New Skills !
[p]Satsuki Shinohara
New Active Skill: Vehicle Control
Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again returns control to your own vehicle, enabling rapid tactical support and command.[/p][p]Zofia Sikorska
New Active Skill: Resupply
Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness.[/p][p]Yuuki Chiho
New Active Skill: Repair
Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm.[/p][p]Reinhardt Krüger
Skill Adjustment: Ambush Mode
Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios.[/p]
New Active Skill: Vehicle Control
Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again returns control to your own vehicle, enabling rapid tactical support and command.[/p][p]Zofia Sikorska
New Active Skill: Resupply
Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness.[/p][p]Yuuki Chiho
New Active Skill: Repair
Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm.[/p][p]Reinhardt Krüger
Skill Adjustment: Ambush Mode
Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios.[/p]
- [p]Added naval spawn points to prototype maps. DIY vehicles set to prefer sea spawns will now appear on water.[/p]
- [p]AI now supports close-range melee combat and long-range sniping behavior.[/p]
- [p]Added basic sea pathfinding logic for AI.[/p]
- [p]Unified map selection list in multiplayer mode.[/p]
- [p]Fixed an issue where some vehicles had incorrect hit location calculations in multiplayer.[/p]
- [p]Fixed a rare shell synchronization error in multiplayer.[/p]