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Journey of Life News

QOL Update

Hey all

We wanted to focus on polishing some of the features and making it easier to play with some QoL updates.

- Added - Wood Chips

- Added - Paper

- Added - Minimap item

( Craft item on workstation II and add it to the inventory. After that press M )
- Added - Press

- Added - Hold Press W to get out of bed after sleeping in it
- Added - Hotkeys for upgrading (U) and moving stations (X). Look at the station and press the corresponding key
- Added - More descriptive messages in case an operation fails
- Added - Torch
(Press RMB while looking at a fire source to start the torch. Press RMB again when not looking at a fire source to stop it)
- Added - Mold baking requirement
- Added - Timer-based server listing update in addition to manual refresh
- Added - Required Files for dedicated server + Config example

- Changed - Added more dirt areas without grass
- Changed - Removed Iron nails and replaced them with copper ones

- Fixed - General memory and processing optimizations for smelting, baking, and casting
- Fixed - Sun tick update on a dedicated server
- Fixed - Backward compatibility of structures with new ownership setup
For standalone and ListenServer, the player who loads the save will own all unowned buildings. For dedicated, in the ini add the following keys:
AdminSteamID=yoursteamid (number)
AdminSteamNickname=Example
This can be changed if a mistake is made and will only affect structures that were formerly without an owner

Let us know if you have any other feedback.

Content Update

v0.9.1.2

Hey all, this update contains mostly MP things related to ownership and claiming structures.

We know lots of people want some way to defend their stuff so this is the first wave of defense for now.

There is a lot more to come, but the next step we want to take is automatic stations like lathe, sawmill, crusher, and so on.

Most of the stations got texture updates, which improved the quality and looks of the stations.

- Added - Upgrade mode to hammer ( Stage 1 - Wood(200 HP), Stage 2 - Stone (400 HP))
- Added - Tribe mode UI

//Joining tribes will give you the option to share structures with tribe members
// You can join an existing tribe on the server or make a new one
- Added - Claim mode to hammer
//Can claim doors for yourself or tribe use also
- Added - Structure and stations ownership
// Structures are automatically added to the tribe so other tribe members can build near you
- Added - Blocking the building near other non-allied structures
- Added - 3 roof parts (Square corner, Square Inward, Triangle inward)



- Changed - Texture of most of the stations
- Changed - Map updated

- Fixed - Delay on snapping structures that could lead to misalign if structures are placed fast

Content Update

v0.9.1.1

Hey all, we are back.

In this update, we resolved most of the issues with building and tools usage

You will find a lot of new parts and tweakings in the building system and revamped stats for tools/weapons.


- Added - Submenu to building mode

- Added - Construct, Remove and Repair mode are located on the hammer as building menu - Equip Hamer and swap mode with ( R ) key
- Added - Furniture (3 types of tables, shelf, chair, bench)

- Added - 3 types of pillars

- Added - Pillar rotation ( Mouse Wheel )
- Added - Pillar can now be placed downwards ( in cases where you build overcliff or balcons )
- Added - Triangle Wall

- Added - Horizontal and vertical oriented fences

- Added - 3 types of staircases

- Added - option to remove saves from load menu


- Changed - Tool/Weapon interactions
// Interaction system was changed in some parts, now you can do most of the actions with equipped tool/weapon, but the outcome depends on the stats of a tool for a certain action

Let's explain it an example

Stone pickaxe has total damage of 8, Minning efficiency of it is 0.4 which leads us to ( 0.4 * 8 = 3.2)

Iron pickaxe currently, the strongest tool, has total damage of 30 with a mining efficiency of 0.9, which leads to 27 dmg per hit.

Another new thing we added is durability on the use which is calculated opposite from efficiency

If mining efficiency is 0.4 which we can calculate as 40%, 60% will be durability loss.

If pickaxe would have durability on use 0.25, it would be calculated as (0.6 * 0.25 = 0.15)

Each tool has different durability on use value depending on the material it's built of.

Using the tool in the wrong way will rapidly wear it out.

- Changed - Roof parts
- Changed - Palisade parts
- Changed - Palisade Gateway now has separate doors for left and right-wing
- Changed - Powders now stack to 5
- Changed - Reduced required time to craft powders

- Fixed - Building misspellings 

Whats happening ?

Hey all, Adriano here!

First, of all, take my apologies for the delay and no information about what's going on.

I'm the one who obligated to write changelogs, push the update, and a few other stuff and something beautiful happened to me, which made me delay this update to Monday, 31.05

The reason why is pretty simple, and that is that I became a dad!

I know this is no excuse but I'm requesting only one week!

- To give some info about what's going on with the game, in this update 99% of building issues are resolved, some UX improvements in building menus, all tools and weapons are balanced and interactions are slightly changed in terms of dmg apply

- Better tools now have better stats and using them in the correct way will reduce the dmg tool takes from action
(For example mining with a pickaxe will reduce the durability of the tool the least, but now is possible to mine it with a knife also which will yield very low dmg but very big durability decrease)

Expect an update on 31.05.2021

Thank you for understanding
Best regards
- Adriano

Content Update

V0.9.0.9

Hey all,

This content update contains farming mechanics and windmills. This extends to few various plants you can plant from seed. Plots need to be wet before dragging seed on them. With little care and love will provide a good food source.

Windmill and connectors are added as it was in the previous version. Sadly we still didn't make automatic stations so the only use atm is playing around to learn ratios. But we will try to push it within the next 2 updates.

Next 2 weeks we will be focused on polishing up some of the features, UI, gameplay and connecting all of the content together
Let us know what would you see added, fixed, or improved.



- Added - Farm plot 1, 4 slots
- Added - Farming Mechanics
- Added - Seed - Coffee, Peper, Beans, Cotton, Carrot

- Added - Coffee, Peper, Bean, Cotton, Carrot

- Added - Bone powder can be used as fertilizer
- Added - Gear - 6, 12, 18 T

- Added - Windmill

- Added - Vertical connector 6, 12, 18 T

- Added - Horizontal connector 12T

- Added - Encyclopedia to pause menu [WIP]


- Changed - Tweaked Creative UI


- Fixed - If you hit enter while adding a name to save game it won't take correct input
- Fixed - Flax doesn't drop item