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Changelog 40

0.0.8.3.1
AI
  • Boar Core system
    - Eat
    - Sleep
    - Warn before attack
    - If player back up during warning boar won't attack


GAMEPLAY


  • Added Elevator
    Used for lifting down to mine
    If it's blocked by something it will stop, if blocking item is removed it can proceed deeper


    Can be placed over a crevice
  • Improved Ragdoll
  • Changed shape of minable deposits
  • Improved walking over slopes
  • Reworked existing cave
  • Extended range of shovel, pickaxe and hammer
  • Added Gold nugget
  • Added AimOffset to Attack animations for more precision
  • Optimization
  • Added more fish to sea
  • Added simple messages
    - Mold is raw
    - Ore is raw
    - Starving
    - Thirsty



BUGFIX


  • Fixed AimOffset for Client was ping relevant
  • Fixed - Horizontal shaft not visible after load
  • ALT+E/Q is opening the Building mode
  • Torch start with 0% durability
  • Fixed - Unable to enter the door frame
  • Possible fix for Continue/Load Button isn't available sometimes
  • Fixed ESC to open Pause menu isn't working
  • Fixed - Rope on the fence doesn't have texture
  • Fixed that Raw Ores could be broken to get nuggets
  • Fixed unable to build farm plot
  • Fixed grindstone
  • Small Cart
    - Stuck in ground/Unable to use after loading savegame
    - Still moving while the game is a paused
  • Plank Storage
    - Fixed that it was possible to drag it from nearby to inventory
    - Pickup Planks by clicking on it in nearby (No shift)
    - Able to add Planks by drag'n'drop it into the nearby slot of the Plank Storage
    - Able to pickup Planks with E (Interact Button)
    - Empty after loading savegame