Development Digest November 19th - December 3rd
Hey everyone! We're excited to announce that our Frostfall update will be launching December 22nd. You'll be able to visit Snowpeak, grab some seasonal attire, hats, masks, furniture, and more. Just like our Witch's Eve update, this will be a two week event. During the last two weeks, we've also done a lot of clean up in the project and a bit of refactoring which is a bit harder to add to the below list.
Working on:
That's it for now. I'll get some more snazzy screenshots for next week's update. See you all then!
Working on:
- West Windless Woods
- Balancing Frostfall for all players
- Models for new furniture items
- Rigging and animating new creatures
- Frostfall loot
- Animal companion overhaul - now able to level up and rename companions
- Two festive house plans
- Seed makers and cauldrons now have radial progress bars
- Festive glider
- Festive weapons
- Festive masks and hat
- Plantable crop
- Analytic being tracked: any file errors, even if players don’t know they had an error
- Merchants in Snowpeak
- Non-seasonal furniture sold in Sleepy Haven, Ramshackle, and Farmlands
- One house plan sold in Sleepy Haven
- One new buildable furniture item
- Changed Red and Pastel backpacks to unlock at level 20 instead of 18 to match the ingredients that unlock at level 20
- Changed the ingredients needed to craft the Maple Bow to reflect the correct level items for the bow
- Increased Cotton yield from 1-2 to 2-3
- Milk now has a unique icon and model (was previously using the Eggnog icon and model)
- Rug patterns to be centered
- Rugs so they weren’t floating off the floor
- Typo in mailbox description
- Forge widget now updates if people remove from output
- Picking up a bed that someone else is sleeping in no longer gets them stuck
That's it for now. I'll get some more snazzy screenshots for next week's update. See you all then!