Development Digest August 13th-20th 2021
Hey everyone!
It's Friday! Two members of our dev team were out this week, but we're still making progress. Reminder that these are not patch notes. This list is provided to show what is coming in the next update by showing what was being worked on this week.
Working on:
See you all next week!
It's Friday! Two members of our dev team were out this week, but we're still making progress. Reminder that these are not patch notes. This list is provided to show what is coming in the next update by showing what was being worked on this week.
Working on:
- Seed maker
- Housing
- Housing blueprint options
- Windless Woods
- Guard quests
- Particle effect for debuffs
- Audio manager
- Quest system improvement to show where to turn in quests on map
- Buildable shed blueprint
- Housing foundation
- Models for items that currently have bags
- Tortoise walk and swim sounds
- Stats panel in inventory (still working on what is being shown)
- Windless Woods outfits
- Save files that get corrupt have a backup to not lose your progress
- Bernheardt’s dialog
- Planter boxes are no longer placed on the grid
- Equipment panel icons updated
- Ferry upgrade saves
- Various dirt piles that didn’t drop items
- Can no longer craft over 100 of any item at one time
- Projectiles can no longer get fine quality from crafting
- Cecil in Sleepy Haven updates his stock
- Sleepy Haven’s tailor shop resets daily
- Celery juice shows all buffs in the focus info
- Fixed crafting window to now show correctly even when you have no ingredients to craft with
- Weapons location when sheathed
- After getting off a ladder, your weapons will still stay sheathed
- Splitting items in the community chests or banks does not allow you to go over the slots available
See you all next week!