[Developer branch] Update
V0.8.5.5.1 - V0.8.5.5.2
Once versions are confirmed as stable will be published on the public branch.
To access fixes, you need to switch from public to developer branch in-game properties.
The developer branch is updated regularly with all recent fixes.
For anyone interested in reporting bugs can do it easily on our Trello board made specifically for bug log.
https://trello.com/b/Ch6mbdCI/bugreport
- Changed - Wooden chair recipe
- Fixed - Settlers spawning limit
- Fixed - Dry wood base is not stackable
- Fixed - Cant move after loading save with settlers
- Fixed - MP save doesn't load correctly
- Fixed - Remote storage can not be built
- Fixed - Builder NPC doesn't detect hammer
- Fixed - Plant Fiber not flammable
- Fixed - Settlers do not act on the job change
- Fixed - Birds do not avoid terrain
- Fixed - Poison Arrow recipe doesn't unlock
- Fixed - Deleting door frame with door leaves door behind
- Fixed - Farm plot consumes an entire stack of fertilizer on a single slot
- Fixed - Other Farmplot Issues
- Fixed - Durability of iron Shovel/Pickaxe to low
- Fixed - Items has move icon even if inventory is closed
- Fixed - Half built chest lid is on the floor
- Fixed - Pathing issues with loggers trying to get to a tree
- Fixed - Critical low - level decision engine framework issue in which the NPC's behavior tree would terminate prematurely leading to undefined behavior
- Fixed - Loggers erroneously pick up everything (non-tree dropped items) from near storage when processing items from a tree to put at the remote storage
- Fixed - Loggers loop between Remote and previous tree cut location without carrying any supplies
- Fixed - Increased damage and range of Spear, removed that it was possible to harvest plants with it
- Fixed - Kicking player from Settlement does not erase name in the list, but the player can then be reinvited
- Fixed - Running into a tree can get the player stuck
- Fixed - Build Menu have wrong icons in the secondary menu
- Fixed - Certain NPC states don't allow for the menu to be displayed
- Fixed - Fixed handles recipes to the corresponding size
- Fixed - Builder NPC still have trouble finding a hammer
- Fixed - The host is visible before it is fully started
- Fixed - Anvil menu is covered by the description
- Fixed - Added a function that will force a Re-Initializing of the Foliages if we are doing big changes on it to prevent forcing people to start a new game
- Fixed - Fixed that function for saving the foliages get called twice on saving a game
- Fixed - Fruit trees and berry bushes missing after load
- Fixed - Wrong item name in the tooltip description
- Fixed - Plants not visible on Client-side
- Fixed - After reload, plants previously removed, grow through foundations
- Fixed - Localization is not working
- Fixed - Items crafted at workstation does not go to backpack by default but drops onto the table
- Fixed - Partially built Stations loses previously built stage ghost mesh
- Fixed - Wooden Bucket is raw after crafting it
- Fixed - Opening chests unnecessary delay
- Fixed - Moving stations causes hit
- Fixed - Shift+Click+Click to pick up items up fast from nearby, triggers hit with axe/tool if that is equipped
- Fixed - Removed | from claiming tooltip
- Fixed - Character skin problem
- Fixed - Burning torch is extinguished when it is placed onto the ground (client-side)
- Fixed - Display settings (Gamma) not set at the game start from saved settings
- Fixed - PgUp keybind hardcoded
- Fixed - Memory leak and game freeze
- Fixed - Crafting progress as the client is not taken away
- Fixed - Crafting Progress doesn't work on Client after loading a savegame.
- Fixed - When producing items all produced items show 0% and stay on screen
Once versions are confirmed as stable will be published on the public branch.
To access fixes, you need to switch from public to developer branch in-game properties.
The developer branch is updated regularly with all recent fixes.
For anyone interested in reporting bugs can do it easily on our Trello board made specifically for bug log.
https://trello.com/b/Ch6mbdCI/bugreport
- Changed - Wooden chair recipe
- Fixed - Settlers spawning limit
- Fixed - Dry wood base is not stackable
- Fixed - Cant move after loading save with settlers
- Fixed - MP save doesn't load correctly
- Fixed - Remote storage can not be built
- Fixed - Builder NPC doesn't detect hammer
- Fixed - Plant Fiber not flammable
- Fixed - Settlers do not act on the job change
- Fixed - Birds do not avoid terrain
- Fixed - Poison Arrow recipe doesn't unlock
- Fixed - Deleting door frame with door leaves door behind
- Fixed - Farm plot consumes an entire stack of fertilizer on a single slot
- Fixed - Other Farmplot Issues
- Fixed - Durability of iron Shovel/Pickaxe to low
- Fixed - Items has move icon even if inventory is closed
- Fixed - Half built chest lid is on the floor
- Fixed - Pathing issues with loggers trying to get to a tree
- Fixed - Critical low - level decision engine framework issue in which the NPC's behavior tree would terminate prematurely leading to undefined behavior
- Fixed - Loggers erroneously pick up everything (non-tree dropped items) from near storage when processing items from a tree to put at the remote storage
- Fixed - Loggers loop between Remote and previous tree cut location without carrying any supplies
- Fixed - Increased damage and range of Spear, removed that it was possible to harvest plants with it
- Fixed - Kicking player from Settlement does not erase name in the list, but the player can then be reinvited
- Fixed - Running into a tree can get the player stuck
- Fixed - Build Menu have wrong icons in the secondary menu
- Fixed - Certain NPC states don't allow for the menu to be displayed
- Fixed - Fixed handles recipes to the corresponding size
- Fixed - Builder NPC still have trouble finding a hammer
- Fixed - The host is visible before it is fully started
- Fixed - Anvil menu is covered by the description
- Fixed - Added a function that will force a Re-Initializing of the Foliages if we are doing big changes on it to prevent forcing people to start a new game
- Fixed - Fixed that function for saving the foliages get called twice on saving a game
- Fixed - Fruit trees and berry bushes missing after load
- Fixed - Wrong item name in the tooltip description
- Fixed - Plants not visible on Client-side
- Fixed - After reload, plants previously removed, grow through foundations
- Fixed - Localization is not working
- Fixed - Items crafted at workstation does not go to backpack by default but drops onto the table
- Fixed - Partially built Stations loses previously built stage ghost mesh
- Fixed - Wooden Bucket is raw after crafting it
- Fixed - Opening chests unnecessary delay
- Fixed - Moving stations causes hit
- Fixed - Shift+Click+Click to pick up items up fast from nearby, triggers hit with axe/tool if that is equipped
- Fixed - Removed | from claiming tooltip
- Fixed - Character skin problem
- Fixed - Burning torch is extinguished when it is placed onto the ground (client-side)
- Fixed - Display settings (Gamma) not set at the game start from saved settings
- Fixed - PgUp keybind hardcoded
- Fixed - Memory leak and game freeze
- Fixed - Crafting progress as the client is not taken away
- Fixed - Crafting Progress doesn't work on Client after loading a savegame.
- Fixed - When producing items all produced items show 0% and stay on screen