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Unsolved Stories News

Unsolved Stories Development Version 1.0 Update.

"Hello everyone,

We're excited to announce the conclusion of a period of focused development and share an update on the project's progress. We sincerely thank everyone who has supported the game throughout this time.

Here's a summary of the current status and our new approach:

Reason for the Development Pause: The primary reason for the extended period of silent development was the integration of Unreal Engine 5, which presented significant technical challenges.

New Roadmap & Visuals: We're now outlining our new roadmap, supported by visuals to illustrate our plans.

New Map: The game features a massive, detailed map, which we're dividing into sections for optimization and streaming tests. We're committed to providing frequent updates, allowing the community to follow the development process and provide valuable feedback.
Chicago Region 01 (Development 01): The first section, Chicago Region 01, is currently available within the Development 01 version.

Chicago Region 01 (Development Version 1.0) Screenshot 1

Chicago Region 01 (Development Version 1.0) Screenshot 2

Chicago Region 01 (Development Version 1.0) Screenshot 3

Chicago Region 01 (Development Version 1.0) Screenshot 4

Chicago Region 01 (Development Version 1.0) Screenshot 5

Chicago Region 01 (Development Version 1.0) Screenshot 6

Chicago Region 01 (Development Version 1.0) Screenshot 7


Visual Enhancements: We've made significant improvements to the game's models, shaders, and rendering engine, resulting in a striking graphic structure and stable rendering. A comparison of the old and new rendering is shown in the attached image.

This image is from the old render output.

This image is from the new render output.


Target Goals: Our target is to activate all high-definition regions of the Chicago map and a significant portion of the gameplay systems by the end of June.
all regions of the Chicago map



Ongoing Commitment: We are working diligently to achieve these goals and appreciate your continued support.
More screenshots from the current version will be released soon."

The current version is optimized to produce 60 FPS images with the Nvidia RTX 3060.Screenshots


Note that these systems are activated automatically in the current version.
DLSS Multi Frame Generation
DLSS Frame Generation
DLSS Ray Reconstruction
DLSS Super Resolution
Deep Learning Anti-Aliasing
Streamline Deep DVC

Thank you to everyone who followed and supported our project.

Unsolved Stories Version 1.0.6.0 Upcoming Update.

Hello everyone,
This is the first screenshot of the game map to be Released in Unsolved Stories Version 1.0.6.0.


Images taken from the 1.0.6.0 version game. The early access version 1.0.5.996 does not contain these contents.

If you want to contact us ;
You can reach us from [email protected] Our team will be back as soon as possible.
Thank you to everyone for your support!
http://madhoundgames.com/

Unsolved Stories Version 1.0.5.996 is Now Available

Hello everyone. We've completed our infrastructure work for Unsolved Stories, and now we're starting serial updates.

First, let's take a look at what's in version 1.0.5.996

Added traffic system and pedestrians to the current version. Screenshots


Added world sound system to current version.
Only pedestrian and car sounds are active in this version.

Added random weather conditions to the current version.Screenshots


Menus for advanced graphics settings have been added to the current version. Screenshots


Added new main menu to current version. Screenshots


Added Nvidia DLSS and DLAA to the current version.Screenshots


NVIDIA DLSS (Deep Learning Super Sampling) is a neural graphics technology that multiplies performance using AI to create entirely new frames and display higher resolution through image reconstruction—all while delivering best-in-class image quality and responsiveness.

NVIDIA DLAA (Deep Learning Anti-Aliasing) is a new AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality. DLAA uses the same technology developed for DLSS (Deep Learning Super Sampling), but works on a native resolution image to maximize image quality instead of boosting performance.

The current version is optimized to produce 60 FPS images with the Nvidia RTX 3060.Screenshots


Added Languages to the current version.
English Espanol Spanish Espanol Latinoamerica Spanish Latin America Français French İtaliano Italian
Japanese Korean Polski Portogues Russian Turkish Chinese Arabic


Building and company names have been added to the current version.Screenshots


In current version, software global illumination and reflections have been added. This technology is not dependent on RTX graphics cards.Screenshots


In the current version, the textures have been increased to 2048 px. More detailed textures will appear.


