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No Captain Allowed! News

Patch Notes (03/Feb 2020) - Added Mini Map!

Today we are adding a Mini Map to the game, the ALYD! This is a big feature that open a lot of possibilities for the future, for now this is everything you can see:
  • Your actual position in the map.
  • Possible levels you can travel to.
  • Levels you already traveled.
  • See all level's name hovering the mouse over.


In the future we will add to the map the information:
  • What different effect each level has.
  • Where the Quests or Rewards can be found.
  • Special Events.
Changelog

- Added new Feature 'Map' to open during the game and to change level. Default buttons: 'C' and 'Dpad Up'.
- Map: Show actual level and possible levels that you can go, will be use in the future to show information in the map.
- Added feature when the Shop is closing to buy a random if more than one item was voted.
- Added small tip to the Tutorial to how to open the Map.
- Initial heal when entering the game don't show anymore.
- Increased change level vote from 15 to 25.
- Fixed some particles not following the vehicle.
- Fixed some Vote's image size.
- Fixed Drop box texture and size.
- Fixed client not attaching item's destroy effect to the vehicle.

What we're working on - Vehicle #2 is on the way!

We are already working hard on more content for the game and next playable Vehicle is on the way.

The vehicle is already playable and we only need to make the assets but we already did the player's character, the new crew for the vehicle are those cute Vikings! They will be using a Spear as they main weapon.

Player's character concept.


Male character already done.

The new vehicle is VERY different from what we have now, no cards to open the modules and no Energy Sphere to use. This are the new Vehicle main characteristics:
  • Mix of Medieval and Futuristic theme.
  • New way to use the Vehicle.
  • Player defend the Vehicle with melee weapons.
  • Unique upgrades that change the Vehicle.


We don't have a date for when the new Vehicle will be out, but we will try to maintain everyone updated.

Patch Notes (20/Jan 2020)



- Added feedback when Enemy only Invade the vehicle.
- Increased Coffee Machine duration from 10 to 20.
- Increased Body Cannon damage from 35 to 40.
- Increased Emergency Mortar damage from 35 to 40.
- Decreased the DPS of all enemies from levels 1 to 5 by 10~20%
- Decreased the life of all Lightning Ball from ~100 to 10.
- Fixed particle while moving not stopping.
- Fixed widget spacing.
- Fixed some enemies with wrong balance.
- Fixed Tutorial causing problem with player level.
- Fixed Tutorial End Widget timing.

Update 1.1.4 (Engine Update, Fixes and Balance)

Changelog

We made a big change by upgrading the Engine and we want to share all the changes that were made only this week.



Today
  • Patch Notes (08/Jan 2020)

- Upgraded the Unreal Engine from 4.22.3 to 4.23.1. We are planning to upgrade to 4.24 in the future.
- Changed back the Enemy's laser damage multiplier again modules from 2 to 1.
- Decreased the Drone A1's Laser duration from 4 to 3 but increased the rate of fire from 12 to 10.
- Decreased the Drone A1's both Invader's life from 100 to 80.
- Improved the Particle effect when the module on fire deals damage to the Vehicle.
- Changed the camera shake to be based on the Vehicle actual life, increasing it when the vehicle is in a lower life.
- Fixed vehicle name not setting to the correct one.

This Week
  • Patch Notes (07/Jan 2020)

- Fixed list server not showing the difficulty.
- Fixed players' life showing wrong.
- Fixed possible problem with player disconnecting while entering the game and character not been removed.

  • Patch Notes (06/Jan 2020)

- Added more tips in the tutorial.
- Reduced the power of the first enemies in around 10%.
- Fixed some objects not showing.
- Fixed tutorial no showing correct tip.
- Fixed Main Menu animation not animating tutorial button.