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  3. Development Digest May 27th - June 3rd

Development Digest May 27th - June 3rd

I need a catchy Friday catch phrase here.

*Insert phrase*

After our non-clothed NPC fiasco last week, I'm happy to say they've all found their proper attire again and confirmed by testers to be clothed. Phew.

If you aren't on our Discord, Michael/Kindred does some Behind the Curtain streams where he just shares his screen and works on new items. It's very chill and any "talking" is through text. One of my favorite things he made in the last session was new base races for our plushies!



I'm so excited to add new plushes to the world. They are my favorite furniture item by far.

Something else on our Discord is our ideas channel. We get so many great ideas all of the time and then our long time members let people know that those ideas have already been submitted. Well we wanted an easier way to see all of the ideas and allow for people to upvote. That's where Canny comes in. You can submit ideas, comment on others, and upvote your favorites. It's easier to see what everyone wants to be added. We can then add top items to the roadmap which will make their way into the game. Check it out here!


As the game grows, we've been wanting to do a rebranding of our logo and key art. We're happy to say we've found an amazing artist who has made art for games like Delver and Minecraft! His name is Sam Cube and here's the new logo he made:



We'll be transitioning the art around our Windless Woods summer update.

In other news, Louis has finished up the map overhaul and it's ready to go out to testers this week. It'll get some polish and tweaks with feedback from testers, but it's a much better system. Still more can be added to it, but those are quality of life changes that we'll add over time.

Other than a lot of new models, art, mechanics, quests, bug fixing, and general work, that's the big stuff for this week. I'll leave you with a new picture though and let you guess what it's for!

-Janna