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Adv. Branch Patch #2 is out!



Advanced Branch - Patch #2 Notes

In the beginning of the new year, we took time to evaluate our post-launch plans and examine what you, our players, most requested. We hope that our patches reflect that we're listening and working to improve the game for you! The following changes are now live on our Advanced Branch! Remember that you'll need to switch branches in order to get the update. This is our first content update - a substantial patch chock full of new features, QOL updates, and plenty of bug fixes.

Version: V1.1.0.0.5.10783.2021.2.11

New features:
  • New Water Treatment Plant. Once there's water on Mars, you can collect it from the seas
  • Pressing TAB will show building Icons and Positional Information
  • Patch changelogs info now in Main Menu
  • Users can continue playing after credits. (A save game will be generated after credits and users can launch it from the LOAD menu.)
  • Users can set projects to auto-renew
  • Added Custom Cursor
  • New Immersive HUD (Can be switched on via the Options Menu)
  • Added analytics solution for balance tracking


Changes:
  • Updated all Lenses to display information in a friendlier manner.
  • Buildings under construction will not carry over their high priority once they are built.
  • When you move swarms in combat lens, the swarms are not deselected.
  • When you press right click to deselect swarms, the combat lens no longer closes at the same time.
  • Terraforming Plan (Knowledge Base) now is available in Sandbox Mode
  • Increased worker drone collision area. They are easier to select and the camera will follow them.
  • Updated Popups to include more information and graphics
  • Updated several special sites' 3d models
  • Improved Hyperloop UX and presentation
  • Now when placing hives, the combat lens turns on for better feedback of hive ranges
  • Rebalanced some building's costs and required materials for construction for mines (This is save game compatible!)
  • Improved balance and functionality of the Storage Building (This is save game compatible!)
  • Added Mines extraction bonuses from for Lohitanga Sites.
  • Added descriptions for missing buildings in the Knowledge Base
  • Added a large amount of tooltips for all HUD elements
  • Building upgrades can now be canceled
  • Added control help in the Combat Lens
  • Improved Tech Tree Presentation
  • Hyperloops can be constructed from both sides now.
  • Airships are 5x faster
  • New Tech Tree balance
  • Updated positions for Special Sites
  • Updated Roads and decorations for them
  • Updated Sandbox music playlist
  • The structure panel will clear its selection when it opens or changes category
  • The tech popups for tech lanes show its description in the title


Bug fixes:
  • Fixed several issues with Resource Allocation to work as intended.
  • Fixed issue with Maintenance Drones priorities.
  • Fixed issue that would not stop Fire SFX once fire is extinguished
  • Fixed issue where if you cancel or close the lens when splitting, the split panel remained opened
  • Fixed issue where if one swarm was following other, if you moved (or split) the leading one, the other stopped following and returned to base
  • Fixed issues which prevented Deimos from crashing when loading a save-game
  • Fixed several issues with Narrative branching and story sequence.
  • Fixed issue with Hyperloops that would end up with a corrupted connection if placement was canceled in a specific moment
  • Fixed Research Tool tip to shows correct Research Points.
  • Fixed some issues that would result in crashes for a small amount of players
  • Improved Performance in some cases and reduced spikes when switching lenses
  • When Upgrading Roads, it will always chose the correct route between two buildings
  • Fixed issue that caused some drones to become stuck when upgrading roads
  • Removed batteries from initial available buildings in Sandbox mode
  • Fixed Traffic lens so Voronoi Areas no longer break
  • Fixed issue that would incorrectly show the cost of upgrading ways in some cases
  • Fixed issue with the camera clipping some objects during placement
  • Fixed the Building Info Panel not updating when changing pending scrap
  • Fixed power cluster canvas only turning off the text when behind the planet
  • Fixed issues with missing sounds


[h2]Hold up! What's the Advanced branch?[/h2]

Our Advanced branch is where we push out patches for further testing before launching it to the entire playerbase. As we approach and solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains stable. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new updates! Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game, where it will be accessible for all of our players.

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!

  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.


If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

[h2]DICE Nomination[/h2]

Earlier this month, we were honored with news that Per Aspera was nominated in this year's DICE Awards as Strategy/Simulation Game of the Year! It's a dream come true to be alongside so many fantastic games, especially fellow strategy games we admire. We'd like to take this time to thank each and every one of you for the support since our game launched some months ago. We love all of our players and we're so thankful for your help, feedback, and support. Thank you for going on this journey with us.

Ad Astra,
Tlön Industries

Patch #5 is live now!



Patch #5 Notes

The following changes are now live for all users!

Version: V1.0.0.0.5.10336.2020.12.2
Compatible with existing save games.

