Development Digest August 20th-27th 2021
Hey everyone!
It's Friday! Two members of our dev team were still out for a bit of this week. Reminder that these are not patch notes, just a work in progress list of what's going on behind the scenes.
Working on:
See you all next week!
It's Friday! Two members of our dev team were still out for a bit of this week. Reminder that these are not patch notes, just a work in progress list of what's going on behind the scenes.
Working on:
- A fuel bar for the forge
- Housing
- UI for homeowner property management
- Status effects
- Passive buffs
- Placeable structures
- Seedmaker model
- Functional seedmaker
- Trellis model
- Build structure sound effects
- Spyglass
- Audio manager throughout world
- Food in collection tab
- Weight Buff icon now has a tooltip
- Small house blueprints for purchase
- Small townhouse blueprint for purchase
- Wooden shack blueprint for purchase
- Set up [redacted] sword
- Set up two [redacted] arrows
- Set up two [redacted] staves
- Creatures and Humanoids now affected by status effects
- Made things go boom
- Property permissions
- Loading screen when joining a multiplayer world
- Cute little sign for housing plots and matching UI panel
- New slingshot projectiles
- Smoother transition into first person camera mode
- Shields placement when sheathed
- Typo in Gregg’s dialog
- Lucy’s dialog so you can’t get locked out of her quest
- Issue where backpacks give the wrong number of extra inventory slots
- Leylen typo
- Ramshackle watering can now sits on the table
See you all next week!