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Changelog 43



AI


  • Added Crocodile - attacks (Land and water)
  • Added Bear
  • Added wolf gets scared of a lit torch held in hand (needs to be extended to all fire sources)
  • Balanced bear attack/health stats
  • Replaced Rabbit AI with the new system
  • Added Shark and shark attacks
  • Added fish flee
  • Added Bots run away after a number of hits




GAMEPLAY


Added
  • Player floating name - Multiplayer
  • Option to destroy station
  • Option to ignite Torch on ground with a firestarter.
  • Added KeyInfo to Fireplace, Furnace and Torch for the Firestarter.
  • Added sounds when walking trough bushes
  • Item's
    - Paper

    - Constructions plans - allows placing stations from plan

    - Fish Trap - hold worm and look at the trap tp place it inside.

    - Ficus paste - restores health

    - Schefflera paste - poisonous paste


  • Stations
    - Draw table

    - Forge

    - Herb station - plant and herbs research

    - Tool bench - assembly of modular parts
  • Modular tools and weapons [Each part have own stats and combining them on tool station with different handle will result different stats ]
    - 5 types of hammer

    - 9 types of axe heads

    - 2 types of pickaxe heads

    - 1 type of shovel

    - 9 types of handles


  • Herb station can now explore plants to unlock recipes
  • Upgrade now require drawn constructions plans
    - when draw table is built paper recipe is unlocked on the workstation
    - once the paper is dragged to draw table shows possible constructions plans
    - After the construction plan is drawn it needs to be placed into that station to collect experience by using the station
    - once the plan is at 100% it can be redrawn to new type on the drawing table
  • Foliage HP on tooltip
  • New map part - Forest and Swamp
  • Rotten logs can be searched - contains sticks, dry wood, and worms [random chances]



Changes

  • Blacksmith
    - Ingots will now show recipes in small dropdown once ingot is on the anvil and you have hammer equipped
    - Ingots can be heated up in the furnace or forge and it requires a certain temp to progress on item creation
  • Reworked harvest system
    - We made changes on harvesting to match new modular weapons tools[HP based]
    - Foliage now spawns a random number of items + there is a chance to get extra items [Example - Bush with berries have small chances to drop seeds]
    - Different tools will result in different item drop once you skin animal
  • Bed - used for sleeping and skipping a night - SP only for now
  • Flat rock can be crushed with a pickaxe
  • Hand's window is now separate from inventory
  • Removed dock until wee add rest of the islands
  • Removed spear until reworked
  • Station Crafting List Widget can be now closed with Escape. (to prevent open pause menu while interacting with stations)
  • Rebalanced Primitive axe and Metal axe.
  • Adjusted heat sharing of furnace
  • Added Power requirements to Lathe and snap point to all gear types.
  • Foliage respawn system.
  • Big performance improvements
  • Improved night's - added moon and stars


BUGFIX



  • Fixed unvisible water on low and medium settings
  • Fixed MP - sometimes bush looks like a grey box
  • Removed decimals from Temperature
  • Tweaked Nail collision
  • Fixed - sometimes unable to place Door Frame and Door's
  • Fixed cant pick up clay that's in water
  • Fixed - certain building parts don't take all required items
  • Fixed opening inventory while interacting with a station(craft list) will show players craft list too.
  • Fixed Claypot isn't reducing temperature or stop streaming and it should get filled by rain again + Improved tick function and set the interval to 1 second.
  • Fixed Torch is losing durability while in inv and not lighted and increased the tick interval to 2 seconds.
  • Fixed a general problem that some ItemBP starts with/without a tick.
  • Fixed Nearby isn't clickable anymore after loading a save with open inventory
  • Fixed Hotbar isn't always overwriting data on assign items.
  • Fixed Stairs are broken once inverted.
  • Fixed Crouch was too low.
  • Fixed Hotbar was duplicating items after trying to equip a two-handed tool tough Hotbar.
  • Fixed Hotbar was equipping two-handed tools without unequipping the other hand slot.
  • Fixed last cut on the sawmill don't give any planks.
  • Fixed client doesn't lose air underwater.
  • Fixed PlayerCharacter Skeleton mesh miss position after leaving the water.
  • Fixed Bow shots arrows while driving the cart
  • Fixed item split exploit
  • Fixed an issue in the BuildingSystem Component for placing actors
  • Adjusted Window/Doorframe BPO
  • Improved Door snapping
  • Added Hotbar saving for SP and MP.
  • Fixed an issue in inventory widget and component there the extern inventory doesn't get updated.
  • Fixed Dedicated save loading issues
  • Rounded °C value in building tooltip for fireplace and smelting.
  • Fixed default Hotbar keybinding.
  • Fixed salt spawning in a clay pot and adjusted the water level tooltip value. (It round up to 1 if the value is higher than 0 and smaller than 1)
  • Fixed some issues in the crafting widget (shuttering)
  • Fixed Roof get obstructed because of ceilings and sometimes walls.
  • Adjusted ignore snaps for Stair.
  • Fixed ceiling and roofs want to snap on not allowed structures.
  • Fixed mold loses item inside when reattaching to Furnace.
  • Fixed Crouching was too low.
  • Fixed Elevator doesn't show after load
  • Fixed Torch turns off if you put it into inventory.
  • Fixed Placing lit torch in-ground loses all durability.
  • Fixed If you move station while inventory is open you don't have the correct input mode.
  • Fixed that you can interact with stations while rotating items or moving Stations.
  • Fixed moving workstation(or similar) doesn't take the items with it.
  • Fixed that the Furnace recipe widget is returning a wrong 'Current Amount' of items in MP.
  • Disabled 'Physics on pickup range' for the mold that is attached to Furnace.
  • Fixed errors in 'GetTotalPlayTime' and Station Crafting List Widget causes on load/save.
  • Fixed BP_Gear_Shaft snaps wrong on BP_Gear_Connector2_1.
  • Fixed key info for foliages.
  • Fixed Building isn't checking for previously required items.
  • Fixed that the Station Crafting widget does not show the correct current amount of items.
  • Fixed that ores on mines and other foliages without fruits don't get saved + improved the code a bit
  • Fixed Claypot.
  • Fixed that you automatically drink water from clay pot (InteractDown was always true after picking up an item with E).
  • Removed dirty workaround to unlock the elevator recipe, it's now working with the research system.
  • Adjustments on UI, saved around ~1.5ms.
  • Adjusted WBP_DraggedItem appearance to match the ItemSlot size.
  • Fixed Built Doors doesn't get saved.
  • Fixed that leaving a Crafting station list is always closing the inventory, it now recognizes the last state.
  • Changed the server list widget for better legibility. (it was needed since we have more running server)
  • Added a 'Loading screen' while trying to connect to a server.
  • Fixed Items stay in the hands-on pickup.
  • Fixed bot stuck in the foundation after loading
  • Fixed bots spawn in the foundation
  • Fixed shooting crabs with an arrow make them zip off into the sky
  • Fixed arrows don't kill pigs
  • Fixed dead pig shot with arrow gives endless meat when hacking with axe until it despawns
  • Fixed barrel



Let us know what would you like to see in the next updates!