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Adv. Branch - Patch #6 Notes



[h3]New Features:[/h3]
  • Districts: Now you can manage districts which are created by Landing Sites. The new Districts Lens allows you to visualize the resources of each individual district separately. You can turn on/off the "District Boundary" that each Landing Site emanates. Each district has a different name that you can customize.
  • Terraforming Screen: The new terraforming screen provides a roadmap of the overall terraforming plan.
  • Deep & Ultra-deep Veins: We added new types of veins with much higher quantities. Deep and Ultra-deep veins require higher tiers of Mines.
  • Advanced Landing Site: Players can now research and deploy Advanced Landing Sites, which provide even more resources to help expand the base.
  • New contextual Build Menu when clicking on Veins.


[h3]Improvements[/h3]
  • Updated Build Buttons to better reflect the Buildings Levels
  • Special Moments in game now include camera animation
  • Improved FXs for Special Projects
  • Updated Special Projects Models
  • Minor update to Way construction performance
  • Minor updates to Knowledge Base content to better reflect implemented game values
  • Improved end game decision option descriptions (Spoiler: End Game Decisions!)
  • Improved Building Info Panels to better show stats
  • Balance - Rebalanced Polar Nukes and MicroSuns so multiple launches are required (Spoiler: Stage 1 Terraforming)
  • Balance - Updated Power Consumption for Glass Factory and Iron Mines productivity to better match similar buildings
  • Balance - Increased research time amount for colonies; it takes a bit longer to complete the research now.
  • Once completing a tech, the tech tree no longer forces users to select a new tech.
  • Implemented power lens optimization and improved performance
  • The power toruses no longer show on icon view when using the power lens
  • The power lens now displays power buildings as relevant buildings
  • Fixed power cluster widget not showing megawatt units
  • Power clusters with energy deficits now display a red color
  • Added factory bar to maintenance lens
  • Updated pulse timing for secondary dialogue
  • Improved normal lens to display when hubs are empty
  • Improved naming conventions for building levels
  • Implemented minor improvements to logistics performance
  • Implemented minor updates to building models
  • Improved black polar dust FXs
  • Changed scroll sensitivity in Lens List
  • Balance - Removed Uranium Mines Lvls 2 / 3
  • Balance - Updated landing site resource spawning to avoid exploits:

    1. Will ignore resources that are already in range
    2. Will not spawn in already revealed tiles
  • Balance - Migration now considers RP-efficiency of the different colonies
  • Balance - buildings no longer decay during the tutorial phase
  • Balance - Added a second task to the More Workers Directive
  • Balance - Tutorial: Inverted carbon and iron spawn distances; implemented small adjustment to all spawn distances
  • Balance - Significantly reduced direct co2->o2 effectivity of biodomes and aquadomes. Halved production for oxygen release plants. Decoupled Flora co2 generation from biodome stats
  • Added a disable button to special projects
  • Balance - Updated requirements priorities so that factory hoarding is on top of minimum storage
  • Scanner Lens optimization: Th veins widgets now fade when located on the borders of the planet
  • Added space elevator animations



