Changelog 50
V0.8.5.6.2
- Added - Sunken ships locations with treasures
- Added - Settlers clothing

Player clothing will be added in the next update
- Added - Pirates coming to the island after Settlement LVL 3 is established
- Added - More birds + harvesting them to obtain feathers and meat
- Added - Patreon supporters to game Credits
- Added - Distinguish button to Torch (same as a fireplace etc)
- Added - Buoyancy to Fish trap
- Added - Chat command
/day 0-3
(0 - sunny,1 and 2 - cloudy, 3 - storm)
/time 0-24
- Added - A custom name for new saves + tweaked save folder
PLEASE CHECK LINK
https://steamcommunity.com/app/794490/discussions/0/1754654746115587377/
- Added - Recipe for seeds in Herb station
- Changed - Increased Meat drop rate on killing Bear
- Changed - Lard stack to 5
- Changed - Lit Torch can now lit all stations and items that use fuel
- Changed - Bed
Removed
- sleeping by hours
Added
- option to sleep till morning
- sleeping enabled only after 7 PM
- multiplayer support (all players needs to be in bed to skip night)
- Fixed - Terrain graphics issues on AMD card
- Fixed - Ambient and rain sound cant be lowered in settings options
- Fixed - Rain in caves
- Fixed - Arrow not visible in nearby
- Fixed - Lantern and Torch cant be distinguished in the same way as fireplace
- Fixed - Can't cook fish + not visible in nearby
- Fixed - Water Wheel Issues + new model + snap points + not working properly after reload
- Fixed - Water above the waterfall glows brightly at night
- Fixed - Visual changes on Character not affecting LODs
- Fixed - Oil Lamps can not be distinguished
- Fixed - Tips (?) widget not in the center of the screen
- Fixed - Meat spawned trough creative mode cant be cooked
- Fixed - Seagull flock flight patterns
- Fixed - Placing a seed into a farm plot makes the player get stuck into spawned plant Collison
- Fixed - Crafting with items nearby can break crafting system
- Fixed - Elevator missign after load
- Fixed - Clay pot, water bucket, and some other stuff disappear after reload
- Fixed - Planted Redberries gives blueberries on harvest + Mango issues + Misspell on Farmplot 8 slots
- Fixed - Certain stations cant be repaired
- Fixed - Meat size in the fish trap is too big + adjusted location of it
- Fixed - Stations moving blocked by physic volume onshore
- Fixed - Meat placed on station disappears
- Fixed - Logs fall through the sawmill platform
- Fixed - Physics active while loading
- Fixed - Two-handed items duplicated once dragged from the chest
- Fixed - Low fps caused by items collisions
- Fixed - Animal spawners did not consider dead animals when spawning animals on reloading a save
- Fixed - Spawn Dead animal bots when loading save
- Fixed - Animals play the death animation again after a save is reloaded
- Fixed - Rain never fully stops
- Fixed - Tagging "House" foundation with a missing bed, fireplace, and chest incorrectly sets "House" in settlement status as green
- Fixed - Missing texture on cut Schefflera
- Fixed - Icon of the vertical 1/3 connector should show a small gear
- Fixed - Fish trap - Takes a full stack of meat as bait. Returns only 1 piece
- Fixed - Infinite Loading Time
- Fixed - Order of saves in save menu is wrong
- Fixed - Switching one-handed tool with two-handed ones can place tool/weapon in wrong hand and set it as unusable
- Fixed - Bamboo logs get a dark texture when moved
- Fixed - Bucket placed on floor moves after every load
- Fixed - Loading a save with stations takes minutes longer than a save without stations
- Fixed - Torch cannot be lit up using another burning torch/ works vice versa
- Fixed - Buckets are tilted under water collector
Changed by Players suggestions
- Lower/remove drops of rocks from mineral nodes
- Receipt for Windmill should have 3 1/1 Cogs
- Bamboo blocks should be stack-able
- The cart should have more slots
- Moving items between inventories [chest to inventory] with shift
