Patch 1.3.11 - Windows 7 & 8 fix!
Hey everyone,
I have good news and bad news.
The good news is that we have a new patch going live in just a few minutes and it fixes probably 95% of the reported bugs over the last two days AND it should fix issues players are running into with Windows 7 and 8. (Turns out Unreal Engine doesn't like you guys and doesn't care if you can play games anymore. But Janna does, so she's got your back.) This patch also fixes the insane skill curve for crafting and balances the combat skills better so you've got a bit more of a grind (which may or may not be a good thing to you).
The bad news.
In short, skills are being reset one last time and I'm terribly sorry.
The long of it is that a few days before the update I rerolled the experience system as you already know. Unfortunately what we've learned after over 12 hours of hunting for an answer, is that the reason that new system wiped everyone's skills out is because we changed the name of a variable, which apparently serializes it as a new variable, essentially resetting it to 0.
The big problem here is that when we realized that was probably the case, we tried changing it back... which doesn't work, and then serializes the variable again. Which ultimately means that it no longer matches with your current skills again.
The dev team and I are thinking of some way to make it up to you guys for all your patience and I'll let you know if we come up with anything.
Anyway. On to the patch notes:
Improved: Crafting curve buffed significantly
Combat skill curve balanced better
Fixed: Potentially fixed Windows 7 and 8 crashing problem
Various dialog typos
Various item description and name typos
Spending gold through dialog updates HUD
Faction now displays correctly without having to restart game
Fixed Hope Harbor stair collisions
Fixed invisible rock near fishing cave in Azura
Arrows do accurate damage now
Cultists now spawn the correct amount
Fixed repeat cultist quest
Fixed ice cave quest (chest reset for players who were locked in the quest)
I have good news and bad news.
The good news is that we have a new patch going live in just a few minutes and it fixes probably 95% of the reported bugs over the last two days AND it should fix issues players are running into with Windows 7 and 8. (Turns out Unreal Engine doesn't like you guys and doesn't care if you can play games anymore. But Janna does, so she's got your back.) This patch also fixes the insane skill curve for crafting and balances the combat skills better so you've got a bit more of a grind (which may or may not be a good thing to you).
The bad news.
In short, skills are being reset one last time and I'm terribly sorry.
The long of it is that a few days before the update I rerolled the experience system as you already know. Unfortunately what we've learned after over 12 hours of hunting for an answer, is that the reason that new system wiped everyone's skills out is because we changed the name of a variable, which apparently serializes it as a new variable, essentially resetting it to 0.
The big problem here is that when we realized that was probably the case, we tried changing it back... which doesn't work, and then serializes the variable again. Which ultimately means that it no longer matches with your current skills again.
The dev team and I are thinking of some way to make it up to you guys for all your patience and I'll let you know if we come up with anything.
Anyway. On to the patch notes:
Improved: Crafting curve buffed significantly
Combat skill curve balanced better
Fixed: Potentially fixed Windows 7 and 8 crashing problem
Various dialog typos
Various item description and name typos
Spending gold through dialog updates HUD
Faction now displays correctly without having to restart game
Fixed Hope Harbor stair collisions
Fixed invisible rock near fishing cave in Azura
Arrows do accurate damage now
Cultists now spawn the correct amount
Fixed repeat cultist quest
Fixed ice cave quest (chest reset for players who were locked in the quest)