In the current version, the screen resolutions that can be used are below.
Resolutions(1024, 768); Resolutions(1366, 768);Resolutions(1360, 768);Resolutions(1280, 800);
Resolutions(1152, 864); Resolutions(1440, 900); Resolutions(1280, 1024); Resolutions(1400, 1050);
Resolutions(1680, 1050); Resolutions(1600, 1200); Resolutions(1920, 1200);Resolutions(2048, 1152);
Resolutions(2048, 1536); Resolutions(2560, 1600); Resolutions(2560, 2048);
Resolutions(3200, 2048);Resolutions(3200, 2400); Resolutions(3840, 2400);
Resolutions(4096, 3072); Resolutions(5120, 3200); Resolutions(5120, 4096);
Resolutions(6400, 4096); Resolutions(6400, 4800); Resolutions(7680, 4800);
Resolutions(640, 360); Resolutions(960, 540);Resolutions(1280, 720);Resolutions(1920, 1080);
Resolutions(2560, 1440); Resolutions(3200, 1800);Resolutions(3840, 2160); Resolutions(4096, 2160);
Resolutions(7680, 4320); Resolutions(5120, 2160); Resolutions(5120, 2880);
Resolutions(15360, 8640);

Note that the game is still in development. Tested for Nvidia RTX 3060 and higher graphics cards. Performance improvements for previous generation graphics cards are possible in the future.

Thank you to everyone who followed and supported our project.

If you want to contact us ;
You can reach us from [email protected]
Our team will be back as soon as possible.
Thank you to everyone for your support!
http://madhoundgames.com/

Unsolved Stories Version 1.0.5.995 Unreal Engine 5 Preview 1 is Now Available

Hello everyone,

We have completed migrating our game content that we have been working on for a long time to Unreal Engine 5.
Soon we will be using all the advantages of the new game engine.
We wanted to share with you the point we have reached in this version graphically and to get your ideas.
Remember this is a preview version. The game does not contain mechanics and some bugs still exist.
Graphics have been temporarily downgraded. Only one area of the map, east of Chicago, is visible in this version.
Other regions will be added shortly in new updates.

Unreal Engine 5 Unsolved Stories Version 1.0.5.995 Preview 1 Screenshots









Unreal Engine 4 VS Unreal Engine 5 Graphics Comparison

Unsolved Stories Version 1.0.5.995 Preview 1 Unreal Engine 5 Version


Unsolved Stories Version 1.0.5.994 Unreal Engine 4 Version



If you want to contact us ;
You can reach us from [email protected]
Our team will be back as soon as possible.
Thank you to everyone for your support!

https://www.instagram.com/madhoundgames/
https://twitter.com/MadHoundGames
@MadHoundGames
http://madhoundgames.com/

Unsolved Stories Development Diary News

Hello everyone,

We would like to share basic informations from our development diary with you.
We have thousands of buildings that we are working on modeling interiors of, in our game.
We want to show you that how we do this, step by step.
In this example, our building has 250 rooms.
Picture 1 : Exterior Design

Picture 2 : Interior Design

Picture 3 : Details

Picture 4 : Combining

We are applying the same procedure to all building of the game.
Thanks to this you will be able to explore all places in the game.

We have been working on the map years.
We completed our map that is 265 km square.

To make our city feel more lively we are developing about 1000 NPC (Non-player character).
They have their own identity with AI systems. This is one our major goals.

The other impressive part of the game will be the vehicles and traffic.
We are designing our own concept vehicles with high details. Also our aircrafts will be
intracting with everything in this map similar to other big open world games.

Our main aim is to create virtual film sets in our base open world game which will


If you want to contact us ;
You can reach us from [email protected]
Our team will be back as soon as possible.
Thank you to everyone for your support!

https://www.instagram.com/madhoundgames/
https://twitter.com/MadHoundGames
http://madhoundgames.com/