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Development Digest May 20th - 27th

Hello Friday!

This week was a lot of clean up. I actually reorganized some outfits and houses and because of how source control works, it ended up breaking for everyone else and we ended up with about 150 unclothed NPC's. It's since been fixed, but it was quite funny.




We've had a ton of testing happen on quests, Lots of tweaks and fixes going in along with new quests. Wendy and Kindred have been working hard on this questline through Windless Woods. With Louis back, he's been switching between getting the map refactored (he's been working on this on his stream) and working on mechanics needed for quests and other various things.

Without an animator on the team, Kindred has converted back to the old days of no animator where he finds an animation he likes, purchases it, then models over the rig. This week he found an amazing animation pack that had basically everything we need for Windless Woods and some creatures for Bone Reach. He's already modeled out a few, but I don't want to spoil them just yet. One is a new mount that the Shrubrians use and the other is the baby fox pet for the Kickstarter backers. What do you think the Shrubrians ride?

Speaking of pets though, I never shared the chicken pet! It's a longer gif, so I can't post it here on Steam, but here's a link https://imgur.com/lMCPxEq to view!

The pets are just a cosmetic item. They have little houses that will go on your plot to interact with to summon your pet. You can pet them and have them follow you. They don't have health so they won't die while you are in combat. It's pretty cute to have a little chicken follow you.

While this week was a lot of content, there aren't many pictures to post. We've got another busy week coming up with hopefully more pictures (maybe I'll spoil the mount then - if you are a Patreon subscriber, I posted the mount as a spoiler)!

See you then.

-Janna