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2025 Steam Awards: Most Innovative Gameplay

Nominations for the 2025 Steam Awards are open.
The nomination period closes at 10am PST on 1 December.
Every player on Steam gets a vote, and we’d love your help nominating Atomfall for Most Innovative Gameplay

To everyone who braved the Quarantine Zone and uncovered the truth of Atomfall, your support means so much to us. Thank you!

Patch Notes | 28.10.2025

New Content
  • [p]NEW Rapid Travel Network[/p]
  • [p]NEW Phobias Safe Mode[/p]
  • [p]NEW Elite Weapons[/p]
[p][/p][h2]Improvements[/h2]
  • [p]Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions[/p]
  • [p]Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck[/p]
  • [p]Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant[/p]
  • [p]Enhanced text scaling[/p]
  • [p]Improved haptics when using DualSense controllers[/p]
  • [p]Added clearer signposting about the effect of the Red Strain to How to Play section[/p]
  • [p]Added ingredients to Trader 45's stock for crafting Items[/p]
  • [p]Improved searching bodies while carrying heavy weapons[/p]
  • [p]Pressing a direction button on an empty slot will now equip empty hands[/p]
  • [p]Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory[/p]
[p][/p][h2]Fixes[/h2][h3]General[/h3]
  • [p]Fixes and improvements to AI in combat and pathing with further animation fixes[/p]
  • [p]Wide variety of lighting and special effects fixes throughout[/p]
  • [p]Variety of art, collision and camera fixes throughout[/p]
  • [p]Small improvements to localisation[/p]
  • [p]Directional indicators now show for the duration of whistling from NPCs[/p]
  • [p]The correct crafting sound now plays when crafting makeshift grenades[/p]
  • [p]Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped[/p]
  • [p]Fixed the backpack menu remaining accessible after inserting a battery into a robot[/p]
  • [p]The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time[/p]
  • [p]Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon[/p]
  • [p]Pigeons now make pigeon noises alongside their usual flapping[/p]
  • [p]Corrected the name of Captain Sims’s M. 1911[/p]
  • [p]The pin in the explosive lure no longer remains when players remove it[/p]
  • [p]The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from[/p]
  • [p]The Target Practice achievement now consistently unlocks correctly including with DLC weapons
    [/p]
[h2]Quest Specific Fixes[/h2]
  • [p]Mother Jago will now consistently accept that the player has a certain item even if they are infected[/p]
  • [p]The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries[/p]
  • [p]The Windfall Shipment lead will now consistently complete even after opening the chest[/p]
  • [p]Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances[/p]
  • [p]Wicked Isle Story Expansion[/p]
  • [p]The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’[/p]
  • [p]Bill Anderson's lead will now resolved in all intended circumstances[/p]
  • [p]Jean Hamer’s lead will now resolved in all intended circumstances[/p]
[h2]The Red Strain Story Expansion[/h2]
  • [p]Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC[/p]
  • [p]The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre[/p]
  • [p]Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet[/p]
  • [p]The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances[/p]
  • [p]Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine[/p]
  • [p]Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre[/p]
[p][/p][h2]Location Specific Fixes[/h2][h3]Slatten Dales[/h3]
  • [p]Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office[/p]
  • [p]Removed some incorrect traversal indicators in the Outlaw's Cave[/p]
[h3]Casterfell Woods[/h3]
  • [p]Solved Billy Gorse suddenly becoming hostile under specific conditions[/p]
[h3]Interchange[/h3]
  • [p]The ladder in Data Room C can now be climbed in all intended circumstances[/p]
  • [p]Players can now no longer be trapped in the Interchange following very specific circumstances[/p]
  • [p]The door to the Robotics lab will now always shut behind players as intended[/p]
  • [p]Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange[/p]
[h3]Wicked Isle Story Expansion[/h3]
  • [p]The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter[/p]
  • [p]Repositioned an obscured ammo pickup near the Beach Hut on the west beach[/p]
[h3]The Red Strain Story Expansion[/h3]
  • [p]Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves[/p]
  • [p]Description of the Commando Knife now reads ‘Average Damage’[/p]
  • [p]Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted[/p]
  • [p]The description text for the Contamination Antidote is now consistent with other antidote items[/p]
  • [p]Music now consistently plays in the Credits after all endings[/p]
  • [p]Resolved a delay to the Induction Launcher dropping to the floor after dropping it[/p]
  • [p]Audio in the outro cinematics for each ending will now play consistently[/p]
  • [p]Players no longer get stuck after jumping on the railings above the water treatment works[/p]
  • [p]Explosion from induction launcher no longer appears behind robots[/p]
  • [p]The intercom effect now continues consistently through conversation with Dr Keene[/p]

