Unsolved Stories Development Diary News
Hello everyone,
We would like to share basic informations from our development diary with you.
We have thousands of buildings that we are working on modeling interiors of, in our game.
We want to show you that how we do this, step by step.
In this example, our building has 250 rooms.
Picture 1 : Exterior Design

Picture 2 : Interior Design

Picture 3 : Details

Picture 4 : Combining

We are applying the same procedure to all building of the game.
Thanks to this you will be able to explore all places in the game.

We have been working on the map years.
We completed our map that is 265 km square.

To make our city feel more lively we are developing about 1000 NPC (Non-player character).
They have their own identity with AI systems. This is one our major goals.

The other impressive part of the game will be the vehicles and traffic.
We are designing our own concept vehicles with high details. Also our aircrafts will be
intracting with everything in this map similar to other big open world games.

Our main aim is to create virtual film sets in our base open world game which will

If you want to contact us ;
You can reach us from [email protected]
Our team will be back as soon as possible.
Thank you to everyone for your support!
https://www.instagram.com/madhoundgames/
https://twitter.com/MadHoundGames
http://madhoundgames.com/
We would like to share basic informations from our development diary with you.
We have thousands of buildings that we are working on modeling interiors of, in our game.
We want to show you that how we do this, step by step.
In this example, our building has 250 rooms.
Picture 1 : Exterior Design

Picture 2 : Interior Design

Picture 3 : Details

Picture 4 : Combining

We are applying the same procedure to all building of the game.
Thanks to this you will be able to explore all places in the game.

We have been working on the map years.
We completed our map that is 265 km square.

To make our city feel more lively we are developing about 1000 NPC (Non-player character).
They have their own identity with AI systems. This is one our major goals.

The other impressive part of the game will be the vehicles and traffic.
We are designing our own concept vehicles with high details. Also our aircrafts will be
intracting with everything in this map similar to other big open world games.

Our main aim is to create virtual film sets in our base open world game which will

If you want to contact us ;
You can reach us from [email protected]
Our team will be back as soon as possible.
Thank you to everyone for your support!
https://www.instagram.com/madhoundgames/
https://twitter.com/MadHoundGames
http://madhoundgames.com/