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Home at Last

We've made it. A year after launching Swords 'n Magic and Stuff into Early Access, we are home at last. This update adds over 200 items to the game and completes the core game mechanics that were in the original single player alpha. But that doesn't mean we're finished by any means. We have lots more planned for the game!



We can't wait to see everyone's housing creations with this new update. Please make sure to share screenshots here on Steam and any of our socials! The team has been working on squashing those pesky bugs (even though they just kept creeping back in!) and creating the housing system Swords 'n Magic deserves.

Are you ready for these patch notes though? Phew. Here we go:

New:
  • Purchasable housing plots around Azura and Farmlands
  • Houses and structures to build on your plot - over 15 varieties
  • Furniture pieces - over 130 items
  • Placeable beds and crafting stations for your housing plot
  • Property permissions menu to allow (or disallow) friends to live with you in multiplayer games
  • Hitching post furniture item, so you can access your stable from home
  • Placeable dirt plots of various sizes on your plot
  • Mailboxes around the world and a mail system to receive mail from NPCs
  • Mailbox furniture pieces for your plot
  • Assorted placeable lights for your housing plot, which you can turn on and off
  • Three different sizes of placeable chests for you plot
  • On-screen tooltips show how to rotate placeable objects
  • Joining session pop up to indicate you are loading into a multiplayer world
  • Mining sparks effect while mining
  • Slowing effect for spider webs
  • Lava lights you on fire
  • Save system to auto backup to prevent corrupted files from not allowing you to play the game
  • Auto sheathing/unsheathing system
  • Signs in Sleepy Haven
  • Particle effect for debuffs
  • Audio manager for smoother music transitions
  • Cobalt tools
  • Weapon quality now affects harvesting tools
  • Quest system improvement to show where to turn in quests on map
  • Models for various items that were missing
  • Tortoise walk and swim sounds
  • Seedmaker usable item placed in world to convert crops to seeds
  • Food tab in collections to show what foods you have had in your inventory - does not allow you to store food in it
  • Furniture tab in collections to show what furniture you have had in your inventory - does not allow you to store furniture in it
  • Overencumberance debuff icon now has a tooltip
  • Secret [REDACTED] sword
  • Secret [REDACTED] arrows
  • Two [REDACTED] staves
  • Creatures and humanoids now affected by status effects
  • Slingshot projectiles
  • Spark powder bomb
  • Confirmation window prompt when buying big decision items
  • A new type of ingot
  • Doorilogue
  • Guard quests in Farmlands
  • Humanoid enemy ranged attacks
  • Humanoid enemies affected by movement speed effects
  • Poison effect to Spiderfang Dagger
  • “Sold Out” sign replaces purchased items in shops
  • Explosive barrels throughout Tirawyn
  • New mount
  • Sleepy Haven Art Fair paintings for houses, thanks to the community! (Currently for sale in Sleepy Haven randomly, the Art Fair itself will be coming later.)
  • Furniture shops now open in Hope Harbor and Sleepy Haven
  • Set of copper weapons
  • Quality borders/colors on icons
  • Weapon recipes
  • The Big Boom shop in Ramshackle
  • Lore books throughout Tirawyn
  • Food recipe
  • Recipes auto-learned with different levels in most skills
  • Dirt piles now drop “Wild Seeds” which can yield different plants at random
  • Beds can’t be slept in if enemies are nearby
  • Beacons to Anchor Shrines when dead


Improved:
  • Looted chests should stay looted on relog now
  • Inaccessible houses are now boarded up
  • Bernhardt’s dialog
  • Planter boxes are only placeable on housing plots now and can be rotated properly
  • Equipment panel icons updated
  • Ferry upgrade now saves between sessions
  • Smoother transition into first person camera mode
  • Toggling first person while aiming
  • Dialog for over 20 NPCs
  • Refactored combat experience - experience is gained when you kill an enemy
  • NPC combat movement speed adjustments
  • On screen visuals when you pick up an item
  • Guard tower in Farmlands
  • Wind whirlers dismantling
  • Performance networking
  • Sleepy Haven terrain and foliage
  • NPC walking paths in Sleepy Haven and Hope Harbor
  • Crafting XP gain
  • Icons
  • New crab attack
  • NPC behavior
  • Track Quest button moved to have better visibility
  • Taking damage will now boot you out of any UI
  • Increased harvest yield


Fixed:
  • Minor issue with Lucy’s quest
  • Typos
  • Brook’s dialog
  • Added Kiwi and Mist seeds to the tree vendor at Moonberry
  • Deep Iron Hammer recipe to have correct materials
  • The cooking recipes Carter sells in Moonberry to not sell auto learn recipes and added a missing recipe
  • Various dirt piles that didn’t drop items
  • Can no longer craft over 100 of any item at one time
  • Projectiles can no longer get fine quality from crafting
  • Cecil in Sleepy Haven updates his stock
  • Sleepy Haven’s tailor shop resets daily again
  • Celery juice shows all buffs in the focus info
  • Fixed crafting window to now show correctly even when you have no ingredients to craft with
  • Splitting items in the community chests or banks does not allow you to go over the slots available
  • Issue where backpacks give the wrong number of extra inventory slots
  • Ramshackle watering can now sits on the table
  • Added missing location in Big Friend quest
  • Taylor’s boar farming quest to update when clearing out the boars
  • Jumping in water not respecting keybinds
  • Status effect damage when dead
  • Status effect application
  • Sen’s dialog
  • Carter knows what he sells now
  • Chest daily spawning
  • Performance issues with NPCs not knowing where to go
  • Camera issue when using ranged weapons and switching from 3rd to 1st person
  • Collision on skips plant
  • Puck’s dialog to reflect your reputation status
  • Xanthus’ dialog after defeat
  • Scarecrow that wasn’t respawning after death now respawns
  • Breakable quest items no longer advance quests incorrectly
  • Bee sound effect volume errors
  • Collisions in mines and caves so placeables work there
  • All known instances where Greataxe was referred to as “great axe”
  • Boar terrain alignment
  • Ice cave now has a larger platform so you can’t lose your prize
  • Whistle’s no longer display stats of previously hovered over weapon
  • Mask of Sorrow and Mask of Widow can now be added to collections (only affected newer players)
  • Mortared up a few cracks in the world
  • Heavy Sling Stones are now consumed