Atomfall® | Complete Edition Launches Today, Plus Free Update

[p]Explore every inch of the Quarantine Zone as Atomfall® Complete Edition launches today. Enjoy the complete Atomfall® experience with the main game, both story expansion packs, and all additional content in one single package. With a new free title update which introduces fast travel, updated combat, hidden Sniper Elite content, Phobias Safe Mode, and more to all players.[/p][p][/p][p][/p][p]Atomfall® Complete Edition includes the main game as well as the Wicked Isle and The Red Strain story expansion packs and both the Basic and Enhanced Supply Bundle. The additional content adds expansive new areas to the game world including new story threads, characters, weapons, items, skills and enemies, as well as new endings for the game’s main storyline.[/p][p]Atomfall® Complete Edition is available now as a digital purchase on Steam, Atomfall® is Certified on Steam Deck.[/p][p][/p][p][/p][p]The free title update, available to all players from today, includes several gameplay improvements including refinements to the combat experience, improvements to AI, Phobias Safe Mode, hidden content from Rebellion’s Sniper Elite franchise and the ability to fast travel.[/p][p]A much-requested feature, fast travel is enabled by discovering Rapid Travel Network hatches in each of the game’s sandbox exteriors. Once available you can quickly move from one area to another. Phobias Safe Mode allows players to switch the appearance of the various swarms of hostile vermin in the game. With this being Atomfall®, the creatures in the chosen swarm are replaced with Cornish pasties.[/p][p][/p][p][/p][h2]Atomfall® Complete Edition content:[/h2][p][/p][h3]Main Game:[/h3][p]A UK-based post-apocalyptic survival-action game, Atomfall® is inspired by the real life Windscale nuclear incident in the 1950s. Players will embark on a fictionalised adventure meeting a cast of weird and wonderful characters as they try to uncover the mystery of what happened at the Atom Plant and escape the Quarantine Zone. So far, over 3 million players have jumped into the world of Atomfall®.[/p][p][/p][h3]Wicked Isle:[/h3][p]The Atomfall® story continues with the “Wicked Isle” Story Expansion Pack, introducing a mysterious new region to explore, nestled off the Cumberland coast, along with new enemies, quests, characters, items and weapons to discover.[/p][p][/p][h3]The Red Strain:[/h3][p]The adventure of Atomfall® is completed with "The Red Strain” Story Expansion Pack, introducing a new location nestled in the hills called Test Site Moriah. With an intriguing storyline lead by a cast of unique characters, The Red Strain also introduces new items, weapons, skills and infected enemies for you to battle.[/p][p][/p][h3]Basic and Enhanced Supply Bundles:[/h3][p]With supplies being scarce in the quarantine zone, the “Basic and Enhanced Supply Bundles” improve your chances for survival with additional items to find, including exclusive weapons, a custom skin for the metal detector, and unlockable additional items and upgrades to help you survive.[/p]

Small Hotfix 1.21 Update

[p]Another small hotfix 1.21 has been deployed. [/p][p]We appreciate everyone who has sent in reports so far.[/p][p]A full list of fixes can be found here: [/p][p]We hope that everyone has been enjoying the expansion.[/p][p][/p][p][/p]

Patch Notes | 16.09.2025

[h2]Fixes[/h2][p][/p][h2]General:[/h2]
  • [p]Improvements to AI behaviour to both enemy and story characters.[/p]
  • [p]Various animation fixes and enhancements.[/p]
  • [p]Amendments and improvements to the game’s UI and inventory screens.[/p]
  • [p]Numerous texture improvements throughout.[/p]
  • [p]Fixes to lead tracking where required.[/p]
  • [p]Reduced character, weapon, item and AI clipping against environments.[/p]
  • [p]Kicks will now cause the expected flinch reaction on a successful hit.[/p]
  • [p]Improved dialogue timing and flow.[/p]
  • [p]Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused.[/p]
  • [p]The Club, Mace, Police Truncheon, Cricket Bat, and Spiked Club will now generate blood VFX when striking enemies.[/p]
  • [p]Spore Mines are now correctly detected by Prescience or Attunement abilities before unfurling.[/p]
  • [p]Blood splatters are now correctly generated on enemies or bodies when hit or shot.[/p]
  • [p]Scrolling through a trader's inventory will now no longer incorrectly skip from item 1 to item 6.[/p]
  • [p]The map will no longer refresh unnecessarily when selecting a different region.[/p]
  • [p]The 'Unequip' option will now function as expected when selecting 'More Options' on the Torch, Metal Detector, or Signal Redirector.[/p]
[h2]Quest Specific Fixes:[/h2]
  • [p]Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4.[/p]
  • [p]The Exfil Camp will no longer become hostile while the "Escape with Captain Sims" objective is active.[/p]
  • [p]When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack.[/p]
  • [p]Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition.[/p]
  • [p]The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave.[/p]
  • [p]After Bill Anderson drinks the flask and becomes Prior Ignatius, his name will no longer incorrectly display as “Bill Anderson” when highlighted.[/p]
[h2]Location Specific Fixes:[/h2][p][/p][h2]Slatten Dales[/h2]
  • [p]A torch can no longer be seen floating in the Slate Mine Caves.[/p]
[h2]Wyndham Village[/h2]
  • [p]Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile.[/p]
  • [p]Villagers will no longer become hostile after the player kills Billy Gorse.[/p]
[h2]Casterfell Woods[/h2]
  • [p]An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it.[/p]
  • [p]A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods.[/p]
[h2]Windscale Plant[/h2]
  • [p]Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant.[/p]
[h2]Midsummer Isle (Wicked Isle Story Expansion)[/h2]
  • [p]A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar.[/p]
  • [p]Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker.[/p]
  • [p]The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village.[/p]
  • [p]The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker.[/p]
  • [p]Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building.[/p]