[h3]Fixes:[/h3]
  • Fixed several line subtitles to match VO recordings
  • Fixed issue with Storage centers not showing the correct MAX value on load
  • Fixed several Popup copy to match actual requirements
  • Fixed issue with landing site icons not being visible from Orbital view
  • Fixed several issues with dialogue triggering and running when game conditions should have prevented them
  • Fixed issue that would eliminate resources when a Special Project was canceled
  • Fixed minor issues with UI
  • Fixed an issue that was preventing the Mars nomenclature from being displayed
  • Fixed issue that would not show lines on the Climate Lens
  • Fixed issue with Building Info Panel not updating values in some cases
  • Fixed minor issue that occurred when finishing a project
  • Fixed issue that would trigger dialogues while others were playing and could cause continuity issues
  • Fixed issue that would prevent the Maintenance Lens from displaying the correct building color when out of reach
  • Fixed issue that would allow players to select enemy units
  • Fixed serialization breaking upon opening Terraforming Build Category
  • Fixed Build Button remaining hovered when reopening category
  • Fixed Build Button auto-selecting a building’s highest level when clicking outside of level buttons
  • Fixed issue that caused the World Build Button to become locked and unable to close
  • Fixed World Build Button not closing the vein info panel
  • Fixed Build Panel not showing the correct building power requirement for different levels
  • Fixed Vein Info Panel remaining open when changing Lens
  • Limited Chars for Savegame file names
  • Fixed issue that would spam FXs once enemies die because of time limit
  • Fixed overflow on scrap panel
  • Adjusted Veins Colors for better readability
  • Fixed issue that would have some story quests show up after killswitch (End Game Decision Spoiler!)
  • Fixed sporadic issue that caused the initially revealed area to not include correctly spawned and necessary resources inside the radius.
  • Fixed military drone factories producing units when hives are not operative or available
  • Fixed issue that would trigger Asterion Quest during Second Battle (Combat spoilers)
  • Fixed new Special Projects not appearing in old saves.
  • Fixed cinematics depth of field issue.
  • Fixed cinematics not running in normal lens.
  • Fixed issue that would not trigger the combat music when being attacked
  • Fixed issue that caused SFXs to be too loud while zoomed-in.
  • Fixed colonies killing colonists upon scrapping the building.
  • Fixed Uranium mines not disabling its particles when hiding the vein
  • Fixed Uranium mine particles not being affected by speed
  • Fixed vein world panel distorted on over
  • Fixed world build panel starting opened and glitched upon starting a game
  • Fixed Special Projects animations so they no longer break during load
  • Fixed issue that would not decrease the volume of the SFXs during calls
  • Fixed World Build Button not closing the vein info panel when showing
  • Fixed Vein Info Panel remaining open when changing Lens
  • Fixed Uranium mines not disabling its particles when hiding the vein
  • Fixed Uranium mines particles not being affected by speed


[h2]What is the Advanced Branch?[/h2]

Our Advanced branch is where we push out patches for further testing before launching it to the entire player base. As we approach and solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains stable. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new updates! Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game, where it will be accessible for all of our players.

How to access the Advanced branch
If you’re interested in trying out all of these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!

  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.




If you’d ever like to return to the Public branch, simply select “None” under the submenu and Steam will handle the rest!

Thank you to everyone for testing out this latest update and we'll see you soon for the next one!

Ad Astra,
Tlön Industries

Welcome home to Mars: play our free demo until May 9th!

[h2]Get a taste of life on Mars[/h2]



Welcome to your new home: Mars. Per Aspera is a planet-sized city-builder where you take control of the world's most sophisticated AI and build humanity's new home. Succeed where all others have failed and transform the barren Red Planet into a verdant paradise.

To celebrate our inclusion in the BIG Festival, we'll be offering a free demo until May 9th!



Get a small taste of life on the Red Planet with our free demo. Begin the journey to terraform Mars, meet your maker Dr. Foster, and bring your first colonists to their new home. The demo gives you a taste of the resource management, compelling narrative, and planet building experience: explore your new home in the free demo until May 9th.

Per Aspera is 20% off until May 1st as part of LudoNarraCon, a digital celebration of narrative indie games like ours.

[h2]We're in the BIG Festival![/h2]



The BIG Festival begins May 3rd and lasts until May 9th - a week long celebration of indie games! The Festival is online and free for everyone to attend: play indies, chat with game developers, and attend online talks. Learn more about Brazil's Independent Games Festival here.

Per Aspera is up for three nominations at the BIG Festival! 🎉

[h2]Build a new civilization that spans the planet[/h2]



Experience a building simulator at a massive scale like never before. Explore a new frontier: the entire planet of Mars is yours to cultivate! Grow your humble landing site into a planet-wide urban sprawl with a legion of workers and drones to command. With the planet as your canvas, the possibilities are endless.

[h2]The perfect blend of hard sci-fi and simulation[/h2]



Bask in the wonders of the red planet. Ascend the peak of the staggering Olympus Mons, dive into the depths of the Capri Chasma, or meet old rover friends like Viking1 or Pathfinder. Mars has been faithfully recreated for you by using geographical maps straight from NASA. Create a new home for humanity by using terraforming techniques steeped in real-world science.

https://store.steampowered.com/app/803050/Per_Aspera/

Per Aspera is 20% off during the Raw Fury Spring Sale! 🌞

[h3]Raw Fury's Publisher Sale[/h3]



Our publisher, Raw Fury, is having a huge sale right now and Per Aspera is a part of that! It's a great time to pick up Per Aspera for a whopping 20% off or even pick up some other of Raw Fury's titles. The sale runs for a week until April 22nd. This sale page has more information about the entire sale!

https://www.youtube.com/watch?v=GPID3LDaIyc

[h3]Livestream[/h3]



To celebrate the special event, we'll be hosting a playthrough of Per Aspera on our Steam page! We'll be kicking off the terraforming journey, so you'll be able to see how the game plays.

https://store.steampowered.com/app/803050/Per_Aspera/

Content Update #2: Improved Logistics



As we revealed in our Development Roadmap earlier this month, we have been working on several content updates since launching Per Aspera. As of today, our second content update has been released! This content update is another substantial patch full of bug fixes, QOL improvements, and community-requested features. There's much more where than came from, too, but for now let's dive into this update's patch notes.

