1. Swords 'n Magic and Stuff
  2. News
  3. Development Digest February 11th - 18th

Development Digest February 11th - 18th

Hey all!

I'm a day late - sorry about that. Let's dig into what the team has been up to this week!

First off, here's the updated roadmap:


While we adjust to Joe leaving, we've reprioritized what we need to do and how best to go about it. We're looking at getting an update out within the next few weeks with some quality of life things, job boards, and some other fun things. I'd say the most important part of the update is getting rid of the snow. It's just too much (am I right or am I right?).

This doesn't mean the combat, weapon skills, abilities, and magic system is being pushed off. It's still very much being worked on. Just that without Joe, it'll take more time to complete. So instead of just waiting until that was done, we wanted to get an update out sooner with the things that have been done. Louis is still chipping away at the backend programming for all the new systems.

One of the most requested quality of life features is sorting in the crafting menus!


Another quality of life update is also in the crafting menus. You can now see on your experience bar how much each recipe will give you if you craft it. No more guess work!

The last big big piece of news for the update is a necromancers cave on Azura. It's actually been there this whole time, it just didn't have the mechanics needed to open up. If you caught the stream on Twitch, you'll know where this cave is. If not, you'll find out when we update!

Last update for this week: we've recently taken on a volunteer. Mike has been part of our community for about a year. He's a fellow Unreal Engine dev working on his own project. He's offered to volunteer some of his time for the next month or so to help us with whatever he can. He's already been a big help with quite a few tasks that we've had to push to the side. If you are in our Discord, you've probably seen him answering questions in our #game-dev-chat channel and you'll see him in our weekly meetings as well. We're thankful for the help!

That's all for now as we work on getting you all a QoL update! See you next week!