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Development Digest June 19th-25th 2021

Hey everyone!

Below you'll find what the team worked on this past week. These are not patch notes, but a sneak peek at what's to come for the next update.

Working on:
  • Sleepy Haven Library
  • Grid system for loading and unloading actors
  • Tinkerer's Workshop
  • Ready for crafting recipes to go in!
New:
  • Added a lantern to the ferry
  • Set up speed based particles on the ferry
  • Gave the ferry some smoke
  • Smelter box
  • Smelter model
  • Smelter bellows
  • Interactable bellows
  • Radial progress bar widget for smelter
  • Added Oob to NPC data table and gave him dialog
  • Bank interior finished in Sleepy Haven
  • Three new housing interiors in Sleepy Haven
  • Stinky leaf resource nodes to Greenskull camp
  • Quest items in Finn's Furnishings
  • Quests for Elizabeth in Farmlands and new items for quests
  • Added a new breakable spider egg for the cave
  • Added a new light shaft actor and material
  • Added new dust specks particle
  • New items for cobalt and copper ingots, also charcoal
  • New resources for darkwood, maple, rough leather and thick leather
  • Set up the basic crafting window layout
  • All NPCs in new data structure, all NPCs now editable in NPC editor
  • Beginnings of full NPC combat
  • Big crafting updates
  • Added functions for learning and saving recipes
  • Kickstarter Tailoring outfits
  • Kickstarter Design an NPC outfits
Improved:
  • Ferry wheels can now handle change in rotation speed
  • Replaced the hover sound on inventory slots
  • Quest system overhaul
  • Interactable updates
  • Kyara now gives the player tips on how to get better at farming
  • Unlocked the door to Finn's Furnishings
  • Minor changes to Henry's dialog and the quest description for Bukk's quest
  • Cleaned up the spider cave a bit
  • Gave resource nodes the ability to trigger quest events
  • Updated Tanglewort and Glowstalk materials
  • Smelter button functionality finished, including cancel button
  • Smelter has replaced forge at Blacksmith shop
  • Updated Alfred's quest
  • Re-implemented the ability to buy bank slots via dialogue
  • New clothing SFX. Applied to clothes equip
Fixed:
  • Two typos in Tammy's dialog
  • Removed farmland trees that blocked sightline of windmill
  • Collisions on farm stall in Ramshackle
  • Filled in weird gaps in Fiora's house
  • Picking up the key for Erma's quest advances it
  • Cleaned up foliage and removed duplicates
  • Gave the ferrymaster a door on her house
  • Fixed weird outline inconsistencies