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  3. Development Digest July 3rd-July 9th 2021

Development Digest July 3rd-July 9th 2021

Hey everyone!

You'll notice that this week's list is shorter than previous lists. There is one great reason for this: I'm withholding secrets from you! There are so many things going on over here that I don't want to spoil NPC's, quests, locations, or anything else! All the details are moving in! We've got our dedicated testers hard at work making sure everything is running smoothly.

Everything posted below will be included in the July 22nd update.

Working on:
  • Farmlands Map implemented
  • Buffs
  • New animal AI and animations
  • Optimization
  • Fixing bugs
New:
  • NPC situational expressions
  • NPC animation and expression dialog triggers
  • Set up ways to craft most weapons
  • Added more resource nodes to Farmlands and Azura
  • Created new Castaway Rock tutorial NPC for crafting
  • Added "broken" state to ferry, with black smoke vfx
  • Set up dialogue conditions and events for Jib to set the ferry off when construction is done.
  • Set up horse vendor in Hope Harbor
  • Set up stables in Hope Harbor
  • Added Soupy outfits for Kickstarter backers Tailor Tier
  • New arrows
  • Bandits
  • New shops in Sleepy Haven
  • New shop in Ramshackle
  • Added new levels in prep for level streaming
  • Some slight performance updates
  • Dynamic NPC dialogue camera
  • NPCs notice and look at other actors
  • Added new cobalt key and chests
  • Added more loot to chests
  • Added new clothing items
  • Added new recipes
  • Added a new crafting station to Ramshackle
  • The great wall
  • New music for Moonberry Farms
  • Out of bounds manager
  • Quests, secret quests, NPC’s, items, the list goes on!
  • Farmlands map
Improved:
  • NPC head tracking
  • Castaway rock NPC's
  • Tweaked drop tables and loot
  • NPC/AI healthbar
  • Looping music issue
Fixed:
  • Fixed mud slimes
  • Fixed tons of old and new bugs
  • Puck's quest
  • Scarecrow texture fixed