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Per Aspera News

The future of Per Aspera: our development roadmap



Since the release of Per Aspera, we've deployed regular patches and our first content update! We don't plan on stopping there, either. We have a lot in store for the game and decided it's time to share with our players a little more about where we're going.



This roadmap encompasses the larger content updates that are planned and in development. To give you a sense of scale and scope, these updates will be similar in impact and size as our v1.1 Treat That Water content update.

Our next content updates are planned to be released throughout the year during the second and third quarters. As we come closer to releasing a new content update, we'll deploy changes to our Advanced Branch to ensure build stability. Our Advanced Branch is where we test new changes and assess how our newest updates impact the rest of the game. Once we're happy with the performance & integrity of the build, we'll push the new content update onto our public branch and announce it on Steam for everyone!

As you can see, our next content update, named Nuts & Bolts: Improved Logistics will be launching soon...



We're excited to announce that our next content update will be releasing this month in late March! Since that's fairly soon, we're happy to reveal what this update contains. Our Nuts & Bolts: Improved Logistics update will have:
  • Multiple selection for buildings and roads
  • Updated traffic logistics for oversaturated roads.
  • Improved way upgrading
  • Resources will show a thumbnail of the stock graph in the HUD.
  • Improved storage center functionality
  • Improved notifications and UI for worker and drone status
  • Improved space elevator presentation and new animations
  • Improved special project presentation


After that, we have more content updates planned! While we can't share all of the particulars yet, you can have a little sneak peak as a treat. 😊







As you can see, later this year we'll begin working on workshop support with our Martian Modding content update. It's incredibly important for us to make sure that these tools work for our community. To that end, we're looking for modders who would be interested in giving us feedback as we develop our modding tools. If you're interested in joining our early access modding group, please let us know by filling out this form here! Past modding experience is preferred, but not necessarily required.

We're very excited for what's in store! We hope that this roadmap shines a little more light on what's in store for the game and shows that we intend to support this game for the future. We're so grateful to all of our players and for your continued feedback, suggestions, and bug reports.

Ad Astra,
Tlön Industries

Patch #6 is out now!



Patch #6 Notes

The following changes are now live for all users!

Version: V1.1.0.0.6.11077.2021.2.11
Compatible with existing save games.

  • Fixed Issue that would compound the speed of special projects time.
  • Fixed some minor SFX issues.
  • Fixed issue that displayed building limit at 100 when it was 50.
  • Added Override File so users can change Resolution from outside the app. (Streaming Assets/OverrideSettings.yaml)
  • Fixed some VO issues.
  • Fixed issue that occasionally caused workers to idle instead of transporting resources
  • Fixed issue with Storage Centers and excess capacity -- Storage Centers will now "ask" for resources more evenly


The new & improved storage center coming online!

Ad Astra,
Tlön Industries

Advanced Branch - Patch Notes #4



  • Fixed Issue that would compound the speed of special projects time.
  • Fixed some minor SFX issues.
  • Fixed issue that displayed building limit at 100 when it was 50.
  • Added Override File so users can change Resolution from outside the app. (Streaming Assets/OverrideSettings.yaml)
  • Fixed some VO issues.
  • Fixed issue that occasionally caused workers to idle instead of transporting resources
  • Fixed issue with Storage Centers and excess capacity -- Storage Centers will now "ask" for resources more evenly


Ad Astra,
Tlön Industries

Content Update #1: Treat That Water - Out Now!





It's been a little over two months since Per Aspera launched. Since that time, we've been working hard to evaluate everyone's feedback. In the beginning of the new year, we took time to evaluate our post-launch plans and examine what you, our players, most requested. This patch is our biggest yet: it's our first content update and is a substantial patch chock full of new features, bug fixes, QOL improvements, and more. We hope that you enjoy it.

Without further ado, read below for the list of changes!



Version: V1.1.0.0.5.10873.2021.2.11
Unless otherwise noted, these changes are save game compatible!

  • New Water Treatment Plant. Once there's water on Mars, you can collect it from the seas
  • Pressing TAB will show building Icons and Positional Information
  • Patch changelogs info now in Main Menu
  • Users can continue playing after credits. (A save game will be generated after credits and users can launch it from the LOAD menu.)
  • Users can set projects to auto-renew
  • Added Custom Cursor
  • New Immersive HUD (Can be switched on via the Options Menu)
  • Added analytics solution for balance tracking
  • Added Pop-up for Metrics Disclaimer.
  • Added SFX for Swarms.
  • Added more tooltips.


