's energy got to less than 30%.
- Arrows at the modules now don't appears when the module is already in use.
- Item that you pick now show the name in your hands.
- All upgrades got in quest or bought in shop show the name at the side.
- Text at chat showing vehicle's changes based on the number of players now don't repeat every time.
- Increased time of feedback that show in the right and increased visual impact.
- Removed camera change when an enemy is destroyed.
- Last level now have better visuals.
- Changed some levels to have more shadows.
- Added feedback for when the ambush ends.
- Changed colors of player's and invader's life.
- Decreased the size of the player's name and life.

We fixed a bunch of stuff!

Fixes
- Fixed mask upgrade not in the shop.
- Fixed vehicle balance by the number of players.
- Fixed lights not going back to the default values.
- Fixed modules colors when out of energy.
- Fixes modules possible been use while without energy.
- Fixed upgrade body cannon not change colors when not possible to activate.
- Fixed possible picking weapon on loading screen.
- Fixed invader's life bar when invader at less than 1 life.
- Fixed some small issues with interface.
- Fixed cannon upgrade effect position.
- Fixed some upgrades positions inside the vehicle.
- Fixed issue with cloner not removing old characters.
- Fixed possibility of getting stuck in some parts of the vehicles.
- Fixed some interfaces in the local game.
- Fixed some small collision problems with the vehicle.
- Fixed quest that spawn enemies, possible hard locking the game.
- Fixed text size issues in some interfaces.
- Fixed some camera issues not showing the player.
- Fixed invaders goo drop not happening.
- Fixed invaders item drop some times not happening
- Fixed some items values not increasing.
- Fixed some burst mode enemies and ambush position.
- Fixed bugs related to targeting invaders.
- Fixed skills not showing effects to players.
- Fixed skills got when coming back to the game.
- Fixed all translations in Chinese, Russian and Spanish.
- Fixed create game and lobby interface changing size based on selection.
- Fixed invaders life showing sometimes after death.
- Fixed some problems with player using the same type of Aura.
- Fixed path at the lobby search interface.
- Fixed items possible been created outside the vehicle.
- Fixed vehicles' collision stopping big invaders to move around.
- Fixed interaction with button some times not working.
- Fixed the trace test with modules changing based on the size of player's bounds.
- Fixed tool tips not closing on player death.
- Fixed items possible getting stuck when dropping it.
- Fixed main menu button size and text.
- Fixed some paths while moving around the interface with controller.
- Fixed loading screen tips text size.
- Fixed loading screen taking too much time in Burst Mode.
- Fixed lag caused when too many invaders are inside the vehicle.
- Fixed a lot of AI issues while moving and getting targets.
- Fixed invaders getting stuck while moving some times.
- Fixed invader position while attacking a module.
- Fixed cloner glass door closing when someone is still inside.
- Fixed a lot of small problems with group camera while moving the vehicle.
- Fixed last level ambush position.
- Fixed last level bug with camera.
- Fixed some ambush's events visuals.
- Fixed random upgrades got from quests possible repeating.
- Fixed bug with shop showing to remove a invalid module.
- Fixed tutorial text based on the changes of the shield.
- Fixed cargo and quests not showing at start levels.
- Fixed the possibility of the vehicle get stuck after an ambush.
- Fixed mask effect not been removed from player.

Invasion enemy are harder!