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Development Digest August 20th-27th 2021

Hey everyone!

It's Friday! Two members of our dev team were still out for a bit of this week. Reminder that these are not patch notes, just a work in progress list of what's going on behind the scenes.

Working on:
  • A fuel bar for the forge
  • Housing
  • UI for homeowner property management
  • Status effects
  • Passive buffs
  • Placeable structures
New:
  • Seedmaker model
  • Functional seedmaker
  • Trellis model
  • Build structure sound effects
  • Spyglass
  • Audio manager throughout world
  • Food in collection tab
  • Weight Buff icon now has a tooltip
  • Small house blueprints for purchase
  • Small townhouse blueprint for purchase
  • Wooden shack blueprint for purchase
  • Set up [redacted] sword
  • Set up two [redacted] arrows
  • Set up two [redacted] staves
  • Creatures and Humanoids now affected by status effects
  • Made things go boom
  • Property permissions
  • Loading screen when joining a multiplayer world
  • Cute little sign for housing plots and matching UI panel
  • New slingshot projectiles
Improved:
  • Smoother transition into first person camera mode
  • Shields placement when sheathed
Fixed:
  • Typo in Gregg’s dialog
  • Lucy’s dialog so you can’t get locked out of her quest
  • Issue where backpacks give the wrong number of extra inventory slots
  • Leylen typo
  • Ramshackle watering can now sits on the table


See you all next week!