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Content Update

v0.9.1.1

Hey all, we are back.

In this update, we resolved most of the issues with building and tools usage

You will find a lot of new parts and tweakings in the building system and revamped stats for tools/weapons.


- Added - Submenu to building mode

- Added - Construct, Remove and Repair mode are located on the hammer as building menu - Equip Hamer and swap mode with ( R ) key
- Added - Furniture (3 types of tables, shelf, chair, bench)

- Added - 3 types of pillars

- Added - Pillar rotation ( Mouse Wheel )
- Added - Pillar can now be placed downwards ( in cases where you build overcliff or balcons )
- Added - Triangle Wall

- Added - Horizontal and vertical oriented fences

- Added - 3 types of staircases

- Added - option to remove saves from load menu


- Changed - Tool/Weapon interactions
// Interaction system was changed in some parts, now you can do most of the actions with equipped tool/weapon, but the outcome depends on the stats of a tool for a certain action

Let's explain it an example

Stone pickaxe has total damage of 8, Minning efficiency of it is 0.4 which leads us to ( 0.4 * 8 = 3.2)

Iron pickaxe currently, the strongest tool, has total damage of 30 with a mining efficiency of 0.9, which leads to 27 dmg per hit.

Another new thing we added is durability on the use which is calculated opposite from efficiency

If mining efficiency is 0.4 which we can calculate as 40%, 60% will be durability loss.

If pickaxe would have durability on use 0.25, it would be calculated as (0.6 * 0.25 = 0.15)

Each tool has different durability on use value depending on the material it's built of.

Using the tool in the wrong way will rapidly wear it out.

- Changed - Roof parts
- Changed - Palisade parts
- Changed - Palisade Gateway now has separate doors for left and right-wing
- Changed - Powders now stack to 5
- Changed - Reduced required time to craft powders

- Fixed - Building misspellings