  • Updated all Lenses to display information in a friendlier manner.
  • Buildings under construction will not carry over their high priority once they are built.
  • When you move swarms in combat lens, the swarms are not deselected.
  • When you press right click to deselect swarms, the combat lens no longer closes at the same time.
  • Terraforming Plan (Knowledge Base) now is available in Sandbox Mode
  • Increased worker drone collision area. They are easier to select and the camera will follow them.
  • Updated Popups to include more information and graphics
  • Updated several special sites' 3d models
  • Improved Hyperloop UX and presentation
  • Now when placing hives, the combat lens turns on for better feedback of hive ranges
  • Rebalanced some building's costs and required materials for construction for mines (This is save game compatible!)
  • Improved balance and functionality of the Storage Building (This is save game compatible!)
  • Added Mines extraction bonuses from for Lohitanga Sites.
  • Added descriptions for missing buildings in the Knowledge Base
  • Added a large amount of tooltips for all HUD elements
  • Building upgrades can now be canceled
  • Added control help in the Combat Lens
  • Improved Tech Tree Presentation
  • Hyperloops can be constructed from both sides now.
  • Airships are 5x faster
  • New Tech Tree balance
  • Updated positions for Special Sites
  • Updated Roads and decorations for them
  • Updated Sandbox music playlist
  • The structure panel will clear its selection when it opens or changes category
  • The tech popups for tech lanes show its description in the title


  • Fixed several issues with Resource Allocation to work as intended.
  • Fixed issue with Maintenance Drones priorities.
  • Fixed issue that would not stop Fire SFX once fire is extinguished
  • Fixed issue where if you cancel or close the lens when splitting, the split panel remained opened
  • Fixed issue where if one swarm was following other, if you moved (or split) the leading one, the other stopped following and returned to base
  • Fixed issues which prevented Deimos from crashing when loading a save-game
  • Fixed several issues with Narrative branching and story sequence.
  • Fixed issue with Hyperloops that would end up with a corrupted connection if placement was canceled in a specific moment
  • Fixed Research Tool tip to shows correct Research Points.
  • Fixed some issues that would result in crashes for a small amount of players
  • Improved Performance in some cases and reduced spikes when switching lenses
  • When Upgrading Roads, it will always chose the correct route between two buildings
  • Fixed issue that caused some drones to become stuck when upgrading roads
  • Removed batteries from initial available buildings in Sandbox mode
  • Fixed Traffic lens so Voronoi Areas no longer break
  • Fixed issue that would incorrectly show the cost of upgrading ways in some cases
  • Fixed issue with the camera clipping some objects during placement
  • Fixed the Building Info Panel not updating when changing pending scrap
  • Fixed power cluster canvas only turning off the text when behind the planet
  • Fixed issues with missing sounds





This year, we were honored with news that Per Aspera was nominated in this year's DICE Awards as Strategy/Simulation Game of the Year! It's a dream come true to be alongside so many fantastic games, especially fellow strategy games we admire. We'd like to take this time to thank each and every one of you for the support since our game launched some months ago. We love all of our players and we're so thankful for your help, feedback, and support. Thank you for going on this journey with us.

See you for the next patch!

Ad Astra,
Tlön Industries

Advanced Branch - Patch #3 Notes

Advanced Branch - Patch #3 Notes

We're continuing preparations for our first content update! This smaller patch supplements our upcoming Content v1.1 update that we previously talked about in the Advanced Branch Patch #2 notes! We're continuing to address various bugs, implementing QOL updates, and adding new features to improve the game.

Remember that for now these patches are only accessible via the Advanced Branch. Once we're positive everything is working as it should, we will publish these changes to the public build where it will be accessible to all of our players! In the meantime, thank you for your patience and for trying out these new changes.

New features:
  • Added Pop-up for Metrics Disclaimer.
  • Added SFX for Swarms.
  • Added more tooltips.


Changes:
  • Updated building icons.
  • Improved Resource Allocation backend functionality.
  • Balanced the Aerobrake Methane project (halved amount.)
  • Updated ending to explain consequences of decisions.
  • Made it easier to click on workers.
  • Updated placement lens intensity.
  • Updated priority for Worker Factories to tame the death spiral.


Bug Fixes:
  • Fixed issue that would not re-generate roads if it was saved during generation.
  • Fixed some typos in Spanish localization.
  • Fixed issue with hyperloops being transitable despite being inoperable.
  • Fixed issue with roads upgrading materials.
  • Fixed some dialogue lines and missing audio.
  • Fixed issue that would show stockpiles in locked regions.
  • Fixed issue with the project auto-renew toggle.
  • Fixed exception / crash when maintenance drones die.


Ad Astra,
Tlön Industries