1. Journey of Life
  2. News

Journey of Life News

First steps

Hey everyone!

Since Sid and me are working on resolving in-game issues right now, we'd love to hear your feedback about what game feature or mechanic you'd want changed or fixed so we can prioritize it for upcoming bugfix updates.

We are planning to address bugs based on the level of criticality. So most severe ones will be taken into account first.

Thanks,
Adriano

Update - 0.9.1.5

Hey all,

Here is the new update which should resolve most of the MP issues we had earlier.

The next few updates will be focused on fixing rest of the bugfixes we have

- Changed - Added required nugget/ingot info to molds
- Changed - Active MP session won't list until the host is fully loaded
- Fixed - MP session joining issues
- Fixed - Loading mp save from an active Multiplayer session now carries connected players to a new save session rather than disconnecting them
- Fixed - Listen server ping
- Fixed - Wheat drop location
- Fixed - Doors recipe
- Fixed - Ingots icons

Dedicated server files will be updated after we confirm from multiple sources MP works without issues

Let us know if you have any issues with the game so we can fix them in future updates.

Best regards
- Adriano

Hey all, we are back!

Hey everybody, Adriano here.
It's been a long time since we last posted about the game.
From some of the comments we saw, some people thought we completely abandoned the game which is not true. We never wanted to stop working on this but sadly the situation was such that it forced us to take some time off from the project and resolve certain financial problems we had while finding ways to get this game back on track:
We both started working on side jobs to cover our costs of living and atm we feel like we can resume work on this project.
Last month was spent on resolving one of the major issues we had in-game which was related to multiplayer connectivity. We didn’t post anything as we wanted to resolve that issue before making any kind of announcement. Concisely speaking, there were cases where the player was unable to connect to the server at all or the server would kick a player from the session after a successful join. After a couple of retries, the client would be completely unable to join an active session, even if the server restarted the session. This problem stumped us for quite a bit.
It took a while to find a fix for this connectivity problem and we are confident that the fix implemented works properly enough.

Sid and I concluded that going forward, we would post an update to the game once every few months, as that would give us enough time to polish the content we add up to the game and test it out properly and we would also have time to work on our side jobs.
Our focus over the next few updates would be on fixing most of the bugs left in-game and improving AI behavior. Once that's done, we will start adding up additional content.

Some of the people think posting the last post was something easy for me so I wanted to explain the situation.

I started this project with a love for games, and honestly, I never expected we will get so far given that I was not a professional developer: I had no experience in leading teams and everything I did on this project was me going and learning things the hard way.

The previous post was a result of me being at the point where I was extremely burnt out with the conditions at the time. This community has always kept us positive and pushed us forward to achieve better. So once again I want to thank everyone who stayed around and trusted us and gave us the opportunity to make this game.

The update with MP fixes will be pushed in a few days. We look forward to your feedback.

Best regards
- Adriano

This might be it.

Hey guys, just wanted to briefly explain why I was inactive over the last 2 months.

TL;DR
This is still not the end of the updates. But, we will need to start to prepare for that stage if our financial situation doesn't get better.

I might start working on it from a hobby once I recover, financially, and physically as this project was one of my biggest successes and failure at the same time.

The long version:

Sadly game sales are not supporting the game development for a very very long time and we basically came to a situation where we don't have any money for going further. Over time I've accumulated too much debt to look this positive in future manure

Game development slowed down last 3 months because I was trying to find a way to earn some money on the side. Sadly that also didn't go through very well.

Sid said he would love to keep working on the project as well as me. This is something special for us and we would be the first who would love to see this thing done.

But, life is not so simple and we need money to eat and pay rent.

From all of these bad situations, stress, and not seeing a light on the end of the tunnel, I got pretty sick and had to take serious rest to get back.

If I'm being honest, the situation now is still not much better. @GameEdged made a video and gave the game some exposure which could give us another month to work on this. I don't know how much longer that will keep us alive. If there were more videos like this maybe things would get better. I really don't know anymore.

We did cut the cost to minimal so that maybe gives a bit more time. Sid will also probably need to do smth on the side so he can pay rent.

