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Development Digest January 21st-28th

Happy Friday evening!

We've had some bug fixing days to fix the issues our dedicated testers found. Mainly level design issues with weird collisions, rocks, placement of things, that kind of stuff. Still a bit of new mechanics and level design were added to Bone Reach. What do you think this does?



Still working in the background with the damage overhaul and a few new treats. Maybe I'll have something to show on those treats next week. We've also bounced around a few features being added into the next update (ETA not announced yet).

As far as West Windless Woods go, I'll give you some pictures, because they are awesome!

















There's some cool stuff going on in there. Can't wait for you all to check it out.

Next week I may have a new roadmap available for February. If not, I'll still get some awesome pictures for you!

See you then.