- Added - Sunken ships locations with treasures
- Added - Settlers clothing

Player clothing will be added in the next update
- Added - Pirates coming to the island after Settlement LVL 3 is established
- Added - More birds + harvesting them to obtain feathers and meat
- Added - Patreon supporters to game Credits
- Added - Distinguish button to Torch (same as a fireplace etc)
- Added - Buoyancy to Fish trap
- Added - Chat command
/day 0-3
(0 - sunny,1 and 2 - cloudy, 3 - storm)
/time 0-24
- Added - A custom name for new saves + tweaked save folder
PLEASE CHECK LINK
https://steamcommunity.com/app/794490/discussions/0/1754654746115587377/
- Added - Recipe for seeds in Herb station
- Changed - Increased Meat drop rate on killing Bear
- Changed - Lard stack to 5
- Changed - Lit Torch can now lit all stations and items that use fuel
- Changed - Bed
Removed
- sleeping by hours
Added
- option to sleep till morning
- sleeping enabled only after 7 PM
- multiplayer support (all players needs to be in bed to skip night)
- Fixed - Terrain graphics issues on AMD card
- Fixed - Ambient and rain sound cant be lowered in settings options
- Fixed - Rain in caves
- Fixed - Arrow not visible in nearby
- Fixed - Lantern and Torch cant be distinguished in the same way as fireplace
- Fixed - Can't cook fish + not visible in nearby
- Fixed - Water Wheel Issues + new model + snap points + not working properly after reload
- Fixed - Water above the waterfall glows brightly at night
- Fixed - Visual changes on Character not affecting LODs
- Fixed - Oil Lamps can not be distinguished
- Fixed - Tips (?) widget not in the center of the screen
- Fixed - Meat spawned trough creative mode cant be cooked
- Fixed - Seagull flock flight patterns
- Fixed - Placing a seed into a farm plot makes the player get stuck into spawned plant Collison
- Fixed - Crafting with items nearby can break crafting system
- Fixed - Elevator missign after load
- Fixed - Clay pot, water bucket, and some other stuff disappear after reload
- Fixed - Planted Redberries gives blueberries on harvest + Mango issues + Misspell on Farmplot 8 slots
- Fixed - Certain stations cant be repaired
- Fixed - Meat size in the fish trap is too big + adjusted location of it
- Fixed - Stations moving blocked by physic volume onshore
- Fixed - Meat placed on station disappears
- Fixed - Logs fall through the sawmill platform
- Fixed - Physics active while loading
- Fixed - Two-handed items duplicated once dragged from the chest
- Fixed - Low fps caused by items collisions
- Fixed - Animal spawners did not consider dead animals when spawning animals on reloading a save
- Fixed - Spawn Dead animal bots when loading save
- Fixed - Animals play the death animation again after a save is reloaded
- Fixed - Rain never fully stops
- Fixed - Tagging "House" foundation with a missing bed, fireplace, and chest incorrectly sets "House" in settlement status as green
- Fixed - Missing texture on cut Schefflera
- Fixed - Icon of the vertical 1/3 connector should show a small gear
- Fixed - Fish trap - Takes a full stack of meat as bait. Returns only 1 piece
- Fixed - Infinite Loading Time
- Fixed - Order of saves in save menu is wrong
- Fixed - Switching one-handed tool with two-handed ones can place tool/weapon in wrong hand and set it as unusable
- Fixed - Bamboo logs get a dark texture when moved
- Fixed - Bucket placed on floor moves after every load
- Fixed - Loading a save with stations takes minutes longer than a save without stations
- Fixed - Torch cannot be lit up using another burning torch/ works vice versa
- Fixed - Buckets are tilted under water collector
Changed by Players suggestions
- Lower/remove drops of rocks from mineral nodes
- Receipt for Windmill should have 3 1/1 Cogs
- Bamboo blocks should be stack-able
- The cart should have more slots
- Moving items between inventories [chest to inventory] with shift