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Unsolved Stories News

Unsolved Stories Development Version 1.5 Update

Hello everyone,

We released Unsolved Stories Development Version 1.5 today.

We want to share some information and reminders right away. About a week ago, we officially kicked off the update season and announced that we'd be completing the open-world map in stages.

In a remarkably short time, we've rapidly progressed from a small beginning to a quickly expanding area. A huge thank you to everyone who supports this project – we truly appreciate it.

Full Map Planning


In this image, you can see the plan for the complete game map, as well as its location in Region 06 and the area it covers. Our goal is to open the entire massive map by the end of this month. We want to remind you that we're working intensely every day on object optimization and placement.


Development Version 1.5 Screenshot 1


Development Version 1.5 Screenshot 2


It's important for players to keep this in mind: if you want to support this project, please understand that it's an unfinished game and still in the development phase.

Note: The game will continue to be developed with daily updates, and we may occasionally miss update news.

Unsolved Stories Development Version 1.4 Update

Hello everyone,
Unsolved Stories Development Version 1.4.is Now Available

Development Version 1.4 Screenshot 1


Development Version 1.4 Screenshot 2


Development Version 1.4 Screenshot 3


Development Version 1.4 Screenshot 4


Development Version 1.4 Screenshot 5



If you want to contact us ;
You can reach us from support@madhoundgames.com Our team will be back as soon as possible.
Thank you to everyone for your support!
http://madhoundgames.com/

Unsolved Stories Development Version 1.3 Update

Hello everyone,

We're continuing with rapid daily updates! Today, we're releasing version 1.3.

In this version, you can now see some of the buildings and street objects in Area 4 of the map.

Development Version 1.3 Screenshot 1


Development Version 1.3 Screenshot 2


Development Version 1.3 Screenshot 3


Development Version 1.3 Screenshot 4


This version also introduces a local server, allowing you to join the map with your friends.



Please note: The game's full servers will be activated once a significant portion of the map is completed.

Finally, a reminder: The game currently requires hardware from the Nvidia RTX 4000 series (like the RTX 4060) and Nvidia RTX 5000 series (like the RTX 5060). We plan to transition the game's rendering engine to real-time path tracing within a few weeks. These systems currently function on RTX 4000 and 5000 series RTX cards. Remember, in the current version, you can only see a small area, approximately 1-2% of the map. We plan to present a much larger and more detailed region by the end of next month, and we're working hard to show as much content as possible each week, or even more frequently.

If you want to contact us ;
You can reach us from support@madhoundgames.com Our team will be back as soon as possible.
Thank you to everyone for your support!
http://madhoundgames.com/

Unsolved Stories Development Version 1.2 Update

Hello everyone,

Unsolved Stories Development Version 1.2.is Now Available

Development Version 1.2 Screenshot 1


Development Version 1.2 Screenshot 2


Development Version 1.2 Screenshot 3


Development Version 1.2 Screenshot 4



If you want to contact us ;
You can reach us from support@madhoundgames.com Our team will be back as soon as possible.
Thank you to everyone for your support!
http://madhoundgames.com/



Unsolved Stories Development Version 1.1 Update

Hello everyone,

Initially, we outlined our plan to divide the game into regions, working on them in small pieces, and completing the map with short updates, in our previous update.

In version 1.1, we added a portion of Region 2 to our developing map.

Now, without further ado, we want to provide a brief update on the development of the regions. The images you see below show comparisons between in-game visuals and real-world references. These images provide information about the stage the full map has reached. We want to remind you that all regions of the map are being developed in this way.

Real Locations Comparing Screenshot 1

Real Locations Comparing Screenshot 2

Real Locations Comparing Screenshot 3


Chicago Region 02 (Development Version 1.1) Screenshot 1


Chicago Region 02 (Development Version 1.1) Screenshot 2


Updates will continue without interruption. Thank you in advance for your valuable feedback.


Note: In this version, we're now developing the game with Nvidia 4060 and 5060 series cards in mind. The systems used are listed below:

Nvidia RTX 5060 DLSS Multi Frame Generation
Nvidia RTX 5060 DLSS Ray Reconstruction
Nvidia RTX 5060 Super Resolution
Nvidia RTX 5060 Deep Learning Anti-Aliasing
Nvidia RTX 5060 Streamline Deep DVC

Nvidia RTX 4060 DLSS Frame Generation
Nvidia RTX 4060 DLSS Ray Reconstruction
Nvidia RTX 4060 Super Resolution
Nvidia RTX 4060 Deep Learning Anti-Aliasing

Note: The game no longer supports Nvidia RTX 3000 series. Those who want to purchase the game and follow the developments should be using 4000 series or 5000 series cards.

If you want to contact us ;
You can reach us from support@madhoundgames.com Our team will be back as soon as possible.
Thank you to everyone for your support!
http://madhoundgames.com/