We gonna still keep working on the project. Probably make some kind of pool to see what would be a good time interval to keep updating it. I just can't tell for how much longer we will be able to keep like this if something doesn't change.
I need to admit I did a lot of mistakes in the process.
Everything I did was the best of me at that time and I learned things through the process.
I never did finish anything for game dev and everything was made from my pure love to this and games overall. When I started I wasn't even able to imagine how big this industry is and how much people need to make such a big project.

Environment Artist, Props Artist, Textures, Level Design, Storytelling, Sound design, Animation, Cinematics, UI, Graphics, Translations and much much more + I was doing all of this
Guys were doing code only + some small adjustments.

When I look back now, I would compare myself doing this game as a newbie that started a construction company and the next day started to do a 100 level skyscraper.

This would maybe even finish with success If I had just a little bit more experience at the start.

I just want to once again give a loud shout-out to all the good people that were with us from start. It was a hell of an experience to go through all this. From some kid who loved playing games to someone that's producing games for others. You made this period very special in my life and even if this doesn't go well for the next few months this will always have a really big part in my heart.

Who knows. Even if this fails. Maybe after few years, I try to make something new.

And on end. I need to say biggest thanks to Siddhante ❤️
He was here in the worst situation ever.
Went on my hand a dozen times. Waited for a paycheck for few months sometimes and generally supported this project from the ground up.

Forgot to mention Zyrom ❤️ which was probably one of the biggest support to me through all of this. He was always here for talk, testing, and generally making this whole story better. Thank you dude ❤️

And just to explain, no, he was never officially part of the team, we never asked him to do some things he did, and generally speaking, I feel like he was definitely a very big part of the team by his will.

I never understood what motivated you guys but thank you once again for it ❤️

I'm open to answering any questions should you guys have it!
Cheers

Content Update

0.9.1.4

Hey all, as some people requested we added an option to hide buildings on the map.

We also simplified starting items bring it only to 1 per item - 1 rock, 1 stick

There are also some extensions on crafting as lathe which is required to be powered by a windmill.

Let us know what would you like to see further

- Added - Customization of game (SP, p2p, Dedicated)
// Play without NPC village or even without Ancient City
//For dedicated, add the following to the ServerSettings.ini file:
bLoadNpcTown=true/false
bLoadRuins=true/false
- Added - p2p hosting setup data can now be changed before launching the session (server name/password)
- Added - Option to cancel the upgrade
- Added - Option to lock nearby window even when inventory is closed
- Added - Option to downgrade station + items recovery
- Added - Pliers - Used to move hot ingot to the anvil

- Added - Anvil

- Added - Forge

- Added - Sewing station

- Added - Malt

- Added - Sand deposits
- Added - Sand

- Added - Glass

- Added - Glass Panel Mold

- Added - Glass Panel

- Added - Sleep restores energy
- Added - Torch can now be lit with firestarter
- Added - Banana item

- Added - Banana foliage is now harvestable and can contain fruit
- Added - Banana seed

- Added - Banana can now be planted for farming
- Added - Bread

- Added - Lathe


- Changed - Simplified starting items for an easier start - Removed all types of sticks and replaced with an only stick, Removed all types of stones and replaced with only stone, Removed all types of logs and replaced with Log and Log Block
- Changed - Station, items, and furniture now rotates on the mouse wheel to unify all rotations
- Changed - Ratio of day/night
- Changed - Pots now fill up to full capacity from the first filling
- Changed - Tool part can now be crafted only on the anvil - removed molds
- Changed - Furnace is now based on casting ingots and glass
- Changed - Flour mesh and icon


- Improved - General connectivity improvements in MP
- Improved - Ambient Audio

- Fixed - Drop location of some foliage
- Fixed - Balanced out hunting with stone tools
- Fixed - Arrows doesn't do damage + stays stick in the air
- Fixed - Spear doesn't do damage once thrown + stays stick in the air
- Fixed - Torch doesn't provide light
- Fixed - Issue with the root of clothes on characters getting destroyed causing attachment/replication issues at runtime
- Fixed - Swimming controls are disabled on reloading a game
- Fixed - MP save not appearing in server listings
- Fixed - Couple of menu issues
- Fixed - Station ghost mesh has a small location difference compared to built station
- Fixed - Unable to break stuff with bronze/copper tools