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Added support for Oculus Rift and Windows Mixed Reality! Fixed Skyrim sprinting and zig zagging! Added profiles and more...

This update was really tough. Skyrim direction detection is weird. It's not HMD based or controller based. It's so weird we added its own option:
"When thumb moves up, player walks towards Skyrim"


It was working good enough in Vive by pure chance, because of how the controller is held. But it had a weird spot and was very difficult to sprint. These issues were amplified a lot with Oculus Touch controllers, and we had to fix it before we announced Rift support...

Vive users will also see an improvement with these changes, as the active "forwards" area is bigger. Zig-zagging is fixed and running straight is now possible, which was a prerequisite for sprinting.

Did it improve Skyrim VR for you? Tell us below!

The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).


Full list of changes:
  • Added Oculus Rift support.
  • Added Windows Mixed Reality (WMR) support.
  • Added headset detection and have separate built-in profiles for each.
  • Added "Skyrim" direction mode. Removed "Slerp" parameter.
  • Set not to run game by default.
  • Added most options to running profile screen.
  • Added "run game now" button to running profile screen.
  • Use original left trigger in FO4VR, flashlight is disabled for now.
  • Removed "palm side down/up" remaps until they're fixed.
  • Added Vive profiles for Kartong, H3VR, Payday 2 VR, Dead Effect 2 VR.
  • Added Rift profiles for Onward, Pavlov VR, Payday 2 VR, Dead Effect 2 VR, Stand Out, in addition to the old Vive ones.
  • Added WMR profiles for H3VR, Payday 2 VR, Dead Effect 2 VR, in addition to most of the Vive ones.

Known issues:
  • Some people must enable the "switch controllers" option. And some must have it off.
  • In Rift and WMR, sometimes it takes a bit longer to stop than it should. To be fixed soon.
  • Some profiles are not available on all headsets due to current limitations that will be fixed soon.
  • In Rift in some rare cases, if the demo is enabled, when starting Skyrim a black screen may appear. If that happens, disable the demo in settings.
  • WMR jump may be too sensitive. It will be adjusted and we'll add an option.


As usual, head to the forum to report issues.

Stuck walking FIXED! Jump lag fixed! FO4VR fixed, and added a couple more profiles

Looks like we introduced a bug just before releasing the demo, and could only notice it when we finally had time to play Skyrim ourselves. Sometimes after stopping walking and even releasing the grips one would keep walking, sometimes for half a second, and occasionally forever. We said in comments that it's a hardware issue, but that's actually much more rare than what was happening.

This fix makes the experience more predictable and stable. You should be able to take a single step. Tell us your experience below :)

(The demo has not been updated yet)

Changes:
  • Fixed walking getting stuck.
  • Fixed jump lag.
  • Fixed FO4VR by reloading/grenade/mine with menu button, and VATS with left home button.
  • Fixed "enable touchpad when not moving" (fixes FO4VR map).
  • Fixed detection of updated profiles.
  • Added Arizona Sunshine.
  • Added GORN.
  • Improved some messages and profile descriptions.

Known issues:
  • Some people must enable left handed mode even in right handed games (or viceversa)

Restart Steam and, as usual, head to the forum to report issues.