Bugs Resolved:
  • Fixed a bug that caused Storage Centers to hoard resources continuously.
  • Fixed a bug that prevented some quests from displaying their location widget.
  • Fixed an issue with resource distribution that caused some resources to become stuck between buildings.
  • Fixed an issue that unlocked sectors in an incorrect order.
  • Improved resource balance: Added Uranium in Huolong Zone
  • Rebalanced resources to guarantee the presence of scarce resources
  • Fixed a bug that caused music to no longer play after a certain set of events.
  • Improved Saving Widget and fixed an issue that replaced save game files when using the enter key instead of clicking.
  • Fixed an issue that displayed an incorrect amount of Worker Hubs.
  • Improved Sabotage balance to scale with game difficulties.
  • Fixed issue that sometimes reset worker routes upon loading.
  • Fixed issue that caused quests to display an incorrect description.
  • Fixed an issue that would break the game when sending bulk actions to buildings in "scrapping" state.
  • Workers now begin construction immediately after delivering the last resource
  • Fixed a Sandbox save issue: saving in Sandbox before placing any buildings produced a savegame with a broken data model.


[h2]Recap on our Advanced Branch[/h2]

Last week we released this patch onto our Advanced branch! Users were able to opt into the branch in order to try out the patch before it went public. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new patch! This is especially helpful as we begin to tackle more complicated issues.

Ad Astra,
Tlön Industries

Introducing our first Advanced Branch patch!



Happy 2021! From all of us here at Tlön Industries and Mars, we hope that you had a relaxing holiday season. We’re really looking forward to what we have in store for you this later year.

[h2]Meet our new Advanced branch[/h2]

Today we’re releasing a new patch onto our new Advanced branch! You’ll need to opt into the branch in order to access this patch. Why are we doing this? As we begin to solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains as stable as possible. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new patch!

Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game (which pushes it out to all users.)

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!

  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.


If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

Advanced Branch - Patch #1 Notes

Without further ado, the following changes are now live on our Advanced Branch!

Version: V1.0.0.0.5.10336.2020.12.2
Compatible with existing save games.

Bugs Resolved:
  • Fixed a bug that caused Storage Centers to hoard resources continuously.
  • Fixed a bug that prevented some quests from displaying their location widget.
  • Fixed an issue with resource distribution that caused some resources to become stuck between buildings.
  • Fixed an issue that unlocked sectors in an incorrect order.
  • Improved resource balance: Added Uranium in Huolong Zone
  • Rebalanced resources to guarantee the presence of scarce resources
  • Fixed a bug that caused music to no longer play after a certain set of events.
  • Improved Saving Widget and fixed an issue that replaced save game files when using the enter key instead of clicking.
  • Fixed an issue that displayed an incorrect amount of Worker Hubs.
  • Improved Sabotage balance to scale with game difficulties.
  • Fixed issue that sometimes reset worker routes upon loading.
  • Fixed issue that caused quests to display an incorrect description.
  • Fixed an issue that would break the game when sending bulk actions to buildings in "scrapping" state.
  • Workers now begin construction immediately after delivering the last resource
  • Fixed a Sandbox save issue: saving in Sandbox before placing any buildings produced a savegame with a broken data model.


Ad Astra,
Tlön Industries

Patch #4 is out today! Here's what's new.



It's the final patch of the year! Since we launched the game two weeks ago, we've been collecting all of your sentiments. Thanks to everyone's feedback and reports, we were able to get to the bottom of several tricky issues and figure out fixes. This patch also introduces several quality of life improvements that we think everyone benefits from.

[h2]Patch #4 Notes:[/h2]
Version: V1.0.0.0.5.10159.2020.12.2
Compatible with existing save games.

QOL
  • Added Key bindings support
  • Added configurable autosave frequency and backing up of previous autosave
  • Resources will now try to go to the construction sites that are closest to completion
  • Added specific O2 flammability icons to O2 level widget
  • Traffic Lens: Added drone decay widgets
  • Added Vein quantities and depletion indicators to Scanner Lens
  • When colonies are turned off, colonists will try to go to other colonies as fast as possible
  • Several improvements in Knowledge Base (localization improvements and sprite integration)


Bugs Resolved
  • Considerably reduced loops and weird logistical behaviors in both hyperloops and regular roads
  • Improved performance
  • Fixed a bug that inverted the fabrication speed in Easy and Aspera difficulties
  • Sandbox: fixed hazards not disappearing after atmosphere was developed (requires 300mb)
  • Cargo assignment reset -introduced in last patch- now skips cargo already at destination
  • Fixed several dialogues to avoid lock-outs and out of place sequences
  • Fixed a bug that caused Airships to go to in-construction Colonies
  • Terraforming buildings will now show the generated quantities
  • Fixed Research Outposts not being placeable in too close special sites
  • Fixed worker logic when dropping cargo for other workers
  • Fixed a bug in road generation that caused some roads to become corrupted
  • Several texture and asset corrections
  • Fixed playlist for Sandbox mode
  • Rebalancing: Nuclear Carbonate Extractor and Oxygen Release Plants now release more microbars (0.5 each) into the atmosphere per production cycle (10 days)


Please note: there is no need to begin new games for these changes to take effect.