Selecting a group of buildings and turning them all off at once!



Version: V1.2.0.0.6.11478.2021.2.11
Unless otherwise noted, these changes are save game compatible!

  • You can select and upgrade multiple ways at the same time.
  • General overhaul of storage center functionality.
  • Updated Workers Widget: it will now notify players if production becomes unsustainable
  • Added Sparklines to all productions


Upgrading multiple Ways in a group selection with a single click.

Improved Building Table Tooltips
Changed Behaviors selection in combat lens. Swarms can be split using alt.
Updated Building Status Icons
Updated Knowledge Base with each colony type.
Updated Structures Screen presentation
Updated Tooltip presentation: now with colors! 🎨
Updated the Traffic Lens to show sectors loads.
Updated Space Elevator animations
Updated Factory logistics to better push resources to other buildings
Updated drone hive power consumption to 20/35/50 MW of power. (Previously it was 10 MW for all levels.)


  • Fixed issue with combat lens that would keep a selection of units active if you reloaded the game
  • Fixed boxed selection on lower resolutions
  • Fixed issue with Research Lab model
  • Fixed issue that would have swarms oscillating in some edge cases
  • Fixed issue that caused some target markers to appear behind the planet
  • Fixed several issues with dialogues
  • Fixed in-progress hyperloops displaying way upgrading icon
  • Fixed an issue with connecting hyperloops.
  • Fixed single way upgrading not working
  • Fixed way upgrading button displaying behind the planet
  • Fixed power tooltip showing wrong units
  • Fixed issue when placing a hyperloop with too many connections
  • Fixed issue that would have a disadvantage on the rival faction if user had enhancements
  • Fixed faction stats graph panels not expanding on BIP close






We're so excited to finally announce the good news! Per Aspera has been selected for inclusion to the BIG Festival, Brazil's Independent Games Festival! This is the largest festival for indie games in Latin America. We're honored for Per Aspera to be recognized as a finalist. Our game was nominated for three amazing categories:

  • Best International Game
  • Best Gameplay
  • Best Latin American Game

The BIG Festival will be May 3 - 9th and it's free for everyone to register! Check out all the details & finalists here.

Ad Astra,
Tlön Industries

Advanced Branch Patch #5



The following changes are live for users on the Advanced branch!

New Features
  • You can select and upgrade multiple ways at the same time.
  • General overhaul of storage center functionality.
  • Updated Workers Widget: it will now notify players if production becomes unsustainable
  • Added Sparklines to all productions


Quality of Life Changes Improved Building Table Tooltips
Changed Behaviors selection in combat lens. Swarms can be split using alt.
Updated Building Status Icons
Updated Knowledge Base with each colony type.
Updated Structures Screen presentation
Updated Tooltip presentation: now with colors! 🎨
Updated the Traffic Lens to show sectors loads.
Updated Space Elevator animations
Updated Factory logistics to better push resources to other buildings


Bug Fixes
  • Fixed issue with combat lens that would keep a selection of units active if you reloaded the game
  • Fixed boxed selection on lower resolutions
  • Fixed issue with Research Lab model
  • Fixed issue that would have swarms oscillating in some edge cases
  • Fixed issue that caused some target markers to appear behind the planet
  • Fixed several issues with dialogues
  • Fixed in-progress hyperloops displaying way upgrading icon
  • Fixed an issue with connecting hyperloops.
  • Fixed single way upgrading not working
  • Fixed way upgrading button displaying behind the planet
  • Fixed power tooltip showing wrong units
  • Fixed issue when placing a hyperloop with too many connections
  • Fixed issue that would have a disadvantage on the rival faction if user had enhancements
  • Fixed faction stats graph panels not expanding on BIP close


[h2]How do I access the Advanced branch?[/h2]

Our Advanced branch is where we push out patches for further testing before launching it to the entire playerbase. As we approach and solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains stable. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new updates! Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game, where it will be accessible for all of our players.

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!

  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.


If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

Ad Astra,
Tlön Industries