Unsolved Stories Development Version 1.0 Update.
"Hello everyone,
We're excited to announce the conclusion of a period of focused development and share an update on the project's progress. We sincerely thank everyone who has supported the game throughout this time.
Here's a summary of the current status and our new approach:
Reason for the Development Pause: The primary reason for the extended period of silent development was the integration of Unreal Engine 5, which presented significant technical challenges.
New Roadmap & Visuals: We're now outlining our new roadmap, supported by visuals to illustrate our plans.
New Map: The game features a massive, detailed map, which we're dividing into sections for optimization and streaming tests. We're committed to providing frequent updates, allowing the community to follow the development process and provide valuable feedback.
Chicago Region 01 (Development 01): The first section, Chicago Region 01, is currently available within the Development 01 version.
Chicago Region 01 (Development Version 1.0) Screenshot 1

Chicago Region 01 (Development Version 1.0) Screenshot 2

Chicago Region 01 (Development Version 1.0) Screenshot 3

Chicago Region 01 (Development Version 1.0) Screenshot 4

Chicago Region 01 (Development Version 1.0) Screenshot 5

Chicago Region 01 (Development Version 1.0) Screenshot 6

Chicago Region 01 (Development Version 1.0) Screenshot 7

Visual Enhancements: We've made significant improvements to the game's models, shaders, and rendering engine, resulting in a striking graphic structure and stable rendering. A comparison of the old and new rendering is shown in the attached image.
This image is from the old render output.

This image is from the new render output.

Target Goals: Our target is to activate all high-definition regions of the Chicago map and a significant portion of the gameplay systems by the end of June.
all regions of the Chicago map

Ongoing Commitment: We are working diligently to achieve these goals and appreciate your continued support.
More screenshots from the current version will be released soon."
The current version is optimized to produce 60 FPS images with the Nvidia RTX 3060.Screenshots

Note that these systems are activated automatically in the current version.
DLSS Multi Frame Generation
DLSS Frame Generation
DLSS Ray Reconstruction
DLSS Super Resolution
Deep Learning Anti-Aliasing
Streamline Deep DVC
Thank you to everyone who followed and supported our project.
We're excited to announce the conclusion of a period of focused development and share an update on the project's progress. We sincerely thank everyone who has supported the game throughout this time.
Here's a summary of the current status and our new approach:
Reason for the Development Pause: The primary reason for the extended period of silent development was the integration of Unreal Engine 5, which presented significant technical challenges.
New Roadmap & Visuals: We're now outlining our new roadmap, supported by visuals to illustrate our plans.
New Map: The game features a massive, detailed map, which we're dividing into sections for optimization and streaming tests. We're committed to providing frequent updates, allowing the community to follow the development process and provide valuable feedback.
Chicago Region 01 (Development 01): The first section, Chicago Region 01, is currently available within the Development 01 version.
Chicago Region 01 (Development Version 1.0) Screenshot 1

Chicago Region 01 (Development Version 1.0) Screenshot 2

Chicago Region 01 (Development Version 1.0) Screenshot 3

Chicago Region 01 (Development Version 1.0) Screenshot 4

Chicago Region 01 (Development Version 1.0) Screenshot 5

Chicago Region 01 (Development Version 1.0) Screenshot 6

Chicago Region 01 (Development Version 1.0) Screenshot 7

Visual Enhancements: We've made significant improvements to the game's models, shaders, and rendering engine, resulting in a striking graphic structure and stable rendering. A comparison of the old and new rendering is shown in the attached image.
This image is from the old render output.

This image is from the new render output.

Target Goals: Our target is to activate all high-definition regions of the Chicago map and a significant portion of the gameplay systems by the end of June.
all regions of the Chicago map

Ongoing Commitment: We are working diligently to achieve these goals and appreciate your continued support.
More screenshots from the current version will be released soon."
The current version is optimized to produce 60 FPS images with the Nvidia RTX 3060.Screenshots

Note that these systems are activated automatically in the current version.
DLSS Multi Frame Generation
DLSS Frame Generation
DLSS Ray Reconstruction
DLSS Super Resolution
Deep Learning Anti-Aliasing
Streamline Deep DVC
Thank you to everyone who followed and supported our project.