Development Digest June 11th-18th 2021
Hey everyone!
This week has been busy. See the update below!
Working on:
Fixed:
This week has been busy. See the update below!
Working on:
- Level design in Farmlands
- Smelter interactable
- Began work on a new guard quest "Clear Cut Crime"
- NPC Manager
- New weapon models
- Creature models, AI, and animations
- Various models
- Finishing up Sleepy Haven
- Moonberry Farms
- Crafting
- Kickstarter design tier Tailoring outfits
- Bandit camp
- Bandit banner
- Tents
- Finished detailing the Sleepy Haven entrance
- Detailed DD's cart quest area
- Detailed the fairy circle
- Detailed most of the river
- Blocked off Windless Woods
- Added cave-in excavator NPC's with dialog
- New (placeholder) crafting menu widget fits into existing container/merchant inventory logic
- Initial clothing setup
- Smelters have inventories now
- Clothing now works in inventory and applies texture to character model
- Equipped clothes now show up on game start
- Tooltip to the "Track Quest" button
- 158 wearable outfits
- Spider gear
- Glowstalk sprouts
- Clothes are feature complete
- Harvestable mushrooms and Tanglewort added to spider cave
- Mini-boss room added to spider cave
- Added spider cave level streaming volume
- Shop item can now sell clothing on mannequins
- Clothing shop mannequin now displays clothes with cloaks and dresses correctly
- Erma's shop now sells a bunch of different outfits
- Added a new clothing default texture for mannequins
- Opened the Curio shop in Ramshackle (needs decorations)
- Added interior to Cranston's Curios and outfits/hats for sale
- Added Gems + Metals stand in Sleepyhaven (vendor items to come)
- Added interior to Sleepyhaven outfit shop (vendor items to come)
- Bee Enthusiast quest
- Spiderfang dagger
- Darkwood log resource
- Setup space above tailor for housing
- Oh, just a steamboat ferry, that's all
- Added a light and particles to the ferry
- Removed unnecessary material slots from cliffs
- Minor farmlands and Sleepy Haven terrain fixes
- Extensive changes to the dialog of multiple NPCs that are part of the guard questline on Azura
- Changes to the Stolen Shipment quest
- Edited name, description and value of all starter outfits
- Adjusted the clothing equip VFX
- Time Manager
- Cut down the trees in Azura
- Smoothed out jaggy paths around farmlands
- Added more to 1st floor of magic shop
- Smelter now smelts!! But it always smelts iron. Awkward.
Fixed:
- Fixed inventory TAB key bug that was introduced by fixing the journal search bar bug recently
- Dialogue now respects the UI manager. This fixes the "press tab in dialogue to break the game in assorted ways" bugs
- UI management refactor is done!!! WOOOO
- Typo in bank description
- Fixed code typos
- Chat component is properly on HUD now instead of being on the PlayerController
- Inventory scrollbars are no longer visible until you have enough things in your inventory to warrant scrolling
- Game logo missing at game startup
- Farmlands sublevel not loading
- Fixes for chat multiplayer replication issues
- Adjusted the position of a crate above Hoggin to no longer be floating
- Typo in Xavia's dialog
- Kip now lets you try to rent a room even if you don't have gold
- Mando's camera
- Collisions on fountain in Windless Woods
- Krull is no longer wearing the tester hat + bugswatter. (Missed NPC when adding them all to the Data Table)
- Fixed up some old helmets
- Deleted spider web ladder
- Rock that stuck out of the performance platform in Ramshackle
- Added missing post to the pier in Ramshackle
- When bank is at 50/50, you can now correctly add items to existing stacks in the bank