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Natural Locomotion News

Nalo Tracker app for iOS released



Some time ago we launched Nalo Tracker for Android devices.
And we're happy to announce that we've finally released Nalo Tracker for iOS today.

Running this app on your smartphone will turn it into a foot or body movement tracker and send them to Natural Locomotion for PC where, our locomotion algorithm will convert the movements into joystick/trackpad inputs for walk, run and jump in almost any SteamVR game.



Nalo Tracker app in your smartphone could be used with many different devices combinations:

[h2]Seated[/h2]
  • 1x Smartphone running as foot tracker in the foot.


[h2]Standing[/h2]
  • 1x Smartphone running as feet tracker in one foot and a Nintendo Switch Joycon in the other.
  • 1x Smartphone running as body tracker in the pocket and 2x Nintendo Switch Joycon in the feet.
  • 1x Smartphone running as body tracker in the pocket and 2x Playstation 3 Move controllers in the feet.
  • 2x Smartphones running as feet trackers in the feet.


Nalo tracker can be also used for make the locomotion direction relative to hip orientation while running it in your smartphone inside your pocket.



Nalo Tracker for iOS also includes some UI improvements over the Android version. We have added some tutorials and tips to the app, as well as a sensors monitor to view the sensors data info.

These improvements are comming soon to the Android version.

Thanks a lot for your support!

Many new game profiles and a bug fix

We added 106 new profiles for 21 games and 6 headsets, updated 2 existing ones with support for Oculus and HP Reverb G2, and added screenshots of the game settings for many profiles (75 screenshots in total).

We also fixed an issue where recently created Steam libraries could not be found.

New profiles:
  • Ancient Dungeon (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • DMN7 (demo) (Vive, Oculus, Index, Cosmos, Reverb G2)
  • Dark Forest: Lost Story VR (Vive, Oculus, Index, Cosmos, Reverb G2)
  • Dragon Extinction VR (demo) (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Grapple Tournament (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Into the Darkness VR (demo) (Index)
  • Into the Radius VR (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Killing Floor: Incursion (Oculus, Cosmos, Reverb G2)
  • Larcenauts (Vive, WMR, Index, Cosmos)
  • Lust for Darkness VR (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Lust for Darkness VR: M Edition (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Naau: The Lost Eye (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Organ Quarter (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Panther VR (Vive, Index)
  • Paranormal Activity: The Lost Soul (Vive, Oculus, Index, Cosmos, Reverb G2)
  • Project Terminus VR (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Sniper Elite VR (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Sweet Surrender (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • The Exorcist: Legion VR (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • VHAIP (Vive, WMR, Oculus, Index, Cosmos, Reverb G2)
  • Warhammer Age Of Sigmar: Tempestfall (Vive, WMR, Index)

Updated profiles:
  • Corrupted Hospital: Summoner Part 1 (added Oculus, Reverb G2)
  • PROZE (added Oculus, Reverb G2)


We wish you a happy new year 2022

Fixed undoing converter to tracker conversion

There was a change in SteamVR drivers that broke this feature and it has been fixed.

Vive and Index cameras fixed. Thumb rest touch support Quest 2 + Virtual Desktop

This week we have received the new HTC Vive Pro 2 to ensure full compatibilty with Natural Locomotion.
Natural Locomotion is now reading the IDs of the connected USB devices to determine whether to use a workaround that is needed for the cameras but that could crash other headsets.



We have also added support for thumb rest touch (the capacitive sensor in Oculus Quest 2 controllers) to use as activator to walk. This option only works with Virtual Desktop so far, not with Oculus Link or Air Link (if Oculus adds this functionality it will work automatically).



[h2]Changes[/h2]

  • Added camera support for Vive, Vive Pro, Vive Pro 2, Vive Cosmos Elite and Valve Index.
  • Added thumb rest touch support for Oculus Quest 2.
  • Added thumb rest touch auto detection (if you touch it, it shows a pop-up asking if you want to enable it).
  • Added option to enable/disable thumb rest touch activator in common settings.


[h2]Important[/h2]
If you use a Vive or Index as wireless receiver for Lightouse controllers or trackers (and not as headset) while using other headset you should disable the camera to avoid crashes.

Demo version, new help manual, many fixes and minor additions

We have released a demo version of the app which has all the functionality but with time limits. That means you can test all features (and whether it works with your setup at all) before deciding if you want to buy it. It includes a new help manual with a lot of answers for frequent questions, as well as videos and GIFs. We have also fixed a lot of stuff and added minor features.



List of changes:
  • Demo version
  • New help manual inside app
  • Possibility of enabling or disabling specific trackers as body tracker for hands mode (this fixes e.g. LIV)
  • Fixed "Restart SteamVR" buttons
  • Fixed opening URLs
  • Fixed missing fonts
  • Fixed Vive Cosmos Elite. Thanks to Oscar (Knoob2001) of Real o Virtual for helping us to analyze the issue with his Vive Cosmos.
  • Add "invert" option to "tilt head to strafe" feature
  • Add camera hack option for fixing Vive/Index cameras
  • Add "press grip of opposite controller" to sprint, needed for some Skyrim VR mods
  • Add code to copy & paste in support messages to allow us to diagnose issues much quicker
  • Fixed body direction joystick remapping (available with "combine with movement")
  • Added a message recommending T-pose or Y-pose for a quick calibration