Patch Notes 16th of September
Hi everyone, and thank you for playing EvilVEvil. It means the world to us
We have pushed a new patch today focused towards fixing crashes, improving stability and some overall tweaks.
Patch Notes:
Animation:
Fixed an issue where SMG animations were floating.
Tech & Stability:
Fixed a rare crash while switching between levels.
Jump can now be bound to any key.
Increased stability for offline mode substantially.
A lot of tweaks and improvements to lobby functionality.
Fixed an issue when damage dealt by character abilities wasn't counted towards challenges.
Added support of black list: blocked users can neither join your lobby nor communicate with you
Gameplay:
Portals now have a delay after each objective is destroyed, as well as each objective getting a small health boost.
Improvements and tweaks to ADS (Aim Down Sights).
Improved how the Bone Gunner works.
We have pushed a new patch today focused towards fixing crashes, improving stability and some overall tweaks.
Patch Notes:
Animation:
Fixed an issue where SMG animations were floating.
Tech & Stability:
Fixed a rare crash while switching between levels.
Jump can now be bound to any key.
Increased stability for offline mode substantially.
A lot of tweaks and improvements to lobby functionality.
Fixed an issue when damage dealt by character abilities wasn't counted towards challenges.
Added support of black list: blocked users can neither join your lobby nor communicate with you
Gameplay:
Portals now have a delay after each objective is destroyed, as well as each objective getting a small health boost.
Improvements and tweaks to ADS (Aim Down Sights).
Improved how the Bone Gunner works.