We've been blown away by the amount of community support, feedback, and activity. As the development team, we carefully review all of our player's thoughts as we plan post-launch schedules. As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.

We have a lot of exciting things in store for 2021. We plan on continuing to support the game in the weeks and months to come. We'll see you all again in the middle of January (in the new year!) with a new patch and, later down the road, an exciting content update. We are wishing each and every one of you a happy holiday season! See you next year~

Ad Astra,
Tlön Industries

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[h2]Hotfix to address new bugs[/h2]
Tonight at 12/19, we pushed a hotfix for Patch #4, to solve the following issues:
  • Performance problem while constructing new roads
  • Performance problem with the Worker Lens
  • Balancing problem with Aspera difficulty (construction times are now 10% longer than normal difficulty)
  • Bug that showed NaN instead of current Research Points
  • Bug that prevented the Buildings table to be sorted alphabetically


The complete version number for this hotfix is v.1.0.0.0.5.10176.2020.12.2; it is save game compatible!

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[h2]Hotfix to address new bug[/h2]
Tonight at 12/31, we pushed a hotfix for Patch #4, to solve a bug that messed up the priorities of resources.

The complete version number for this hotfix is v.1.0.0.0.5.10183.2020.12.2. It is save game compatible!

Patch #3 is live! Read the notes here.



It’s been a week since we launched our game. We never imagined welcoming so many players to Mars! It’s been overwhelming and inspiring to see all of you sharing your colonies, experiences, and feedback. Thank you to all of our players for coming on this journey with us!

We’ve been hard at work prioritizing our post launch plans and implementing improvements. We hope that it shows: this is our third patch in seven days! The first two patches were hotfixes that immediately addressed issues our players reported. This patch is the first of many more to come that tackles the more complex bugs and complications being reported by our community.

Patch #3 Notes:

Version V1.0.0.0.5.9901.2020.12.2
Compatible with existing save games

Bugs Resolved
  • Fixed a lockout issue when the enemy base located in SA-1 was completely destroyed before the mission was assigned. (Early combat spoilers!)
  • Fixed a bug that made some enemy bases invincible. Carmine would erroneously insta-build, even right before defeat, causing the fight to be impossible. (Late combat spoilers!)
  • Fixed broken Tech Tree after placing invalid Research Outposts.
  • Cargo assignments for the different buildings and special projects will now time-out, allowing room for better assignments.
  • Fixed an issue where the Resource Allocation Matrix and High Priority combination was not correctly prioritizing resources.
  • Fixed single launch projects resetting on load.
  • Fixed Research Outpost bonus bug to be awarded only when completely full. There is now a sliding scale bonus.
  • Scanning the full planet will no longer crash the game.
  • Fixed an issue in Ultra-Wide resolutions: the Cognitive Test displayed incorrectly.
  • Fixed crash on PCs supporting Thai calendar.
  • Fixed several incorrect dialogs and strings.
  • Multiple launch projects will now self-renew upon completion.
Rebalancing
  • The Magnetic Dipole Shield now requires 15 launches.
  • Rebalanced Nitrogen import and aerobraking projects.
  • Black Polar Dust is no longer overpowered.
  • Polymers Factory II and III requirements have been updated to require steel instead of iron.
  • Crater Domes now have correct requirements and output values. (e.g. they award 300 RP)
  • Tent and Open Cities now require less water and food.


As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We can’t respond to everything but we do read all of your posts! We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.



Future Plans


The game is out, but the work doesn’t stop! We plan on supporting Per Aspera for a long time to come. What does that support look like? We’ll continue working on patches that address reported issues, but later down the road we’ll also be implementing free game content updates. Everyone has already made a lot of excellent suggestions and we’re very excited about all of the possibilities!

That’s the future - what about our immediate plans? We’re working to release the next patch next week. After that the team is going to be taking some much needed time off in December to rest, recuperate, and enjoy the holidays. We’ll come back in the new year and continue working on regular patches to fix bugs, improve the user experience, and implement some QOL suggestions. For the end of January, we plan to release some new content and features.

Please remember to continue following the Code of Conduct and being respectful to each other during discussions! If things begin to cross the line, the mods will step in and lock the thread.

Ad Astra,
Tlön Industries