Development Digest September 24th - October 1st 2021
Hey everyone!
Didn't mean to post this so late, but I've (Janna) been under the weather and today we were busy fixing bugs like crazy. Our testing team has been super busy with new builds 1-2 times a day. They've "painstakingly" been checking each furniture item to make sure they all work correctly. I think they've had a lot of fun though! The team is super thankful to all of our testers for taking the time to make the game better. They deserve an award!

Working on:
That's it for this week! See you all next week!
Didn't mean to post this so late, but I've (Janna) been under the weather and today we were busy fixing bugs like crazy. Our testing team has been super busy with new builds 1-2 times a day. They've "painstakingly" been checking each furniture item to make sure they all work correctly. I think they've had a lot of fun though! The team is super thankful to all of our testers for taking the time to make the game better. They deserve an award!

Working on:
- Housing finalization
- Permissions for housing in multiplayer
- Bug fixing
- Placeable lights in houses
- Added [REDACTED] mount quest
- Food recipe
- Mailboxes around the world
- Mailbox furniture pieces for your plot
- More furniture at Finn’s
- Dandelion now sells plants
- Placeable item
- Lore books
- Recipes auto learned with different levels in most skills
- Different sized placeable chests on your plot
- Dirt piles now drop “Wild Seeds” which randomly picks which seed you get
- NPC behavior
- Track Quest button moved to have better visibility
- Penny’s dialog
- Beds can’t be slept in if enemies are nearby
- Taking damage will now boot you out of any UI
- Various furniture to be placed correctly
- Various furniture’s collisions
- Wall furniture to sit on walls correctly
- Collisions in mines and caves so placeables work there
- All known instances where Greataxe was referred to as “great axe”
- Typo in Deep Iron Greataxe description
- Corrected weapons that should be two-handed and weren’t
- Crafting multiple items stacking greater than 100
- Beehive audio
- Audio manager issues
- Player permissions for plots
- Farm plot bounds
- Boar terrain alignment
- Ice Cave now has a larger platform so you can’t lose your prize
- Whistle’s no longer display previously hovered over weapon
- Mask of Sorrow and Mask of Widow can now be added to collections (only affected newer players)
- Few cracks in the world
That's it for this week! See you all next week!