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Development Digest June 3rd - 10th

Happy Friday Friends!

I just need you to know that I just realized something amazing. Like less than a minute ago. I was adding the Shrubrian furniture to be items you can place in your house. Well Shrubrians are small. So I wanted to see how tiny the furniture was because I liked it small. They are the perfect size for the plushes! AHHHHHH! (I also made a ton of new plushes)



How stinkin' cute, right? Kindred made me all of the base races for plushies and I've been making different professions for them. Above you see a treasure hunter and a detective. I think making the plushes is one of my favorite things to do.

In other, not as adorable, news, Kindred has gotten a new mechanic working that is a part of the main storyline in Windless Woods. There will be these, let's call them "places", that will have unique things happen that are randomly spawned. These places will have a unique resource and have a backstory as to what they are and why they are there.

Wendy has been setting all the traps for you. You'll have to find your way through a tomb and make it past all the secrets and traps before getting to the treasure.

We've got a lot of new models going into the game and one is more structures for The Eyre.



Honestly, we have so much going on right now. New furniture, new quests, main questline, new enemies, new attacks, combat, map overhaul (plus reviewing each quest in game for map markers), items, mounts, outfits, shops, npcs, traps, puzzles, magic system, dedicated servers, job boards, weapons, and any bugs for all of those. It's a busy time! I've probably missed like 10 things for that list.

I want to know what you want to see next week. More furniture? New enemies? More overview shots? Some traps? Do you want to read all the technical details of the programming going on? Let me know so I can tailor our weekly chat more to you!

See you next week!
- Janna