Development Digest April 15th-22nd
Hello everyone!
Janna here. Back and refreshed from a nice vacation. Hope everyone enjoyed Louis's update last Friday. I have a few exciting announcements to share.
First off, here's the updated Roadmap:

Here's the map for easier viewing:

As a reminder, the open areas are (in order of exploration): Castaway Rock, Azura, Farmlands, The Sleeping Glade, and a small portion of Black Rook Vale.
[h2]For our big announcement: [/h2]
Now that we've got the update out, when is Windless Woods coming out? When is the combat update coming out? All good questions. The Windless Woods and combat update will be arriving THIS SUMMER. Along with this update, shortly after it is released, our Hero Edition DLC (a support the devs DLC pack with cosmetic items) will be released.
Now I know what you're thinking. Summer is 3 months. When exactly will it come out? On our side, we have a set date with deadlines leading up to it. We need to leave some wiggle room for testing new systems, new quests, new NPCs, new items, all the fun stuff. While we do testing throughout building all of this, things pop up all of the time. As we get closer and feel more confident in our current deadline, we'll announce the official release date. Until then, we're allowing ourselves that time needed to ensure that everything flows smoothly with the least amount of stress and crunch as we can. You all will get weekly updates showing the progress.
As promised, I wanted to share some of the new crops and meals coming out. Going forward each zone will be getting small amounts of new crops and meals. The Farmlands have by far the most crops, but it's... the farmlands.... So that makes sense.
The spotlight for the first crop in Windless Woods is Garlic! You'll find some of the residents love having fresh garlic on hand.

With the garlic, I've added one of my favorite meals Meat 'n Potatoes! Simply add some meat, potatoes, and garlic and you've got yourself some resilience, vitality, and haste. Delicious.
Here's some new NPC's to find in the Windless Woods:

These are some NPC's exploring ruins. From left to right we have Scarlet, Ross, and Valence. What do you think they are looking for?
The community begged, so a quick 5 minutes later, here's some cat ears that will be in the next update (with some color variations as well):

Other things that were worked on this past week were Bone Reach towns, finishing up the traps and puzzles, more work on the combat overhaul, adding in the new resources for Windless Woods, finishing touches on the admin panel for multiplayer servers, and more work on dedicated servers.
If you aren't in our Discord, tomorrow at 12pm PST I'm hosting a multiplayer world for the community to come in and play together! Everyone is welcome to hop in and out. We'll be in a voice call on Discord just chatting and I'm available to answer any questions as well.
See you all next week!
-Janna
Janna here. Back and refreshed from a nice vacation. Hope everyone enjoyed Louis's update last Friday. I have a few exciting announcements to share.
First off, here's the updated Roadmap:

Here's the map for easier viewing:

As a reminder, the open areas are (in order of exploration): Castaway Rock, Azura, Farmlands, The Sleeping Glade, and a small portion of Black Rook Vale.
[h2]For our big announcement: [/h2]
Now that we've got the update out, when is Windless Woods coming out? When is the combat update coming out? All good questions. The Windless Woods and combat update will be arriving THIS SUMMER. Along with this update, shortly after it is released, our Hero Edition DLC (a support the devs DLC pack with cosmetic items) will be released.
Now I know what you're thinking. Summer is 3 months. When exactly will it come out? On our side, we have a set date with deadlines leading up to it. We need to leave some wiggle room for testing new systems, new quests, new NPCs, new items, all the fun stuff. While we do testing throughout building all of this, things pop up all of the time. As we get closer and feel more confident in our current deadline, we'll announce the official release date. Until then, we're allowing ourselves that time needed to ensure that everything flows smoothly with the least amount of stress and crunch as we can. You all will get weekly updates showing the progress.
As promised, I wanted to share some of the new crops and meals coming out. Going forward each zone will be getting small amounts of new crops and meals. The Farmlands have by far the most crops, but it's... the farmlands.... So that makes sense.
The spotlight for the first crop in Windless Woods is Garlic! You'll find some of the residents love having fresh garlic on hand.

With the garlic, I've added one of my favorite meals Meat 'n Potatoes! Simply add some meat, potatoes, and garlic and you've got yourself some resilience, vitality, and haste. Delicious.
Here's some new NPC's to find in the Windless Woods:

These are some NPC's exploring ruins. From left to right we have Scarlet, Ross, and Valence. What do you think they are looking for?
The community begged, so a quick 5 minutes later, here's some cat ears that will be in the next update (with some color variations as well):

Other things that were worked on this past week were Bone Reach towns, finishing up the traps and puzzles, more work on the combat overhaul, adding in the new resources for Windless Woods, finishing touches on the admin panel for multiplayer servers, and more work on dedicated servers.
If you aren't in our Discord, tomorrow at 12pm PST I'm hosting a multiplayer world for the community to come in and play together! Everyone is welcome to hop in and out. We'll be in a voice call on Discord just chatting and I'm available to answer any questions as well.
See you all next week!
-Janna