Changelog 43

AI
- Added Crocodile - attacks (Land and water)
- Added Bear
- Added wolf gets scared of a lit torch held in hand (needs to be extended to all fire sources)
- Balanced bear attack/health stats
- Replaced Rabbit AI with the new system
- Added Shark and shark attacks
- Added fish flee
- Added Bots run away after a number of hits
GAMEPLAY
Added
- Player floating name - Multiplayer
- Option to destroy station
- Option to ignite Torch on ground with a firestarter.
- Added KeyInfo to Fireplace, Furnace and Torch for the Firestarter.
- Added sounds when walking trough bushes
- Item's
- Paper
- Constructions plans - allows placing stations from plan
- Fish Trap - hold worm and look at the trap tp place it inside.
- Ficus paste - restores health
- Schefflera paste - poisonous paste - Stations
- Draw table
- Forge
- Herb station - plant and herbs research
- Tool bench - assembly of modular parts - Modular tools and weapons [Each part have own stats and combining them on tool station with different handle will result different stats ]
- 5 types of hammer
- 9 types of axe heads
- 2 types of pickaxe heads
- 1 type of shovel
- 9 types of handles - Herb station can now explore plants to unlock recipes
- Upgrade now require drawn constructions plans
- when draw table is built paper recipe is unlocked on the workstation
- once the paper is dragged to draw table shows possible constructions plans
- After the construction plan is drawn it needs to be placed into that station to collect experience by using the station
- once the plan is at 100% it can be redrawn to new type on the drawing table - Foliage HP on tooltip
- New map part - Forest and Swamp
- Rotten logs can be searched - contains sticks, dry wood, and worms [random chances]
Changes
- Blacksmith
- Ingots will now show recipes in small dropdown once ingot is on the anvil and you have hammer equipped
- Ingots can be heated up in the furnace or forge and it requires a certain temp to progress on item creation - Reworked harvest system
- We made changes on harvesting to match new modular weapons tools[HP based]
- Foliage now spawns a random number of items + there is a chance to get extra items [Example - Bush with berries have small chances to drop seeds]
- Different tools will result in different item drop once you skin animal - Bed - used for sleeping and skipping a night - SP only for now
- Flat rock can be crushed with a pickaxe
- Hand's window is now separate from inventory
- Removed dock until wee add rest of the islands
- Removed spear until reworked
- Station Crafting List Widget can be now closed with Escape. (to prevent open pause menu while interacting with stations)
- Rebalanced Primitive axe and Metal axe.
- Adjusted heat sharing of furnace
- Added Power requirements to Lathe and snap point to all gear types.
- Foliage respawn system.
- Big performance improvements
- Improved night's - added moon and stars
BUGFIX
- Fixed unvisible water on low and medium settings
- Fixed MP - sometimes bush looks like a grey box
- Removed decimals from Temperature
- Tweaked Nail collision
- Fixed - sometimes unable to place Door Frame and Door's
- Fixed cant pick up clay that's in water
- Fixed - certain building parts don't take all required items
- Fixed opening inventory while interacting with a station(craft list) will show players craft list too.
- Fixed Claypot isn't reducing temperature or stop streaming and it should get filled by rain again + Improved tick function and set the interval to 1 second.
- Fixed Torch is losing durability while in inv and not lighted and increased the tick interval to 2 seconds.
- Fixed a general problem that some ItemBP starts with/without a tick.
- Fixed Nearby isn't clickable anymore after loading a save with open inventory
- Fixed Hotbar isn't always overwriting data on assign items.
- Fixed Stairs are broken once inverted.
- Fixed Crouch was too low.
- Fixed Hotbar was duplicating items after trying to equip a two-handed tool tough Hotbar.
- Fixed Hotbar was equipping two-handed tools without unequipping the other hand slot.
- Fixed last cut on the sawmill don't give any planks.
- Fixed client doesn't lose air underwater.
- Fixed PlayerCharacter Skeleton mesh miss position after leaving the water.
- Fixed Bow shots arrows while driving the cart
- Fixed item split exploit
- Fixed an issue in the BuildingSystem Component for placing actors
- Adjusted Window/Doorframe BPO
- Improved Door snapping
- Added Hotbar saving for SP and MP.
- Fixed an issue in inventory widget and component there the extern inventory doesn't get updated.
- Fixed Dedicated save loading issues
- Rounded °C value in building tooltip for fireplace and smelting.
- Fixed default Hotbar keybinding.
- Fixed salt spawning in a clay pot and adjusted the water level tooltip value. (It round up to 1 if the value is higher than 0 and smaller than 1)
- Fixed some issues in the crafting widget (shuttering)
- Fixed Roof get obstructed because of ceilings and sometimes walls.
- Adjusted ignore snaps for Stair.
- Fixed ceiling and roofs want to snap on not allowed structures.
- Fixed mold loses item inside when reattaching to Furnace.
- Fixed Crouching was too low.
- Fixed Elevator doesn't show after load
- Fixed Torch turns off if you put it into inventory.
- Fixed Placing lit torch in-ground loses all durability.
- Fixed If you move station while inventory is open you don't have the correct input mode.
- Fixed that you can interact with stations while rotating items or moving Stations.
- Fixed moving workstation(or similar) doesn't take the items with it.
- Fixed that the Furnace recipe widget is returning a wrong 'Current Amount' of items in MP.
- Disabled 'Physics on pickup range' for the mold that is attached to Furnace.
- Fixed errors in 'GetTotalPlayTime' and Station Crafting List Widget causes on load/save.
- Fixed BP_Gear_Shaft snaps wrong on BP_Gear_Connector2_1.
- Fixed key info for foliages.
- Fixed Building isn't checking for previously required items.
- Fixed that the Station Crafting widget does not show the correct current amount of items.
- Fixed that ores on mines and other foliages without fruits don't get saved + improved the code a bit
- Fixed Claypot.
- Fixed that you automatically drink water from clay pot (InteractDown was always true after picking up an item with E).
- Removed dirty workaround to unlock the elevator recipe, it's now working with the research system.
- Adjustments on UI, saved around ~1.5ms.
- Adjusted WBP_DraggedItem appearance to match the ItemSlot size.
- Fixed Built Doors doesn't get saved.
- Fixed that leaving a Crafting station list is always closing the inventory, it now recognizes the last state.
- Changed the server list widget for better legibility. (it was needed since we have more running server)
- Added a 'Loading screen' while trying to connect to a server.
- Fixed Items stay in the hands-on pickup.
- Fixed bot stuck in the foundation after loading
- Fixed bots spawn in the foundation
- Fixed shooting crabs with an arrow make them zip off into the sky
- Fixed arrows don't kill pigs
- Fixed dead pig shot with arrow gives endless meat when hacking with axe until it despawns
- Fixed barrel
Let us know what would you like to see in the next updates!