1. Swords 'n Magic and Stuff
  2. News
  3. Development Digest June 11th-18th 2021

Development Digest June 11th-18th 2021

Hey everyone!

This week has been busy. See the update below!

Working on:
  • Level design in Farmlands
  • Smelter interactable
  • Began work on a new guard quest "Clear Cut Crime"
  • NPC Manager
  • New weapon models
  • Creature models, AI, and animations
  • Various models
  • Finishing up Sleepy Haven
  • Moonberry Farms
  • Crafting
  • Kickstarter design tier Tailoring outfits
New:
  • Bandit camp
  • Bandit banner
  • Tents
  • Finished detailing the Sleepy Haven entrance
  • Detailed DD's cart quest area
  • Detailed the fairy circle
  • Detailed most of the river
  • Blocked off Windless Woods
  • Added cave-in excavator NPC's with dialog
  • New (placeholder) crafting menu widget fits into existing container/merchant inventory logic
  • Initial clothing setup
  • Smelters have inventories now
  • Clothing now works in inventory and applies texture to character model
  • Equipped clothes now show up on game start
  • Tooltip to the "Track Quest" button
  • 158 wearable outfits
  • Spider gear
  • Glowstalk sprouts
  • Clothes are feature complete
  • Harvestable mushrooms and Tanglewort added to spider cave
  • Mini-boss room added to spider cave
  • Added spider cave level streaming volume
  • Shop item can now sell clothing on mannequins
  • Clothing shop mannequin now displays clothes with cloaks and dresses correctly
  • Erma's shop now sells a bunch of different outfits
  • Added a new clothing default texture for mannequins
  • Opened the Curio shop in Ramshackle (needs decorations)
  • Added interior to Cranston's Curios and outfits/hats for sale
  • Added Gems + Metals stand in Sleepyhaven (vendor items to come)
  • Added interior to Sleepyhaven outfit shop (vendor items to come)
  • Bee Enthusiast quest
  • Spiderfang dagger
  • Darkwood log resource
  • Setup space above tailor for housing
  • Oh, just a steamboat ferry, that's all
  • Added a light and particles to the ferry
Improved:
  • Removed unnecessary material slots from cliffs
  • Minor farmlands and Sleepy Haven terrain fixes
  • Extensive changes to the dialog of multiple NPCs that are part of the guard questline on Azura
  • Changes to the Stolen Shipment quest
  • Edited name, description and value of all starter outfits
  • Adjusted the clothing equip VFX
  • Time Manager
  • Cut down the trees in Azura
  • Smoothed out jaggy paths around farmlands
  • Added more to 1st floor of magic shop
  • Smelter now smelts!! But it always smelts iron. Awkward.

Fixed:
  • Fixed inventory TAB key bug that was introduced by fixing the journal search bar bug recently
  • Dialogue now respects the UI manager. This fixes the "press tab in dialogue to break the game in assorted ways" bugs
  • UI management refactor is done!!! WOOOO
  • Typo in bank description
  • Fixed code typos
  • Chat component is properly on HUD now instead of being on the PlayerController
  • Inventory scrollbars are no longer visible until you have enough things in your inventory to warrant scrolling
  • Game logo missing at game startup
  • Farmlands sublevel not loading
  • Fixes for chat multiplayer replication issues
  • Adjusted the position of a crate above Hoggin to no longer be floating
  • Typo in Xavia's dialog
  • Kip now lets you try to rent a room even if you don't have gold
  • Mando's camera
  • Collisions on fountain in Windless Woods
  • Krull is no longer wearing the tester hat + bugswatter. (Missed NPC when adding them all to the Data Table)
  • Fixed up some old helmets
  • Deleted spider web ladder
  • Rock that stuck out of the performance platform in Ramshackle
  • Added missing post to the pier in Ramshackle
  • When bank is at 50/50, you can now correctly add items to existing stacks in the bank