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Patch Notes 0.01


First of all we want to say a huge thank you to everyone that participated in the first Closed Beta. We have been blown away by the kind words and great feedback. Your testing highlights a variety of issues and helps us tremendously to prioritize all the possible improvements that we strive for to make the game better.

Here is a list of the fixes that we worked on to deliver you a better experience.

Tech:
  • Improved GPU detection and possibility to define the used GPU in settings to tackle performance issues some players faced. If you are still experiencing performance issues please let us know
Core Gameplay:
  • Feeding - first health tick comes in earlier now, also split the health gain in more ticks to speed up the average health gain towards the start of the feeding
  • Melee - increased range by 10%
  • Mashakas Gateway - made faster and more fluid, also added a small explosion on exit




Artifacts:
  • Teleport - rebalanced explosion damage, now also adds a fire DoT to enemies
  • Blood reload - changed the reload to happen at the start of the feeding, not when you reach 100% health
  • Pyro - removed an unwanted legacy health buff that came with the artifact
  • Choke - bug fix with calculations
Levels:
  • Cut the Cult - changed layout and scripting of the final fight in the second level and removed a potential softlock
Misc:
  • Renamed “Extra 1” to “Mouse 4” + “Extra 2” to “Mouse 5” in the controls
  • Minor Text updates
  • Improvements to matchmaking
  • Fixed an array of bugs regarding weapon animations
  • Moved epilepsy warning to before intro


Thank you again and good hunting! Make Persephida proud!